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Neural networks have recently had a lot of success for many tasks. However, neural network architectures that perform well are still typically designed manually by experts in a cumbersome trial-and-error process. We propose a new method to…

Machine Learning · Statistics 2017-11-15 Thomas Elsken , Jan-Hendrik Metzen , Frank Hutter

The quest for effective quantum feature maps for data encoding presents significant challenges, particularly due to the flat training landscapes and lengthy training processes associated with parameterised quantum circuits. To address these…

Quantum Physics · Physics 2025-08-12 Yaswitha Gujju , Romain Harang , Chao Li , Tetsuo Shibuya , Qibin Zhao

This paper provides a complexity analysis for the game of dark Chinese chess (a.k.a. "JieQi"), a variation of Chinese chess. Dark Chinese chess combines some of the most complicated aspects of board and card games, such as long-term…

Artificial Intelligence · Computer Science 2021-12-07 Cong Wang , Tongwei Lu

This paper introduces a blazingly fast, no-loss expert system for Tic Tac Toe using Decision Trees called T3DT, that tries to emulate human gameplay as closely as possible. It does not make use of any brute force, minimax or evolutionary…

Artificial Intelligence · Computer Science 2021-02-16 Aditya Jyoti Paul

Artificial Intelligence (AI), a cornerstone of 21st-century technology, has seen remarkable growth in China. In this paper, we examine China's AI development process, demonstrating that it is characterized by rapid learning and…

Artificial Intelligence · Computer Science 2023-07-21 Chao Min , Yi Zhao , Yi Bu , Ying Ding , Caroline S. Wagner

Guided exploration with expert demonstrations improves data efficiency for reinforcement learning, but current algorithms often overuse expert information. We propose a novel algorithm to speed up Q-learning with the help of a limited…

Machine Learning · Computer Science 2022-10-06 Fengdi Che , Xiru Zhu , Doina Precup , David Meger , Gregory Dudek

We present a novel algorithm for optimizing the order in which Chinese characters are learned, one that incorporates the benefits of learning them in order of usage frequency and in order of their hierarchal structural relationships. We…

Computation and Language · Computer Science 2017-02-08 James C. Loach , Jinzhao Wang

Based on network analysis of hierarchical structural relations among Chinese characters, we develop an efficient learning strategy of Chinese characters. We regard a more efficient learning method if one learns the same number of useful…

Physics and Society · Physics 2013-08-28 Xiao-Yong Yan , Ying Fan , Zengru Di , Shlomo Havlin , Jinshan Wu

Chinese traditional poetry is an important intangible cultural heritage of China and an artistic carrier of thought, culture, spirit and emotion. However, due to the strict rules of ancient poetry, it is very difficult to write poetry by…

Computation and Language · Computer Science 2021-10-26 Chenlei Bao , Lican Huang

The AlphaZero algorithm has achieved superhuman performance in two-player, deterministic, zero-sum games where perfect information of the game state is available. This success has been demonstrated in Chess, Shogi, and Go where learning…

Artificial Intelligence · Computer Science 2019-12-10 Nick Petosa , Tucker Balch

Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The MCTS's popularity is based on its extraordinary results in the challenging two-player based game Go, a game considered much harder than…

Neural and Evolutionary Computing · Computer Science 2021-12-21 Edgar Galván , Gavin Simpson

Decision trees are an extremely popular machine learning technique. Unfortunately, overfitting in decision trees still remains an open issue that sometimes prevents achieving good performance. In this work, we present a novel approach for…

Machine Learning · Computer Science 2019-06-05 Rafael Garcia Leiva , Antonio Fernandez Anta , Vincenzo Mancuso , Paolo Casari

We demonstrate a program that learns to pronounce Chinese text in Mandarin, without a pronunciation dictionary. From non-parallel streams of Chinese characters and Chinese pinyin syllables, it establishes a many-to-many mapping between…

Computation and Language · Computer Science 2020-10-13 Christopher Chu , Scot Fang , Kevin Knight

Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or…

Artificial Intelligence · Computer Science 2016-04-26 Xiaoxiao Guo , Satinder Singh , Richard Lewis , Honglak Lee

Bridge is among the zero-sum games for which artificial intelligence has not yet outperformed expert human players. The main difficulty lies in the bidding phase of bridge, which requires cooperative decision making under partial…

Artificial Intelligence · Computer Science 2016-07-13 Chih-Kuan Yeh , Hsuan-Tien Lin

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

Machine Learning · Computer Science 2022-09-21 Kazuhisa Fujita

We will try to tackle both the theoretical and practical aspects of a very important problem in chess programming as stated in the title of this article - the issue of draw detection by move repetition. The standard approach that has so far…

Artificial Intelligence · Computer Science 2007-05-23 Vladan Vuckovic , Djordje Vidanovic

Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not…

Artificial Intelligence · Computer Science 2021-10-01 Arnaud Fickinger , Hengyuan Hu , Brandon Amos , Stuart Russell , Noam Brown

Large Language Models (LLMs) harness extensive data from the Internet, storing a broad spectrum of prior knowledge. While LLMs have proven beneficial as decision-making aids, their reliability is hampered by limitations in reasoning,…

Artificial Intelligence · Computer Science 2024-03-12 Hongyi Guo , Zhihan Liu , Yufeng Zhang , Zhaoran Wang

Monte Carlo tree search (MCTS) is extremely popular in computer Go which determines each action by enormous simulations in a broad and deep search tree. However, human experts select most actions by pattern analysis and careful evaluation…

Artificial Intelligence · Computer Science 2017-06-14 Jinzhuo Wang , Wenmin Wang , Ronggang Wang , Wen Gao
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