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Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…

Human-Computer Interaction · Computer Science 2022-11-17 Alejandro Martin-Gomez , Alexander Winkler , Rafael de la Tijera Obert , Javad Fotouhi , Daniel Roth , Ulrich Eck , Nassir Navab

Face-to-face telepresence promotes the sense of "being there" and can improve collaboration by allowing immediate understanding of remote people's nonverbal cues. Several approaches successfully explored interactions with 2D content using a…

Human-Computer Interaction · Computer Science 2019-10-09 Maurício Sousa , Daniel Mendes , Rafael Kuffner dos Anjos , Daniel Simões Lopes , Joaquim Jorge

The contributions of this paper are: (1) a taxonomy of the "Realities" (Virtual, Augmented, Mixed, Mediated, etc.), and (2) some new kinds of "reality" that come from nature itself, i.e. that expand our notion beyond synthetic realities to…

Human-Computer Interaction · Computer Science 2018-04-24 Steve Mann , Tom Furness , Yu Yuan , Jay Iorio , Zixin Wang

Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric…

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

Extended Reality (XR)-aided teleoperation has shown its potential in improving operating efficiency in mission-critical, rich-information and complex scenarios. The multi-sensory XR devices introduce several new types of traffic with unique…

Signal Processing · Electrical Eng. & Systems 2020-11-19 Fenghe Hu , Yansha Deng , Hui Zhou , Tae Hun Jung , Chan-Byoung Chae , A. Hamid Aghvami

Mixed Reality enables hybrid workspaces where physical and virtual monitors are adaptively created and moved to suit the current environment and needs. However, in shared settings, individual users' workspaces are rarely aligned and can…

Human-Computer Interaction · Computer Science 2025-08-14 Ludwig Sidenmark , Tianyu Zhang , Leen Al Lababidi , Jiannan Li , Tovi Grossman

The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…

Physics Education · Physics 2018-07-30 Yevhenii O. Modlo , Yuliia V. Yechkalo , Serhiy O. Semerikov , Viktoriia V. Tkachuk

The Metaverse encompasses technologies related to the internet, virtual and augmented reality, and other domains toward smart interfaces that are hyper-connected, immersive, and engaging. However, Metaverse applications face inherent…

Human-Computer Interaction · Computer Science 2023-01-24 Jie Guan , Jay Irizawa , Alexis Morris

The rise of consumer augmented reality (AR) technology has opened up new possibilities for interventions intended to disrupt and subvert cultural conventions. From defacing corporate logos to erecting geofenced digital monuments, more and…

Human-Computer Interaction · Computer Science 2022-04-22 Rafael M. L. Silva , Erica Principe Cruz , Daniela K. Rosner , Dayton Kelly , Andrés Monroy-Hernández , Fannie Liu

The advent of the Metaverse concept has further expedited the evolution of haptic, tactile internet, and multimedia applications with their VR/AR/XR services, and therefore, fully-immersive sensing is most likely to define the next…

Multimedia · Computer Science 2024-04-05 Wassim Hamidouche , Lina Bariah , Merouane Debbah

Due to the influence of the new coronavirus disease (COVID-19), teleworking has been expanding rapidly. Although existing interactive remote working systems are convenient, they do not allow users to adjust their spatial distance to team…

Human-Computer Interaction · Computer Science 2021-09-08 Sicheng Li , Yudai Makioka , Kyousuke Kobayashi , Haoran Xie , Kentaro Takashima

In recent years, virtual sensing techniques have been extensively studied as a method of data collection in simulated virtual spaces for the development of human activity recognition (HAR) systems. To date, this technique has enabled the…

Human-Computer Interaction · Computer Science 2024-09-19 Fengzhou Liang , Tian Min , Yuta Sugiura

By converting the entire 3D space around the user into a screen, Extended Reality (XR) can ameliorate traditional displays' space limitations and facilitate the consumption of multiple pieces of information at a time. However, if designed…

Human-Computer Interaction · Computer Science 2024-11-06 Shakiba Davari , Doug A. Bowman

Augmented Reality (AR) smartglasses are increasingly regarded as the next generation personal computing platform. However, there is a lack of understanding about how to design communication systems using them. We present ARcall, a novel…

Human-Computer Interaction · Computer Science 2022-03-10 Hemant Bhaskar Surale , Yu Jiang Tham , Brian A. Smith , Rajan Vaish

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

Human-Computer Interaction · Computer Science 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Linxi Xie , Lisong C. Sun , Ashley Neall , Tong Wu , Shengqu Cai , Gordon Wetzstein

We introduce Talk2Move, a reinforcement learning (RL) based diffusion framework for text-instructed spatial transformation of objects within scenes. Spatially manipulating objects in a scene through natural language poses a challenge for…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Jing Tan , Zhaoyang Zhang , Yantao Shen , Jiarui Cai , Shuo Yang , Jiajun Wu , Wei Xia , Zhuowen Tu , Stefano Soatto

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

The growing complexity and information content of data, together with the need to understand both the complex structures, relationships, and phenomena present in these data spaces, compounded with the emerging need to understand the results…

Human-Computer Interaction · Computer Science 2026-03-09 Santiago Lombeyda , S. G. Djorgovski , Ciro Donalek
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