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We present a computational modelling approach which targets capturing the specifics on how to virtually augment a Metaverse user's available social time capacity via using an independent and autonomous version of her digital representation…

Social and Information Networks · Computer Science 2024-05-10 Theofanis P. Raptis , Chiara Boldrini , Marco Conti , Andrea Passarella

Graphs are by nature unifying abstractions that can leverage interconnectedness to represent, explore, predict, and explain real- and digital-world phenomena. Although real users and consumers of graph instances and graph workloads…

The Metaverse can be considered the extension of the present-day web, which integrates the physical and virtual worlds, delivering hyper-realistic user experiences. The inception of the Metaverse brings forth many ecosystem services such as…

Artificial Intelligence · Computer Science 2022-12-20 Terence Jie Chua , Wenhan Yu , Jun Zhao

Graphs emerge in almost every real-world application domain, ranging from online social networks all the way to health data and movie viewership patterns. Typically, such real-world graphs are big and dynamic, in the sense that they evolve…

Social and Information Networks · Computer Science 2022-10-11 Ekta Gujral

Graph translation is very promising research direction and has a wide range of potential real-world applications. Graph is a natural structure for representing relationship and interactions, and its translation can encode the intrinsic…

Machine Learning · Computer Science 2021-03-17 Tianxiang Zhao , Xianfeng Tang , Xiang Zhang , Suhang Wang

Digital Twins (DTs) are a conventional and well-known concept, proposed in 70s, that are popular in a broad spectrum of sciences, industry innovations, and consortium alliances. However, in the last few years, the growth of digital assets…

Networking and Internet Architecture · Computer Science 2022-04-26 Saeed Banaeian Far , Azadeh Imani Rad

We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical…

Human-Computer Interaction · Computer Science 2025-03-26 Dooyoung Kim , Taewook Ha , Jinseok Hong , Seonji Kim , Selin Choi , Heejeong Ko , Woontack Woo

In the upcoming 6G era, the communication networks are expected to face unprecedented challenges in terms of complexity and dynamics. Digital Twin (DT) technology, with its various digital capabilities, holds great potential to facilitate…

Networking and Internet Architecture · Computer Science 2025-09-04 Gaosheng Zhao , Dong In Kim

Societal-scale deployment of autonomous vehicles requires them to coexist with human drivers, necessitating mutual understanding and coordination among these entities. However, purely real-world or simulation-based experiments cannot be…

Robotics · Computer Science 2025-02-04 Tanmay Vilas Samak , Chinmay Vilas Samak , Venkat Narayan Krovi

When developing technologies for the Metaverse, it is important to understand the needs and requirements of end users. Relatively little is known about the specific perspectives on the use of the Metaverse by the youngest audience: children…

Image and Video Processing · Electrical Eng. & Systems 2023-07-21 Ivan V. Bajić , Teo Saeedi-Bajić , Kai Saeedi-Bajić

Modelling relationships between entities in real-world systems with a simple graph is a standard approach. However, reality is better embraced as several interdependent subsystems (or layers). Recently the concept of a multilayer network…

Social and Information Networks · Computer Science 2019-02-20 Mohammad Ghoniem , Fintan Mcgee , Guy Melançon , Benoit Otjacques , Bruno Pinaud

Dynamic graphs refer to graphs whose structure dynamically changes over time. Despite the benefits of learning vertex representations (i.e., embeddings) for dynamic graphs, existing works merely view a dynamic graph as a sequence of changes…

Machine Learning · Computer Science 2023-11-02 Yu Yang , Hongzhi Yin , Jiannong Cao , Tong Chen , Quoc Viet Hung Nguyen , Xiaofang Zhou , Lei Chen

In recent years, ubiquitous semantic Metaverse has been studied to revolutionize immersive cyber-virtual experiences for augmented reality (AR) and virtual reality (VR) users, which leverages advanced semantic understanding and…

Human-Computer Interaction · Computer Science 2023-08-08 Kai Li , Billy Pik Lik Lau , Xin Yuan , Wei Ni , Mohsen Guizani , Chau Yuen

Since the end of 2021, the Metaverse has been booming. Many unknown possibilities are gradually being realized, but many people only determined that they use Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in the…

Computers and Society · Computer Science 2022-11-15 Yun-Cheng Tsai

Achieving the expansion of domestic demand and the economic internal circulation requires balanced and coordinated support from multiple industries (domains) such as consumption, education, entertainment, engineering infrastructure, etc.,…

Computation and Language · Computer Science 2022-04-05 Hongyin Zhu

Photo-realistic avatar is a modern term referring to the digital asset that represents a human in computer graphic advanced systems such as video games and simulation tools. These avatars utilize the advances in graphic technologies in both…

Human-Computer Interaction · Computer Science 2024-06-27 Aitor Toichoa Eyam , Jose L. Martinez Lastra

Human-computer interaction (HCI) emerged with the birth of the computer and has been upgraded through decades of development. Metaverse has attracted a lot of interest with its immersive experience, and HCI is the entrance to the Metaverse…

Human-Computer Interaction · Computer Science 2023-10-24 Hong Lin , Zirun Gan , Wensheng Gan , Zhenlian Qi , Yuehua Wang , Philip S. Yu

Advances in networking and computing technologies throughout the early decades of the 21st century have transformed long-standing dreams of pervasive communication and computation into reality. These technologies now form a rapidly evolving…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-15 Mohsen Amini Salehi , Adel N. Tousi , Hai Duc Nguyen , Murtaza Rangwala , Omar Rana , Tevfik Kosar , Valeria Cardellini , Rajkumar Buyya

Graphs are widely used for modeling various types of interactions, such as email communications and online discussions. Many of such real-world graphs are temporal, and specifically, they grow over time with new nodes and edges. Counting…

Social and Information Networks · Computer Science 2023-01-04 Deukryeol Yoon , Dongjin Lee , Minyoung Choe , Kijung Shin

There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in systems architecture techniques such as, host migration of instances, mobile…

Human-Computer Interaction · Computer Science 2017-08-28 Kim J. L. Nevelsteen
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