Related papers: Creating Subgraphs in Semi-Random Hypergraph Games
In the $\left(1:b\right)$ component game played on a graph $G$, two players, Maker and Breaker, alternately claim~$1$ and~$b$ previously unclaimed edges of $G$, respectively. Maker's aim is to maximise the size of a largest connected…
We study the problem of generating graphs with prescribed degree sequences for bipartite, directed, and undirected networks. We first propose a sequential method for bipartite graph generation and establish a necessary and sufficient…
We study a special kind of bounds (so called forbidden subgraph bounds, cf. Feige, Verbitsky '02) for parallel repetition of multi-prover games. First, we show that forbidden subgraph upper bounds for $r \ge 3$ provers imply the same bounds…
We consider random sub-graphs of a fixed graph $G=(V,E)$ with large minimum degree. We fix a positive integer $k$ and let $G_k$ be the random sub-graph where each $v\in V$ independently chooses $k$ random neighbors, making $kn$ edges in…
We present a general approach connecting biased Maker-Breaker games and problems about local resilience in random graphs. We utilize this approach to prove new results and also to derive some known results about biased Maker-Breaker games.…
A $1$-factorization of a graph $G$ is a collection of edge-disjoint perfect matchings whose union is $E(G)$. A trivial necessary condition for $G$ to admit a $1$-factorization is that $|V(G)|$ is even and $G$ is regular; the converse is…
In the distributed subgraph-freeness problem, we are given a graph $H$, and asked to determine whether the network graph contains $H$ as a subgraph or not. Subgraph-freeness is an extremely local problem: if the network had no bandwidth…
The H-free process starts with the empty graph on n vertices and adds edges chosen uniformly at random, one at a time, subject to the condition that no copy of H is created, where H is some fixed graph. When H is strictly 2-balanced, we…
We study the $(a:b)$ Maker-Breaker subgraph game played on the edges of the complete graph $K_n$ on $n$ vertices, $n,a,b \in \mathbb{N}$ where the goal of Maker is to build a copy of a specific fixed subgraph $H$. In our work this is a…
A random geometric digraph $G_n$ is constructed by taking $\{X_1,X_2,... X_n\}$ in $\mathbb{R}^2$ independently at random with a common bounded density function. Each vertex $X_i$ is assigned at random a sector $S_i$ of central angle…
Random recursive hypergraphs grow by adding, at each step, a vertex and an edge formed by joining the new vertex to a randomly chosen existing edge. The model is parameter-free, and several characteristics of emerging hypergraphs admit neat…
Fix a graph $H$ and some $p\in (0,1)$, and let $X_H$ be the number of copies of $H$ in a random graph $G(n,p)$. Random variables of this form have been intensively studied since the foundational work of Erd\H{o}s and R\'{e}nyi. There has…
We consider the following definition of connectivity in $k$-uniform hypergraphs: Two $j$-sets are $j$-connected if there is a walk of edges between them such that two consecutive edges intersect in at least $j$ vertices. We determine the…
A hypergraph is a generalization of a graph, in which a hyperedge can connect multiple vertices, modeling complex relationships involving multiple vertices simultaneously. Hypergraph pattern matching, which is to find all isomorphic…
We consider the problem of minimizing the number of monochromatic subgraphs of a random graph, when each node of the host graph is assigned one of the two colors. Using a recently discovered contiguity between appearance of strictly…
The \emph{slow-coloring game} is played by Lister and Painter on a graph $G$. Initially, all vertices of $G$ are uncolored. In each round, Lister marks a nonempty set $M$ of uncolored vertices, and Painter colors a subset of $M$ that is…
Hypergraphs, which belong to the family of higher-order networks, are a natural and powerful choice for modeling group interactions in the real world. For example, when modeling collaboration networks, which may involve not just two but…
We study the following game on a finite graph $G = (V, E)$. At the start, each edge is assigned an integer $n_e \ge 0$, $n = \sum_{e \in E} n_e$. In round $t$, $1 \le t \le n$, a uniformly random vertex $v \in V$ is chosen and one of the…
The $k$-cap (or $k$-winners-take-all) process on a graph works as follows: in each iteration, exactly $k$ vertices of the graph are in the cap (i.e., winners); the next round winners are the vertices that have the highest total degree to…
Estimating the number of subgraphs in data streams is a fundamental problem that has received great attention in the past decade. In this paper, we give improved streaming algorithms for approximately counting the number of occurrences of…