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Recently developed iterative and deep learning-based approaches to computer-generated holography (CGH) have been shown to achieve high-quality photorealistic 3D images with spatial light modulators. However, such approaches remain overly…
Holography is capable of rendering three-dimensional scenes with full-depth control, and delivering transformative experiences across numerous domains, including virtual and augmented reality, education, and communication. However,…
The achievable data rate in indoor wireless systems that employ visible light communication (VLC) can be limited by multipath propagation. Here, we use computer generated holograms (CGHs) in VLC system design to improve the achievable…
Phase-only computer-generated holography (CGH) seeks a phase pattern for a spatial light modulator (SLM) whose propagated optical field reproduces a desired intensity distribution. In the far-field (Fraunhofer) regime, optical propagation…
The rise of mixed reality systems such as Microsoft HoloLens has prompted an increase in interest in the fields of 2D and 3D holography. Already applied in fields including telecommunications, imaging, projection, lithography, beam shaping…
Holography encodes the three dimensional (3D) information of a sample in the form of an intensity-only recording. However, to decode the original sample image from its hologram(s), auto-focusing and phase-recovery are needed, which are in…
Computer-generated hologram (CGH) is promised to realize the next generation of 3D visual media with life-changing applications. However, one of the essential obstacles to this technology is the time-consuming hologram computation. Thus,…
Holography is a vital tool used in various applications from microscopy, solar energy, imaging, display to information encryption. Generation of a holographic image and reconstruction of object/hologram information from a holographic image…
Metasurface-generated holography has emerged as a promising route for fully reproducing vivid scenes by manipulating the optical properties of light using ultra-compact devices. However, achieving multiple holographic images using a single…
In preparation for observing holographic 3D content, acquiring a set of RGB color and depth map images per scene is necessary to generate computer-generated holograms (CGHs) when using the fast Fourier transform (FFT) algorithm. However, in…
Machine learning-based computer-generated holography (ML-CGH) has advanced rapidly in recent years, yet progress is constrained by the limited availability of high-quality, large-scale hologram datasets. To address this, we present…
We propose a new learning-based approach for 3D particle field imaging using holography. Our approach uses a U-net architecture incorporating residual connections, Swish activation, hologram preprocessing, and transfer learning to cope with…
For a given asphere the grating equation is used to derive the design for a Computer Generated Hologram (CGH), sometimes referred to as a diffractive null corrector. The CGH converts a spherical wavefront to the shape appropriate for the…
Holographic Predictive Search (HPS) is a novel approach to search-based hologram generation that uses a mathematical understanding of the optical transforms to make informed optimisation decisions. Existing search techniques such as Direct…
Scene understanding plays an important role in several high-level computer vision applications, such as autonomous vehicles, intelligent video surveillance, or robotics. However, too few solutions have been proposed for indoor/outdoor scene…
Hologram is an ideal method for naked eye three-dimensional (3D) display, and computer-generated holography (CGH) makes it possible to reconstruct virtual objects. However, the large pixel size of common CGH devices results in shortages in…
Computer-generated holography (CGH) is a promising technology for next-generation displays. However, generating high-speed, high-quality holographic video requires both high frame rate display and efficient computation, but is constrained…
Computer generated holography has long been touted as the future of augmented and virtual reality (AR/VR) displays, but has yet to be realized in practice. Previous high-quality, color holographic displays have made either a 3$\times$…
Computer-generated holography (CGH) has gained wide attention with deep learning-based algorithms. However, due to its nonlinear and ill-posed nature, challenges remain in achieving accurate and stable reconstruction. Specifically, ($i$)…
Addition of random phase to the object light is required in computer-generated holograms (CGHs) to widely diffuse the object light and to avoid its concentration on the CGH; however, this addition causes considerable speckle noise in the…