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Back injuries are the most prevalent work-related musculoskeletal disorders and represent a major cause of disability. Although innovations in wearable robots aim to alleviate this hazard, the majority of existing exoskeletons are obtrusive…

A cable-driven soft-bodied robot with redundancy can conduct the trajectory tracking task and in the meanwhile fulfill some extra constraints, such as tracking through an end-effector in designated orientation, or get rid of the evitable…

Robotics · Computer Science 2022-01-21 Jiewen Lai , Bo Lu , Qingxiang Zhao , Henry K. Chu

Quadruped robots are usually equipped with additional arms for manipulation, negatively impacting price and weight. On the other hand, the requirements of legged locomotion mean that the legs of such robots often possess the needed torque…

Robotics · Computer Science 2022-09-19 Yordan Tsvetkov , Subramanian Ramamoorthy

Legged locomotion shows promise for running in complex, unstructured environments. Designing such legged robots requires considering heterogeneous, multi-domain constraints and variables, from mechanical hardware and geometry choices to…

Robotics · Computer Science 2024-07-18 Reed Truax , Feng Liu , Souma Chowdhury , Ryan St. Pierre

In the quest for electrically-driven soft actuators, the focus has shifted away from liquid-gas phase transition, commonly associated with reduced strain rates and actuation delays, in favour of electrostatic and other electrothermal…

Robotics · Computer Science 2025-04-28 Diogo Fonseca , Pedro Neto

We developed a new class of soft locomotive robots that can self-assemble into a preprogrammed configuration and vary their stiffness afterward in a highly integrated, compact body using contracting-cord particle jamming (CCPJ). We…

Robotics · Computer Science 2024-10-07 Wenzhong Yan , Brian Ye , Mingxi Li , Jonathan B. Hopkins , Ankur Mehta

In this work we present a framework that is capable of accurately representing soft robotic actuators in a multiphysics environment in real-time. We propose a constraint-based dynamics model of a 1-dimensional pneumatic soft actuator that…

Robotics · Computer Science 2019-04-08 Renato Gasoto , Miles Macklin , Xuan Liu , Yinan Sun , Kenny Erleben , Cagdas Onal , Jie Fu

Bio-inspired multi-joint snake robots offer the advantages of terrain adaptability due to their limbless structure and high flexibility. However, a series of dozens of motor units in typical multiple-joint snake robots results in a heavy…

Multi-legged elongate robots hold promise for maneuvering through complex environments. Prior work has demonstrated that reliable locomotion can be achieved using open-loop body undulation and foot placement on rugose terrain. However,…

Rectilinear crawling locomotion is a primitive and common mode of locomotion in slender, soft-bodied animals. It requires coordinated contractions that propagate along a body that interacts frictionally with its environment. We propose a…

Biological Physics · Physics 2021-08-31 Shruti Mishra , Wim M. van Rees , L. Mahadevan

When simulating soft robots, both their morphology and their controllers play important roles in task performance. This paper introduces a new method to co-evolve these two components in the same process. We do that by using the hyperNEAT…

Artificial Intelligence · Computer Science 2022-12-23 Fabio Tanaka , Claus Aranha

Designing materials or structures that can achieve asymmetric shape-shifting in response to symmetrically switching stimuli is a promising approach to enhance the locomotion performance of soft actuators/robots. Inspired by the geometry of…

Applied Physics · Physics 2022-02-14 Anran Wei , Zhenbin Guo , Fenglin Guo

Inspired by the dynamic coupling of moto-neurons and physical elasticity in animals, this work explores the possibility of generating locomotion gaits by utilizing physical oscillations in a soft snake by means of a low-level spiking neural…

Robotics · Computer Science 2025-02-11 Chuhan Zhang , Cong Wang , Wei Pan , Cosimo Della Santina

Flapping-wing robots offer significant versatility; however, achieving efficient multi-modal locomotion remains challenging. This paper presents the design, modeling, and experimentation of a novel tailless flapping-wing robot with three…

Robotics · Computer Science 2025-06-19 Zhi Zheng , Xiangyu Xu , Jin Wang , Yikai Chen , Jingyang Huang , Ruixin Wu , Huan Yu , Guodong Lu

Torque and continuous rotation are fundamental methods of actuation and manipulation in rigid robots. Soft robot arms use soft materials and structures to mimic the passive compliance of biological arms that bend and extend. This use of…

This paper introduces a simulation study of fluid actuated multi-driven closed system as spherical mobile robot called "RollRoller". Robot's mechanism design consists of two essential parts: tubes to lead a core and mechanical controlling…

Robotics · Computer Science 2016-10-21 Seyed Amir Tafrishi , Sandor M. Veres , Esmaeil Esmaeilzadeh , Mikhail Svinin

Continuum robots have gained widespread popularity due to their inherent compliance and flexibility, particularly their adjustable levels of stiffness for various application scenarios. Despite efforts to dynamic modeling and control…

Robotics · Computer Science 2024-09-17 Bowen Yi , Yeman Fan , Dikai Liu , Jose Guadalupe Romero

There is a growing need for robots that can change their shape, size and mechanical properties to adapt to evolving tasks and environments. However, current shape-changing systems generally utilize bespoke, system-specific mechanisms that…

Robotics · Computer Science 2026-04-24 Niklas Hagemann , Daniela Rus

Inspired by the snap-through action of a steel hairclip, we propose a design method for in-plane prestressed mechanisms that exhibit biomimetic morphing and high locomotion performance. Compliant bistable flapping mechanisms are fabricated…

Robotics · Computer Science 2023-11-07 Zechen Xiong , Liqi Chen , Wenxiong Hao , Yufeng Su , Hod Lipson

Traditional character animation specializes in characters with a rigidly articulated skeleton and a bipedal/quadripedal morphology. This assumption simplifies many aspects for designing physically based animations, like locomotion, but…

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