Related papers: Optimal-Length Labeling Schemes for Fast Determini…
We consider gossiping in a fully-connected wireless network consisting of $n$ nodes. The network receives Poisson updates from a source, which generates new information. The nodes gossip their available information with the neighboring…
An ancestry labeling scheme assigns labels (bit strings) to the nodes of rooted trees such that ancestry queries between any two nodes in a tree can be answered merely by looking at their corresponding labels. The quality of an ancestry…
A team of mobile agents, starting from different nodes of an unknown network, possibly at different times, have to meet at the same node and declare that they have all met. Agents have different labels and move in synchronous rounds along…
A distance labeling scheme is an assignments of labels, that is binary strings, to all nodes of a graph, so that the distance between any two nodes can be computed from their labels and the labels are as short as possible. A major open…
Gossip and in particular network coded algebraic gossip have recently attracted attention as a fast, bandwidth-efficient, reliable and distributed way to broadcast or multicast multiple messages. While the algorithms are simple, involved…
We give a new technique to analyze the stopping time of gossip protocols that are based on random linear network coding (RLNC). Our analysis drastically simplifies, extends and strengthens previous results. We analyze RLNC gossip in a…
We study the optimal transmission and scheduling policy for a transmitter (source) communicating with two gossiping receivers aiming at tracking the source's status over time using the age of information (AoI) metric. Gossiping enables…
We study gossip algorithms for the rumor spreading problem which asks one node to deliver a rumor to all nodes in an unknown network. We present the first protocol for any expander graph $G$ with $n$ nodes such that, the protocol informs…
We study the problem of information gathering in ad-hoc radio networks without collision detection, focussing on the case when the network forms a tree, with edges directed towards the root. Initially, each node has a piece of information…
We present a randomized distributed algorithm that in radio networks with collision detection broadcasts a single message in $O(D + \log^6 n)$ rounds, with high probability. This time complexity is most interesting because of its optimal…
We consider information dissemination over a network of gossiping agents (nodes). In this model, a source keeps the most up-to-date information about a time-varying binary state of the world, and $n$ receiver nodes want to follow the…
In this paper, we address the problem of broadcasting in a wireless network under a novel communication model: the {\em swamping} communication model. In this model, nodes communicate only with those nodes at geometric distance greater than…
We develop deterministic algorithms for the problems of consensus, gossiping and checkpointing with nodes prone to failing. Distributed systems are modeled as synchronous complete networks. Failures are represented either as crashes or…
Labeling schemes seek to assign a short label to each node in a network, so that a function on two nodes can be computed by examining their labels alone. For the particular case of trees, optimal bounds (up to low order terms) were recently…
We investigate the use of network coding for information dissemination over a wireless network. Using network coding allows for a simple, distributed and robust algorithm where nodes do not need any information from their neighbors. In this…
We consider how to assign labels to any undirected graph with n nodes such that, given the labels of two nodes and no other information regarding the graph, it is possible to determine the distance between the two nodes. The challenge in…
Two mobile agents, starting from different nodes of a network modeled as a graph, and woken up at possibly different times, have to meet at the same node. This problem is known as rendezvous. We consider deterministic distributed rendezvous…
In wireless networks, consisting of battery-powered devices, energy is a costly resource and most of it is spent on transmitting and receiving messages. Broadcast is a problem where a message needs to be transmitted from one node to all…
We study two fundamental communication primitives: broadcasting and leader election in the classical model of multi-hop radio networks with unknown topology and without collision detection mechanisms. It has been known for almost 20 years…
We design and analyze gossip algorithms for networks with correlated data. In these networks, either the data to be distributed, the data already available at the nodes, or both, are correlated. This model is applicable for a variety of…