Related papers: Computing Competitive Equilibrium for Chores: Line…
We analyze the problem of computing a correlated equilibrium that optimizes some objective (e.g., social welfare). Papadimitriou and Roughgarden [2008] gave a sufficient condition for the tractability of this problem; however, this…
We study the problem of fair allocation of chores to agents with additive preferences. In the discrete setting, envy-freeness up to any chore (EFX) has emerged as a compelling fairness criterion. However, establishing its (non-)existence or…
In AAMAS 2014, Bouveret and Lemaitre (2014) presented a hierarchy of fairness concepts for allocation of indivisible objects. Among them CEEI (Competitive Equilibrium with Equal Incomes) was the strongest. In this note, we settle the…
We present for the first time a complete solution to the problem of proving the correctness of a concurrency control algorithm for collaborative text editors against the standard consistency model. The success of our approach stems from the…
This paper proposes a novel proximal difference-of-convex (DC) algorithm enhanced with extrapolation and aggressive non-monotone line search for solving non-convex optimization problems. We introduce an adaptive conservative update strategy…
Stochastic differentiable approximation schemes are widely used for solving high dimensional problems. Most of existing methods satisfy some desirable properties, including conditional descent inequalities, and almost sure (a.s.)…
In the context of multi-player, general-sum games, there is an increasing interest in solution concepts modeling some form of communication among players, since they can lead to socially better outcomes with respect to Nash equilibria, and…
In this paper, a class of optimization problems with nonlinear inequality constraints is discussed. Based on the ideas of sequential quadratic programming algorithm and the method of strongly sub-feasible directions, a new superlinearly…
We introduce two new algorithms to minimise smooth difference of convex (DC) functions that accelerate the convergence of the classical DC algorithm (DCA). We prove that the point computed by DCA can be used to define a descent direction…
Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms,…
A natural goal in multiagent learning besides finding equilibria is to learn rationalizable behavior, where players learn to avoid iteratively dominated actions. However, even in the basic setting of multiplayer general-sum games, existing…
Blasiok et al. [2023] proposed distance to calibration as a natural measure of calibration error that unlike expected calibration error (ECE) is continuous. Recently, Qiao and Zheng [2024] gave a non-constructive argument establishing the…
Probabilistic classifiers output confidence scores along with their predictions, and these confidence scores should be calibrated, i.e., they should reflect the reliability of the prediction. Confidence scores that minimize standard metrics…
Computing Nash equilibria of zero-sum games in classical and quantum settings is extensively studied. For general-sum games, computing Nash equilibria is PPAD-hard and the computing of a more general concept called correlated equilibria has…
Model calibration aims to align confidence with prediction correctness. The Cross-Entropy (CE) loss is widely used for calibrator training, which enforces the model to increase confidence on the ground truth class. However, we find the CE…
Hierarchical time series forecasting presents unique challenges, particularly when dealing with noisy data that may not perfectly adhere to aggregation constraints. This paper introduces a novel approach to soft coherency in hierarchical…
Correlation Clustering is a powerful graph partitioning model that aims to cluster items based on the notion of similarity between items. An instance of the Correlation Clustering problem consists of a graph $G$ (not necessarily complete)…
We propose a refinement of correlated equilibrium based on mediator errors, called correlated perfect equilibrium (CPE). In finite games, the set of CPE is nonempty and forms a finite union of convex sets. Like perfect equilibrium, a CPE…
Four new variants of the Computational Order of Convergence (COC) of a one-point iterative method with memory for solving nonlinear equations are presented. Furthermore, the way to approximate the new variants to the local order of…
Ensuring efficiency and envy-freeness in allocating indivisible goods without money often requires randomization. However, existing combinatorial assignment mechanisms (for applications such as course allocation, food banks, and refugee…