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In recent years an increasing number of researchers and practitioners have been suggesting algorithms for large-scale neural network architecture search: genetic algorithms, reinforcement learning, learning curve extrapolation, and accuracy…

Machine Learning · Computer Science 2018-06-04 R. Istrate , F. Scheidegger , G. Mariani , D. Nikolopoulos , C. Bekas , A. C. I. Malossi

Recently, the seminal algorithms AlphaGo and AlphaZero have started a new era in game learning and deep reinforcement learning. While the achievements of AlphaGo and AlphaZero - playing Go and other complex games at super human level - are…

Machine Learning · Computer Science 2022-09-27 Johannes Scheiermann , Wolfgang Konen

A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision. Recently, deep reinforcement learning algorithms combined with self-play have achieved superhuman…

Artificial Intelligence · Computer Science 2018-05-22 Stephen McAleer , Forest Agostinelli , Alexander Shmakov , Pierre Baldi

Prior AI breakthroughs in complex games have focused on either the purely adversarial or purely cooperative settings. In contrast, Diplomacy is a game of shifting alliances that involves both cooperation and competition. For this reason,…

Artificial Intelligence · Computer Science 2021-05-04 Jonathan Gray , Adam Lerer , Anton Bakhtin , Noam Brown

Text simplification aims to make the text easier to understand by applying rewriting transformations. There has been very little research on Chinese text simplification for a long time. The lack of generic evaluation data is an essential…

Computation and Language · Computer Science 2024-06-06 Ruining Chong , Luming Lu , Liner Yang , Jinran Nie , Zhenghao Liu , Shuo Wang , Shuhan Zhou , Yaoxin Li , Erhong Yang

Chess, a deterministic game with perfect information, has long served as a benchmark for studying strategic decision-making and artificial intelligence. Traditional chess engines or tools for analysis primarily focus on calculating optimal…

Artificial Intelligence · Computer Science 2025-12-02 Daren Zhong , Dingcheng Huang , Clayton Greenberg

This paper introduces ZeusAI, an artificial intelligence system developed to play the board game 7 Wonders Duel. Inspired by the AlphaZero reinforcement learning algorithm, ZeusAI relies on a combination of Monte Carlo Tree Search and a…

Artificial Intelligence · Computer Science 2024-06-04 Giovanni Paolini , Lorenzo Moreschini , Francesco Veneziano , Alessandro Iraci

Cheating in chess, by using advice from powerful software, has become a major problem, reaching the highest levels. As opposed to the large majority of previous work, which concerned {\em detection} of cheating, here we try to evaluate the…

Artificial Intelligence · Computer Science 2026-05-28 Daniel Keren

Monte Carlo tree search (MCTS) has achieved state-of-the-art results in many domains such as Go and Atari games when combining with deep neural networks (DNNs). When more simulations are executed, MCTS can achieve higher performance but…

Artificial Intelligence · Computer Science 2020-12-16 Li-Cheng Lan , Meng-Yu Tsai , Ti-Rong Wu , I-Chen Wu , Cho-Jui Hsieh

AI systems are increasingly used to assist humans in sequential decision-making tasks, yet determining when and how an AI assistant should intervene remains a fundamental challenge. A potential baseline is to recommend the optimal action…

Artificial Intelligence · Computer Science 2026-04-17 Saumik Narayanan , Raja Panjwani , Siddhartha Sen , Chien-Ju Ho

Recent studies have shown effectiveness in using neural networks for Chinese word segmentation. However, these models rely on large-scale data and are less effective for low-resource datasets because of insufficient training data. We…

Computation and Language · Computer Science 2017-09-15 Jingjing Xu , Xu Sun

State-of-the-art AI systems can be significantly improved without expensive retraining via "post-training enhancements"-techniques applied after initial training like fine-tuning the system to use a web browser. We review recent…

Artificial Intelligence · Computer Science 2023-12-13 Tom Davidson , Jean-Stanislas Denain , Pablo Villalobos , Guillem Bas

Deep learning methods achieve state-of-the-art performance in many application scenarios. Yet, these methods require a significant amount of hyperparameters tuning in order to achieve the best results. In particular, tuning the learning…

Machine Learning · Computer Science 2017-11-07 Francesco Orabona , Tatiana Tommasi

With the aim of improving performance in Markov Decision Problem in an Off-Policy setting, we suggest taking inspiration from what is done in Offline Reinforcement Learning (RL). In Offline RL, it is a common practice during policy learning…

Artificial Intelligence · Computer Science 2024-10-29 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

Powerful artificial intelligence systems are often used in settings where they must interact with agents that are computationally much weaker, for example when they work alongside humans or operate in complex environments where some tasks…

Artificial Intelligence · Computer Science 2024-05-09 Karim Hamade , Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience. It has previously been demonstrated that Deep Reinforcement Learning (DRL) game-playing agents can predict both game…

Artificial Intelligence · Computer Science 2021-07-27 Shaghayegh Roohi , Christian Guckelsberger , Asko Relas , Henri Heiskanen , Jari Takatalo , Perttu Hämäläinen

People have made remarkable progress in game AIs, especially in domain of perfect information game. However, trick-taking poker game, as a popular form of imperfect information game, has been regarded as a challenge for a long time. Since…

Computer Science and Game Theory · Computer Science 2021-02-16 Naichen Shi , Ruichen Li , Sun Youran

One-shot neural architecture search (NAS) methods significantly reduce the search cost by considering the whole search space as one network, which only needs to be trained once. However, current methods select each operation independently…

Computer Vision and Pattern Recognition · Computer Science 2021-03-23 Xiu Su , Tao Huang , Yanxi Li , Shan You , Fei Wang , Chen Qian , Changshui Zhang , Chang Xu

Strength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a strength estimator (SE) and an SE-based…

Artificial Intelligence · Computer Science 2025-03-24 Chun Jung Chen , Chung-Chin Shih , Ti-Rong Wu

In this paper, we propose a new network architecture for Chinese typography transformation based on deep learning. The architecture consists of two sub-networks: (1)a fully convolutional network(FCN) aiming at transferring specified…

Computer Vision and Pattern Recognition · Computer Science 2017-08-03 Jie Chang , Yujun Gu