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Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…

Computer Vision and Pattern Recognition · Computer Science 2021-02-09 Jiangke Lin , Yi Yuan , Zhengxia Zou

This paper focuses on the problem of 3D human reconstruction from 2D evidence. Although this is an inherently ambiguous problem, the majority of recent works avoid the uncertainty modeling and typically regress a single estimate for a given…

Computer Vision and Pattern Recognition · Computer Science 2021-08-27 Nikos Kolotouros , Georgios Pavlakos , Dinesh Jayaraman , Kostas Daniilidis

3D human mesh recovery and 3D clothed human reconstruction are inherently related, yet they have long been studied in isolation, thereby overlooking the potential gains of joint optimization. To overcome this limitation, we propose to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Yunqi Gao , Leyuan Liu , Yuhan Li , Changxin Gao , Jingying Chen

In this paper, we present a comprehensive review of 3D human pose estimation and human mesh recovery from in-the-wild LiDAR point clouds. We compare existing approaches across several key dimensions, and propose a structured taxonomy to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Salma Galaaoui , Eduardo Valle , David Picard , Nermin Samet

Convolutional networks have been extremely successful for regular data structures such as 2D images and 3D voxel grids. The transposition to meshes is, however, not straight-forward due to their irregular structure. We explore how the dual,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Nitika Verma , Adnane Boukhayma , Jakob Verbeek , Edmond Boyer

In this paper, we investigate the use of 3D surface geometry for face recognition and compare it to one based on color map information. The 3D surface and color map data are from the CAESAR anthropometric database. We find that the…

Computer Vision and Pattern Recognition · Computer Science 2011-05-16 Afzal Godil , Sandy Ressler , Patrick Grother

3D shape representation and its processing have substantial effects on 3D shape recognition. The polygon mesh as a 3D shape representation has many advantages in computer graphics and geometry processing. However, there are still some…

Computer Vision and Pattern Recognition · Computer Science 2022-05-12 Mohsen Yavartanoo , Shih-Hsuan Hung , Reyhaneh Neshatavar , Yue Zhang , Kyoung Mu Lee

Learning a dense 3D model with fine-scale details from a single facial image is highly challenging and ill-posed. To address this problem, many approaches fit smooth geometries through facial prior while learning details as additional…

Computer Vision and Pattern Recognition · Computer Science 2022-03-21 Xingyu Ren , Alexandros Lattas , Baris Gecer , Jiankang Deng , Chao Ma , Xiaokang Yang , Stefanos Zafeiriou

Recently, 3D face reconstruction from a single image has achieved great success with the help of deep learning and shape prior knowledge, but they often fail to produce accurate geometry details. On the other hand, photometric stereo…

Computer Vision and Pattern Recognition · Computer Science 2020-03-30 Xueying Wang , Yudong Guo , Bailin Deng , Juyong Zhang

Meshes are fundamental representations of 3D surfaces. However, creating high-quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling. While a delicate object often requires over $10^4$ faces to…

Graphics · Computer Science 2024-12-13 Zekun Hao , David W. Romero , Tsung-Yi Lin , Ming-Yu Liu

Recently, 3D face reconstruction and face alignment tasks are gradually combined into one task: 3D dense face alignment. Its goal is to reconstruct the 3D geometric structure of face with pose information. In this paper, we propose a graph…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Huawei Wei , Shuang Liang , Yichen Wei

Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression,…

Computer Vision and Pattern Recognition · Computer Science 2021-02-09 Jinjiang Guo , Vincent Vidal , Irene Cheng , Anup Basu , Atilla Baskurt , Guillaume Lavoue

3D textured face reconstruction from sketches applicable in many scenarios such as animation, 3D avatars, artistic design, missing people search, etc., is a highly promising but underdeveloped research topic. On the one hand, the stylistic…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Zidu Wang , Xiangyu Zhu , Jiang Yu , Tianshuo Zhang , Zhen Lei

Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale realscanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Tong Wu , Jiarui Zhang , Xiao Fu , Yuxin Wang , Jiawei Ren , Liang Pan , Wayne Wu , Lei Yang , Jiaqi Wang , Chen Qian , Dahua Lin , Ziwei Liu

Estimating 3D poses and shapes in the form of meshes from monocular RGB images is challenging. Obviously, it is more difficult than estimating 3D poses only in the form of skeletons or heatmaps. When interacting persons are involved, the 3D…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Junuk Cha , Muhammad Saqlain , GeonU Kim , Mingyu Shin , Seungryul Baek

Mesh reconstruction from a 3D point cloud is an important topic in the fields of computer graphic, computer vision, and multimedia analysis. In this paper, we propose a voxel structure-based mesh reconstruction framework. It provides the…

Graphics · Computer Science 2021-04-26 Chenlei Lv , Weisi Lin , Baoquan Zhao

It is well known that deep learning approaches to face recognition and facial landmark detection suffer from biases in modern training datasets. In this work, we propose to use synthetic face images to reduce the negative effects of dataset…

Computer Vision and Pattern Recognition · Computer Science 2019-06-25 Adam Kortylewski , Bernhard Egger , Andreas Morel-Forster , Andreas Schneider , Thomas Gerig , Clemens Blumer , Corius Reyneke , Thomas Vetter

The 3D Morphable Model (3DMM), which is a Principal Component Analysis (PCA) based statistical model that represents a 3D face using linear basis functions, has shown promising results for reconstructing 3D faces from single-view…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Harim Jung , Myeong-Seok Oh , Seong-Whan Lee

3D Morphable Model (3DMM) fitting has widely benefited face analysis due to its strong 3D priori. However, previous reconstructed 3D faces suffer from degraded visual verisimilitude due to the loss of fine-grained geometry, which is…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Xiangyu Zhu , Chang Yu , Di Huang , Zhen Lei , Hao Wang , Stan Z. Li

Face alignment is a classic problem in the computer vision field. Previous works mostly focus on sparse alignment with a limited number of facial landmark points, i.e., facial landmark detection. In this paper, for the first time, we aim at…

Computer Vision and Pattern Recognition · Computer Science 2017-09-06 Yaojie Liu , Amin Jourabloo , William Ren , Xiaoming Liu