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Related papers: 4-LEGS: 4D Language Embedded Gaussian Splatting

200 papers

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

Recent advances in text-to-3D creation integrate the potent prior of Diffusion Models from text-to-image generation into 3D domain. Nevertheless, generating 3D scenes with multiple objects remains challenging. Therefore, we present…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yueming Zhao , Xuening Yuan , Hongyu Yang , Di Huang

Applying Gaussian Splatting to perception tasks for 3D scene understanding is becoming increasingly popular. Most existing works primarily focus on rendering 2D feature maps from novel viewpoints, which leads to an imprecise 3D language…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Hao Li , Minghan Qin , Zhengyu Zou , Diqi He , Xinhao Ji , Bohan Li , Bingquan Dai , Dingewn Zhang , Junwei Han

3D neural style transfer has gained significant attention for its potential to provide user-friendly stylization with spatial consistency. However, existing 3D style transfer methods often fall short in terms of inference efficiency,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Wanlin Liang , Hongbin Xu , Weitao Chen , Feng Xiao , Wenxiong Kang

We introduce SeaSplat, a method to enable real-time rendering of underwater scenes leveraging recent advances in 3D radiance fields. Underwater scenes are challenging visual environments, as rendering through a medium such as water…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Daniel Yang , John J. Leonard , Yogesh Girdhar

Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Yanyan Li , Youxu Fang , Zunjie Zhu , Kunyi Li , Yong Ding , Federico Tombari

This paper presents a novel system designed for 3D mapping and visual relocalization using 3D Gaussian Splatting. Our proposed method uses LiDAR and camera data to create accurate and visually plausible representations of the environment.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Peng Jiang , Gaurav Pandey , Srikanth Saripalli

While dynamic novel view synthesis from 2D videos has seen progress, achieving efficient reconstruction and rendering of dynamic scenes remains a challenging task. In this paper, we introduce Disentangled 4D Gaussian Splatting…

Graphics · Computer Science 2025-10-31 Hao Feng , Hao Sun , Wei Xie , Zhi Zuo , Zhengzhe Liu

3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jan-Niklas Dihlmann , Arjun Majumdar , Andreas Engelhardt , Raphael Braun , Hendrik P. A. Lensch

A well-designed vectorized representation is crucial for the learning systems natively based on 3D Gaussian Splatting. While 3DGS enables efficient and explicit 3D reconstruction, its parameter-based representation remains hard to learn as…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Yuelin Xin , Yuheng Liu , Xiaohui Xie , Xinke Li

Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabulary scene understanding. However, most of them simply…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Jiazhong Cen , Xudong Zhou , Jiemin Fang , Changsong Wen , Lingxi Xie , Xiaopeng Zhang , Wei Shen , Qi Tian

The recent advance in neural rendering has enabled the ability to reconstruct high-quality 4D scenes using neural networks. Although 4D neural reconstruction is popular, registration for such representations remains a challenging task,…

Robotics · Computer Science 2024-07-30 Yiming Huang , Beilei Cui , Ikemura Kei , Jiekai Zhang , Long Bai , Hongliang Ren

Egocentric scenes exhibit frequent occlusions, varied viewpoints, and dynamic interactions compared to typical scene understanding tasks. Occlusions and varied viewpoints can lead to multi-view semantic inconsistencies, while dynamic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Di Li , Jie Feng , Jiahao Chen , Weisheng Dong , Guanbin Li , Guangming Shi , Licheng Jiao

Volumetric video seeks to model dynamic scenes as temporally coherent 4D representations. While recent Gaussian-based approaches achieve impressive rendering fidelity, they primarily emphasize appearance but are largely agnostic to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Yuheng Jiang , Yiwen Cai , Zihao Wang , Yize Wu , Sicheng Li , Zhuo Su , Shaohui Jiao , Lan Xu

3D Gaussian splatting (GS) has emerged as a transformative technique in radiance fields. Unlike mainstream implicit neural models, 3D GS uses millions of learnable 3D Gaussians for an explicit scene representation. Paired with a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Guikun Chen , Wenguan Wang

We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Vladimir Yugay , Yue Li , Theo Gevers , Martin R. Oswald

3D scene stylization extends the work of neural style transfer to 3D. A vital challenge in this problem is to maintain the uniformity of the stylized appearance across multiple views. A vast majority of the previous works achieve this by…

Computer Vision and Pattern Recognition · Computer Science 2024-09-09 Abhishek Saroha , Mariia Gladkova , Cecilia Curreli , Dominik Muhle , Tarun Yenamandra , Daniel Cremers

Simultaneous localization and mapping (SLAM) technology has recently achieved photorealistic mapping capabilities thanks to the real-time, high-fidelity rendering enabled by 3D Gaussian Splatting (3DGS). However, due to the static…

Robotics · Computer Science 2025-12-01 Zhicong Sun , Jacqueline Lo , Jinxing Hu

Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for advanced…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Sibaek Lee , Seongbo Ha , Kyeongsu Kang , Joonyeol Choi , Seungjun Tak , Hyeonwoo Yu

4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Xinjie Zhang , Zhening Liu , Yifan Zhang , Xingtong Ge , Dailan He , Tongda Xu , Yan Wang , Zehong Lin , Shuicheng Yan , Jun Zhang