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We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hidenobu Matsuki , Riku Murai , Paul H. J. Kelly , Andrew J. Davison

While 3D Gaussian Splatting (3DGS) has revolutionized photorealistic rendering, its vast ecosystem of assets remains incompatible with high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present…

Robotics · Computer Science 2025-09-23 Junzhe Wu , Yufei Jia , Yiyi Yan , Zhixing Chen , Tiao Tan , Zifan Wang , Guangyu Wang

3D Gaussian splatting (3DGS) has recently demonstrated impressive capabilities in real-time novel view synthesis and 3D reconstruction. However, 3DGS heavily depends on the accurate initialization derived from Structure-from-Motion (SfM)…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Jaewoo Jung , Jisang Han , Honggyu An , Jiwon Kang , Seonghoon Park , Seungryong Kim

While 3D Gaussian Splatting (3DGS) enables high-quality, real-time rendering for bounded scenes, its extension to large-scale urban environments gives rise to critical challenges in terms of geometric consistency, memory efficiency, and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Changbai Li , Haodong Zhu , Hanlin Chen , Xiuping Liang , Tongfei Chen , Shuwei Shao , Linlin Yang , Huobin Tan , Baochang Zhang

3D Gaussian Splatting is crucial for real-time novel view synthesis due to its efficiency and ability to render photorealistic images. However, building a 3D Gaussian is guided solely by photometric loss, which can result in inconsistencies…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Quan Tran , Tuan Dang

Achieving real-time Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian splatting (3DGS) in large-scale real-world environments remains challenging, as existing methods still struggle to jointly achieve low-latency pose…

3D Gaussian Splatting (3DGS) has been widely adopted for scene reconstruction, where training inherently constitutes a highly coupled and non-convex optimization problem. Recent works commonly incorporate geometric priors, such as LiDAR…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Rui Song , Tianhui Cai , Markus Gross , Yun Zhang , Walter Zimmer , Zhiyu Huang , Olaf Wysocki , Jiaqi Ma

Existing neural implicit surface reconstruction methods have achieved impressive performance in multi-view 3D reconstruction by leveraging explicit geometry priors such as depth maps or point clouds as regularization. However, the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Hanlin Chen , Chen Li , Yunsong Wang , Gim Hee Lee

Surface reconstruction has been widely studied in computer vision and graphics. However, existing surface reconstruction works struggle to recover accurate scene geometry when the input views are extremely sparse. To address this issue, we…

Graphics · Computer Science 2025-11-26 Hanzhi Chang , Ruijie Zhu , Wenjie Chang , Mulin Yu , Yanzhe Liang , Jiahao Lu , Zhuoyuan Li , Tianzhu Zhang

Parking is a critical task for autonomous driving systems (ADS), with unique challenges in crowded parking slots and GPS-denied environments. However, existing works focus on 2D parking slot perception, mapping, and localization, 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Xiaobao Wei , Zhangjie Ye , Yuxiang Gu , Zunjie Zhu , Yunfei Guo , Yingying Shen , Shan Zhao , Ming Lu , Haiyang Sun , Bing Wang , Guang Chen , Rongfeng Lu , Hangjun Ye

3D Gaussian Splatting (3DGS) effectively synthesizes novel views through its flexible representation, yet fails to accurately reconstruct scene geometry. While modern variants like PGSR introduce additional losses to ensure proper depth and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Zhentao Huang , Di Wu , Zhenbang He , Minglun Gong

Large-scale three-dimensional (3D) scene reconstruction in low-altitude intelligent networks (LAIN) demands highly efficient wireless image transmission. However, existing schemes struggle to balance severe pilot overhead with the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Zeyi Ren , Jialin Dong , Wei Zuo , Yikun Wang , Bingyang Cheng , Sheng Zhou , Zhisheng Niu

In this paper, we introduce GS-LIVM, a real-time photo-realistic LiDAR-Inertial-Visual mapping framework with Gaussian Splatting tailored for outdoor scenes. Compared to existing methods based on Neural Radiance Fields (NeRF) and 3D…

Robotics · Computer Science 2024-10-23 Yusen Xie , Zhenmin Huang , Jin Wu , Jun Ma

Event cameras offer promising advantages such as high dynamic range and low latency, making them well-suited for challenging lighting conditions and fast-moving scenarios. However, reconstructing 3D scenes from raw event streams is…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Jiaxu Wang , Junhao He , Ziyi Zhang , Mingyuan Sun , Jingkai Sun , Renjing Xu

Achieving 3D reconstruction from images captured under optimal conditions has been extensively studied in the vision and imaging fields. However, in real-world scenarios, challenges such as motion blur and insufficient illumination often…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Xiaoting Yin , Hao Shi , Yuhan Bao , Zhenshan Bing , Yiyi Liao , Kailun Yang , Kaiwei Wang

Incrementally recovering real-sized 3D geometry from a pose-free RGB stream is a challenging task in 3D reconstruction, requiring minimal assumptions on input data. Existing methods can be broadly categorized into end-to-end and visual…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Linqing Zhao , Xiuwei Xu , Yirui Wang , Hao Wang , Wenzhao Zheng , Yansong Tang , Haibin Yan , Jiwen Lu

3D Gaussian Splatting (3DGS) is a leading 3D scene reconstruction method, obtaining high-quality reconstruction with real-time rendering runtime performance. The main idea behind 3DGS is to represent the scene as a collection of 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Rajaei Khatib , Raja Giryes

Novel view synthesis (NVS) in low-light scenes remains a significant challenge due to degraded inputs characterized by severe noise, low dynamic range (LDR) and unreliable initialization. While recent NeRF-based approaches have shown…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Hao Sun , Fenggen Yu , Huiyao Xu , Tao Zhang , Changqing Zou

Existing 4D Gaussian Splatting (4DGS) methods struggle to accurately reconstruct dynamic scenes, often failing to resolve ambiguous pixel correspondences and inadequate densification in dynamic regions. We address these issues by…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Taeho Kang , Jaeyeon Park , Kyungjin Lee , Youngki Lee

Efficient three-dimensional reconstruction and real-time visualization are critical in surgical scenarios such as endoscopy. In recent years, 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in efficient 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Taoyu Wu , Yiyi Miao , Zhuoxiao Li , Haocheng Zhao , Kang Dang , Jionglong Su , Limin Yu , Haoang Li