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We introduce InFusionSurf, an innovative enhancement for neural radiance field (NeRF) frameworks in 3D surface reconstruction using RGB-D video frames. Building upon previous methods that have employed feature encoding to improve…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Seunghwan Lee , Gwanmo Park , Hyewon Son , Jiwon Ryu , Han Joo Chae

Recent years have witnessed substantial advancements in the field of 3D reconstruction from 2D images, particularly following the introduction of the neural radiance field (NeRF) technique. However, reconstructing a 3D high dynamic range…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Jiahao Wu , Lu Xiao , Rui Peng , Kaiqiang Xiong , Ronggang Wang

In this paper, we address the problem of simultaneous relighting and novel view synthesis of a complex scene from multi-view images with a limited number of light sources. We propose an analysis-synthesis approach called Relit-NeuLF.…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Zhong Li , Liangchen Song , Zhang Chen , Xiangyu Du , Lele Chen , Junsong Yuan , Yi Xu

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Yahao Shi , Yanmin Wu , Chenming Wu , Xing Liu , Chen Zhao , Haocheng Feng , Jian Zhang , Bin Zhou , Errui Ding , Jingdong Wang

It is an important task to reconstruct surfaces from 3D point clouds. Current methods are able to reconstruct surfaces by learning Signed Distance Functions (SDFs) from single point clouds without ground truth signed distances or point…

Computer Vision and Pattern Recognition · Computer Science 2022-04-25 Baorui Ma , Yu-Shen Liu , Zhizhong Han

We present a novel method, called NeTO, for capturing 3D geometry of solid transparent objects from 2D images via volume rendering. Reconstructing transparent objects is a very challenging task, which is ill-suited for general-purpose…

Computer Vision and Pattern Recognition · Computer Science 2023-09-11 Zongcheng Li , Xiaoxiao Long , Yusen Wang , Tuo Cao , Wenping Wang , Fei Luo , Chunxia Xiao

The challenge of image-based 3D reconstruction for glossy objects lies in separating diffuse and specular components on glossy surfaces from captured images, a task complicated by the ambiguity in discerning lighting conditions and material…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Bojian Wu , Yifan Peng , Ruizhen Hu , Xiaowei Zhou

We investigate the generalization capabilities of neural signed distance functions (SDFs) for learning 3D object representations for unseen and unlabeled point clouds. Existing methods can fit SDFs to a handful of object classes and boast…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Gene Chou , Ilya Chugunov , Felix Heide

This paper proposes a novel framework for large-scale scene reconstruction based on 3D Gaussian splatting (3DGS) and aims to address the scalability and accuracy challenges faced by existing methods. For tackling the scalability issue, we…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Hanyue Zhang , Zhiliu Yang , Xinhe Zuo , Yuxin Tong , Ying Long , Chen Liu

Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Jingsen Zhu , Fujun Luan , Yuchi Huo , Zihao Lin , Zhihua Zhong , Dianbing Xi , Jiaxiang Zheng , Rui Tang , Hujun Bao , Rui Wang

Relighting, which synthesizes a novel view under a given lighting condition (unseen in training time), is a must feature for immersive photo-realistic experience. However, real-time relighting is challenging due to high computation cost of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Euntae Choi , Vincent Carpentier , Seunghun Shin , Sungjoo Yoo

Inverse rendering aims to decompose a scene into its geometry, material properties and light conditions under a certain rendering model. It has wide applications like view synthesis, relighting, and scene editing. In recent years, inverse…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Geng Lin , Matthias Zwicker

Signed Distance Functions (SDFs) are vital implicit representations to represent high fidelity 3D surfaces. Current methods mainly leverage a neural network to learn an SDF from various supervisions including signed distances, 3D point…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Chao Chen , Yu-Shen Liu , Zhizhong Han

We proposed Precomputed RadianceTransfer of GaussianSplats (PRTGS), a real-time high-quality relighting method for Gaussian splats in low-frequency lighting environments that captures soft shadows and interreflections by precomputing 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Yijia Guo , Yuanxi Bai , Liwen Hu , Ziyi Guo , Mianzhi Liu , Yu Cai , Tiejun Huang , Lei Ma

3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.),…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Jiahui Fan , Fujun Luan , Jian Yang , Miloš Hašan , Beibei Wang

Accurate and compact representation of signed distance functions (SDFs) of implicit surfaces is crucial for efficient storage, computation, and downstream processing of 3D geometry. In this work, we propose a general learning method for…

Graphics · Computer Science 2026-02-10 Bobo Lian , Zidong Wang , Dandan Wang , Chenjian Wu , Minxin Chen

Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual process, automated retrieval of the spatially-varying…

Graphics · Computer Science 2019-10-14 Mark Boss , Hendrik P. A. Lensch

Given only a set of images, neural implicit surface representation has shown its capability in 3D surface reconstruction. However, as the nature of per-scene optimization is based on the volumetric rendering of color, previous neural…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Jing Li , Jinpeng Yu , Ruoyu Wang , Zhengxin Li , Zhengyu Zhang , Lina Cao , Shenghua Gao

We present SSD-GS, a physically-based relighting framework built upon 3D Gaussian Splatting (3DGS) that achieves high-quality reconstruction and photorealistic relighting under novel lighting conditions. In physically-based relighting,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Iris Zheng , Guojun Tang , Alexander Doronin , Paul Teal , Fang-Lue Zhang

We present MIRReS, a novel two-stage inverse rendering framework that jointly reconstructs and optimizes the explicit geometry, material, and lighting from multi-view images. Unlike previous methods that rely on implicit irradiance fields…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Yuxin Dai , Qi Wang , Jingsen Zhu , Dianbing Xi , Yuchi Huo , Chen Qian , Ying He