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Virtual Reality (VR) has become increasingly popular for remote collaboration, but video conferencing poses challenges when the user's face is covered by the headset. Existing solutions have limitations in terms of accessibility. In this…

Multimedia · Computer Science 2024-08-19 Yili Jin , Xize Duan , Fangxin Wang , Xue Liu

Recent years have witnessed a rapid growth of deep-network based services and applications. A practical and critical problem thus has emerged: how to effectively deploy the deep neural network models such that they can be executed…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-03-05 Hongshan Li , Chenghao Hu , Jingyan Jiang , Zhi Wang , Yonggang Wen , Wenwu Zhu

Video face detection and recognition in public places at the edge is required in several applications, such as security reinforcement and contactless access to authorized venues. This paper aims to maximize the simultaneous usage of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-08 Asma Baobaid , Mahmoud Meribout

Estimating surface normals from 3D point clouds is critical for various applications, including surface reconstruction and rendering. While existing methods for normal estimation perform well in regions where normals change slowly, they…

Computer Vision and Pattern Recognition · Computer Science 2023-08-24 Haoyi Xiu , Xin Liu , Weimin Wang , Kyoung-Sook Kim , Masashi Matsuoka

In this paper, we investigate resource allocation problem in the context of multiple virtual reality (VR) video flows sharing a certain link, considering specific deadline of each video frame and the impact of different frames on video…

Networking and Internet Architecture · Computer Science 2023-09-01 Qingxuan Feng , Peng Yang , Zhixuan Huang , Jiayin Chen , Ning Zhang

Clustered federated Multitask learning is introduced as an efficient technique when data is unbalanced and distributed amongst clients in a non-independent and identically distributed manner. While a similarity metric can provide client…

Networking and Internet Architecture · Computer Science 2023-05-02 Abdullatif Albaseer , Mohamed Abdallah , Ala Al-Fuqaha , Abegaz Mohammed , Aiman Erbad , Octavia A. Dobre

With the rapid advancement of Intelligent Transportation Systems (ITS) and vehicular communications, Vehicular Edge Computing (VEC) is emerging as a promising technology to support low-latency ITS applications and services. In this paper,…

Networking and Internet Architecture · Computer Science 2023-03-16 Arash Bozorgchenani , Setareh Maghsudi , Daniele Tarchi , Ekram Hossain

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

Multimedia · Computer Science 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

Immersive formats such as 360{\deg} and 6DoF point cloud videos require high bandwidth and low latency, posing challenges for real-time AR/VR streaming. This work focuses on reducing bandwidth consumption and encryption/decryption delay,…

Cryptography and Security · Computer Science 2026-02-13 Mohammad Waquas Usmani , Sankalpa Timilsina , Michael Zink , Susmit Shannigrahi

Deploying large language models (LLMs) on edge devices is crucial for delivering fast responses and ensuring data privacy. However, the limited storage, weight, and power of edge devices make it difficult to deploy LLM-powered applications.…

Hardware Architecture · Computer Science 2025-06-04 Chunlin Tian , Xinpeng Qin , Kahou Tam , Li Li , Zijian Wang , Yuanzhe Zhao , Minglei Zhang , Chengzhong Xu

Vision-Language-Action (VLA) models are mainstream in embodied intelligence but face high inference costs. Edge-Cloud Collaborative (ECC) deployment offers an effective fix by easing edge-device computing pressure to meet real-time needs.…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-28 Zihao Zheng , Hangyu Cao , Jiayu Chen , Sicheng Tian , Chenyue Li , Maoliang Li , Xinhao Sun , Guojie Luo , Xiang Chen

Ergonomic efficiency is essential to the mass and prolonged adoption of VR/AR experiences. While VR/AR head-mounted displays unlock users' natural wide-range head movements during viewing, their neck muscle comfort is inevitably compromised…

Human-Computer Interaction · Computer Science 2023-08-30 Yunxiang Zhang , Kenneth Chen , Qi Sun

Resource scheduling in cloud-edge systems is challenging as edge nodes run latency-sensitive workloads under tight resource constraints, while existing centralized schedulers can suffer from performance bottlenecks and user experience…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-24 Shengye Song , Minxian Xu , Kan Hu , Wenxia Guo , Kejiang Ye

The surging development of Artificial Intelligence-Generated Content (AIGC) marks a transformative era of the content creation and production. Edge servers promise attractive benefits, e.g., reduced service delay and backhaul traffic load,…

Machine Learning · Computer Science 2024-09-10 Yuxin Liang , Peng Yang , Yuanyuan He , Feng Lyu

To overcome devices' limitations in performing computation-intense applications, mobile edge computing (MEC) enables users to offload tasks to proximal MEC servers for faster task computation. However, current MEC system design is based on…

Networking and Internet Architecture · Computer Science 2020-05-19 Chen-Feng Liu , Mehdi Bennis , Merouane Debbah , H. Vincent Poor

We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…

Information Theory · Computer Science 2025-05-20 Babak Badnava , Jacob Chakareski , Morteza Hashemi

This paper proposes Shoggoth, an efficient edge-cloud collaborative architecture, for boosting inference performance on real-time video of changing scenes. Shoggoth uses online knowledge distillation to improve the accuracy of models…

Computer Vision and Pattern Recognition · Computer Science 2023-06-28 Liang Wang , Kai Lu , Nan Zhang , Xiaoyang Qu , Jianzong Wang , Jiguang Wan , Guokuan Li , Jing Xiao

Nowadays a wide range of applications is constrained by low-latency requirements that cloud infrastructures cannot meet. Multi-access Edge Computing (MEC) has been proposed as the reference architecture for executing applications closer to…

Software Engineering · Computer Science 2022-05-10 Luciano Baresi , Davide Yi Xian Hu , Giovanni Quattrocchi , Luca Terracciano

The timely delivery of resource-intensive and latency-sensitive services (e.g., industrial automation, augmented reality) over distributed computing networks (e.g., mobile edge computing) is drawing increasing attention. Motivated by the…

Networking and Internet Architecture · Computer Science 2022-06-01 Yang Cai , Jaime Llorca , Antonia M. Tulino , Andreas F. Molisch