Related papers: Perfect Quantum Approximate Strategies for Imitati…
Fictitious play is an algorithm for computing Nash equilibria of matrix games. Recently, machine learning variants of fictitious play have been successfully applied to complicated real-world games. This paper presents a simple modification…
Van Dam and Hayden introduced a concept commonly referred to as embezzlement, where, for any entangled quantum state $\phi$, there is an entangled catalyst state $\psi$, from which a high fidelity approximation of $\phi \otimes \psi$ can be…
We show that any application of the technique of unbiased simulation becomes perfect simulation when coalescence of the two coupled Markov chains can be practically assured in advance. This happens when a fixed number of iterations is high…
In the flavour of categorical quantum mechanics, we extend nonlocal games to allow quantum questions and answers, using quantum sets (special symmetric dagger Frobenius algebras) and the quantum functions of Musto, Reutter, and Verdon…
We consider 3XOR games with perfect commuting operator strategies. Given any 3XOR game, we show existence of a perfect commuting operator strategy for the game can be decided in polynomial time. Previously this problem was not known to be…
In this paper, we first devise two algorithms to determine whether or not a bimatrix game has a strategically equivalent zero-sum game. If so, we propose an algorithm that computes the strategically equivalent zero-sum game. If a given…
We consider a topological Hamiltonian and establish a correspondence between its eigenstates and the resource for a causal order game introduced in Ref. [1] known as process matrix. We show that quantum correlations generated in the quantum…
We study tensor norms over Banach spaces and their relations to quantum information theory, in particular their connection with two-prover games. We consider a version of the Hilbertian tensor norm $\gamma_2$ and its dual $\gamma_2^*$ that…
We prove that finding an $\epsilon$-approximate Nash equilibrium is PPAD-complete for constant $\epsilon$ and a particularly simple class of games: polymatrix, degree 3 graphical games, in which each player has only two actions. As…
State-dependent cloning machines that have so far been considered either deterministically copy a set of states approximately, or probablistically copy them exactly. In considering the case of two equiprobable pure states, we derive the…
Using a almost product structure defined by a spray, we give a necessary and sufficient condition, for a linear connection with vanishing torsion to be Riemannian and, for the semi-simplicity of Lie algebra of projectable vector fields…
Imperfect-recall abstraction has emerged as the leading paradigm for practical large-scale equilibrium computation in incomplete-information games. However, imperfect-recall abstractions are poorly understood, and only weak…
We consider potential games with mixed-integer variables, for which we propose two distributed, proximal-like equilibrium seeking algorithms. Specifically, we focus on two scenarios: i) the underlying game is generalized ordinal and the…
We analyze quantum game with correlated noise through generalized quantization scheme. Four different combinations on the basis of entanglement of initial quantum state and the measurement basis are analyzed. It is shown that the advantage…
This work, based on the author's MA thesis, concentrates on simultaneous move quantum games of two players. A numerical algorithm based on the method of best response functions, designed to search for pure strategy Nash equilibrium in…
In many game settings, the game is not explicitly given but is only accessible by playing it. While there have been impressive demonstrations in such settings, prior techniques have not offered safety guarantees, that is, guarantees on the…
The perfect quantum strategies of a linear system game correspond to certain representations of its solution group. We study the solution groups of graph incidence games, which are linear system games in which the underlying linear system…
We analyze the quantum Hopfield model in which an extensive number of patterns are embedded in the presence of a uniform transverse field. This analysis employs the replica method under the replica symmetric ansatz on the Suzuki-Trotter…
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…
We introduce the notion of empirical coordination for quantum correlations. Quantum mechanics enables the calculation of probabilities for experimental outcomes, emphasizing statistical averages rather than detailed descriptions of…