Related papers: On Chip-Firing on Undirected Binary Trees
Fan-planar graphs were recently introduced as a generalization of 1-planar graphs. A graph is fan-planar if it can be embedded in the plane, such that each edge that is crossed more than once, is crossed by a bundle of two or more edges…
We define a set $P$ to be a branching $k$-path vertex cover of an undirected forest $F$ if all leaves and isolated vertices (vertices of degree at most $1$) of $F$ belong to $P$ and every path on $k$ vertices (of length $k-1$) contains…
Consider a discrete-time process on a graph $G$ where a set $B$ of initial vertices are chosen to be colored blue (the remainder being white) and then a time step consists of every currently blue vertex forcing all of its neighbors to…
Bootstrap percolation in (random) graphs is a contagion dynamics among a set of vertices with certain threshold levels. The process is started by a set of initially infected vertices, and an initially uninfected vertex with threshold $k$…
A proper vertex colouring of a graph is \emph{nested} if the vertices of each of its colour classes can be ordered by inclusion of their open neighbourhoods. Through a relation to partially ordered sets, we show that the nested chromatic…
We investigate the joint distribution of the vertex degrees in three models of random bipartite graphs. Namely, we can choose each edge with a specified probability, choose a specified number of edges, or specify the vertex degrees in one…
We study the Localization game on locally finite graphs trees, where each of the countably many vertices have finite degree. In contrast to the finite case, we construct a locally finite tree with localization number $n$ for any choice of…
Given a directed forest-graph, a probabilistic \emph{selection mechanism} is a probability distribution over the vertex set. A selection mechanism is \emph{incentive-compatible} (IC), if the probability assigned to a vertex does not change…
Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a…
The problem of finding a spanning forest of a graph in a distributed-processing environment is studied. If an input graph is weighted, then the goal is to find a minimum-weight spanning forest. The processors communicate by broadcasting.…
The online semi-random graph process is a one-player game which starts with the empty graph on $n$ vertices. At every round, a player (called Builder) is presented with a vertex $v$ chosen uniformly at random and independently from previous…
Consider the following game. We are given a tree $T$ and two players (say) Alice and Bob who alternately colour an edge of a tree (using one of $k$ colours). If all edges of the tree get coloured, then Alice wins else Bob wins. Game…
We introduce a variant of the vertex-distinguishing edge coloring problem, where each edge is assigned a subset of colors. The label of a vertex is the union of the sets of colors on edges incident to it. In this paper we investigate the…
An oriented graph is a directed graph which can be obtained from a simple undirected graph by orienting its edges. In this paper we show that any oriented graph G on n vertices with minimum indegree and outdegree at least (1/2-o(1))n…
Given a graph, we can form a spanning forest by first sorting the edges in some order, and then only keep edges incident to a vertex which is not incident to any previous edge. The resulting forest is dependent on the ordering of the edges,…
We consider the recently introduced model of \emph{low ply graph drawing}, in which the ply-disks of the vertices do not have many common overlaps, which results in a good distribution of the vertices in the plane. The \emph{ply-disk} of a…
Let $G=(V,E)$ be an undirected graph without loops and multiple edges. A subset $C\subseteq V$ is called \emph{identifying} if for every vertex $x\in V$ the intersection of $C$ and the closed neighbourhood of $x$ is nonempty, and these…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Given a fixed graph $H$ and a positive integer $n$, a Picker-Chooser $H$-game is a biased game played on the edge set of $K_n$ in which Picker is trying to force many copies of $H$ and Chooser is trying to prevent him from doing so. In this…
We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimal expected gain…