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Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we…

Human-Computer Interaction · Computer Science 2020-06-22 Sabbir Ahmad , Andy Bryant , Erica Kleinman , Zhaoqing Teng , Truong-Huy D. Nguyen , Magy Seif El-Nasr

Crowdsourcing has become very popular among the machine learning community as a way to obtain labels that allow a ground truth to be estimated for a given dataset. In most of the approaches that use crowdsourced labels, annotators are asked…

Machine Learning · Statistics 2018-08-09 Iker Beñaran-Muñoz , Jerónimo Hernández-González , Aritz Pérez

Generative models such as GANs and diffusion models have demonstrated impressive image generation capabilities. Despite these successes, these systems are surprisingly poor at creating images with hands. We propose a novel training…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Yue Yang , Atith N Gandhi , Greg Turk

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Tianyang Shi , Yi Yuan , Changjie Fan , Zhengxia Zou , Zhenwei Shi , Yong Liu

Availability of a few, large-size, annotated datasets, like ImageNet, Pascal VOC and COCO, has lead deep learning to revolutionize computer vision research by achieving astonishing results in several vision tasks.We argue that new tools to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Pierluigi Zama Ramirez , Claudio Paternesi , Luca De Luigi , Luigi Lella , Daniele De Gregorio , Luigi Di Stefano

Relying on crowdsourced workers, data crowdsourcing platforms are able to efficiently provide vast amounts of labeled data. Due to the variability in the annotation quality of crowd workers, modern techniques resort to redundant annotations…

Human-Computer Interaction · Computer Science 2023-11-28 Haoyu Liu , Fei Wang , Minmin Lin , Runze Wu , Renyu Zhu , Shiwei Zhao , Kai Wang , Tangjie Lv , Changjie Fan

The goal of aligning language models to human preferences requires data that reveal these preferences. Ideally, time and money can be spent carefully collecting and tailoring bespoke preference data to each downstream application. However,…

Artificial Intelligence · Computer Science 2024-09-17 Judy Hanwen Shen , Archit Sharma , Jun Qin

Conventional multimedia annotation/retrieval systems such as Normalized Continuous Relevance Model (NormCRM) [16] require a fully labeled training data for a good performance. Active Learning, by determining an order for labeling the…

Multimedia · Computer Science 2015-04-28 Moitreya Chatterjee , Anton Leuski

Lie detection is considered a concern for everyone in their day to day life given its impact on human interactions. Thus, people normally pay attention to both what their interlocutors are saying and also to their visual appearances,…

Computer Vision and Pattern Recognition · Computer Science 2021-07-01 Nuria Rodriguez-Diaz , Decky Aspandi , Federico Sukno , Xavier Binefa

We present a novel multimodal preference dataset for creative tasks, consisting of over 250 million human ratings on more than 2.2 million captions, collected through crowdsourcing rating data for The New Yorker's weekly cartoon caption…

Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct…

Computation and Language · Computer Science 2026-04-14 Yunzhe Wang , Runhui Xu , Kexin Zheng , Tianyi Zhang , Jayavibhav Niranjan Kogundi , Soham Hans , Volkan Ustun

We develop a method for training small-scale (under 100M parameter) neural information retrieval models with as few as 10 gold relevance labels. The method depends on generating synthetic queries for documents using a language model (LM),…

We propose an automatic method for generating high-quality annotations for depth-based hand segmentation, and introduce a large-scale hand segmentation dataset. Existing datasets are typically limited to a single hand. By exploiting the…

Computer Vision and Pattern Recognition · Computer Science 2018-08-06 Abhishake Kumar Bojja , Franziska Mueller , Sri Raghu Malireddi , Markus Oberweger , Vincent Lepetit , Christian Theobalt , Kwang Moo Yi , Andrea Tagliasacchi

Supervised learning depends on annotated examples, which are taken to be the \emph{ground truth}. But these labels often come from noisy crowdsourcing platforms, like Amazon Mechanical Turk. Practitioners typically collect multiple labels…

Machine Learning · Computer Science 2018-05-22 Ashish Khetan , Zachary C. Lipton , Anima Anandkumar

The style of an image plays a significant role in how it is viewed, but style has received little attention in computer vision research. We describe an approach to predicting style of images, and perform a thorough evaluation of different…

Computer Vision and Pattern Recognition · Computer Science 2021-05-28 Sergey Karayev , Matthew Trentacoste , Helen Han , Aseem Agarwala , Trevor Darrell , Aaron Hertzmann , Holger Winnemoeller

Preference datasets are essential for training general-domain, instruction-following language models with Reinforcement Learning from Human Feedback (RLHF). Each subsequent data release raises expectations for future data collection,…

Computation and Language · Computer Science 2025-10-27 Zhilin Wang , Jiaqi Zeng , Olivier Delalleau , Hoo-Chang Shin , Felipe Soares , Alexander Bukharin , Ellie Evans , Yi Dong , Oleksii Kuchaiev

Cloud gaming has gained popularity as it provides high-quality gaming experiences on thin hardware, such as phones and tablets. Transmitting gameplay frames at high resolutions and ultra-low latency is the key to guaranteeing players'…

Databases · Computer Science 2025-08-11 Hongqin Lei , Haowei Tang , Zhe Zhang

Efficiently evaluating the performance of text-to-image models is difficult as it inherently requires subjective judgment and human preference, making it hard to compare different models and quantify the state of the art. Leveraging…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Dimitrios Christodoulou , Mads Kuhlmann-Jørgensen

High-quality data is necessary for modern machine learning. However, the acquisition of such data is difficult due to noisy and ambiguous annotations of humans. The aggregation of such annotations to determine the label of an image leads to…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Lars Schmarje , Vasco Grossmann , Claudius Zelenka , Sabine Dippel , Rainer Kiko , Mariusz Oszust , Matti Pastell , Jenny Stracke , Anna Valros , Nina Volkmann , Reinhard Koch

In this paper, we develop a recommender system for a game that suggests potential items to players based on their interactive behaviors to maximize revenue for the game provider. Our approach is built on a reinforcement learning-based…

Artificial Intelligence · Computer Science 2021-11-18 Hung Nguyen , Minh Nguyen , Long Pham , Jennifer Adorno Nieves
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