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Large language models have been used to simulate human society using multi-agent systems. Most current social simulation research emphasizes interactive behaviors in fixed environments, ignoring information opacity, relationship…

Multiagent Systems · Computer Science 2025-05-21 Yiwen Zhang , Yifu Wu , Wenyue Hua , Xiang Lu , Xuming Hu

How can we enable machines to make sense of the world, and become better at learning? To approach this goal, I believe viewing intelligence in terms of many integral aspects, and also a universal two-term tradeoff between task performance…

Machine Learning · Computer Science 2020-01-22 Tailin Wu

Attention control is a key cognitive ability for humans to select information relevant to the current task. This paper develops a computational model of attention and an algorithm for attention-based probabilistic planning in Markov…

Robotics · Computer Science 2020-12-02 Haoxiang Ma , Jie Fu

This paper studies a dynamic model of information acquisition, in which information might be secretly manipulated. A principal must choose between a safe action with known payoff and a risky action with uncertain payoff, favoring the safe…

Theoretical Economics · Economics 2023-04-14 Raphael Boleslavsky

We explore a model of duopolistic competition in which consumers learn about the fit of each competitor's product. In equilibrium, consumers comparison shop: they learn only about the relative values of the products. When information is…

Theoretical Economics · Economics 2023-04-18 Brian C. Albrecht , Mark Whitmeyer

We consider a model of oligopolistic competition in a market with search frictions, in which competing firms with products of unknown quality advertise how much information a consumer's visit will glean. In the unique symmetric equilibrium…

Probability · Mathematics 2022-05-27 Pak Hung Au , Mark Whitmeyer

This work studies the problem of non-Bayesian learning over multi-agent network when there are some adversarial (faulty) agents in the network. At each time step, each non-faulty agent collects partial information about an unknown state of…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-01-08 Pooja Vyavahare , Lili Su , Nitin H. Vaidya

The literature on strategic communication originated with the influential cheap talk model, which precedes the Bayesian persuasion model by three decades. This model describes an interaction between two agents: sender and receiver. The…

Computer Science and Game Theory · Computer Science 2024-09-11 Yakov Babichenko , Inbal Talgam-Cohen , Haifeng Xu , Konstantin Zabarnyi

We study a Bayesian persuasion setting in which a sender wants to persuade a critical mass of receivers by revealing partial information about the state to them. The homogeneous binary-action receivers are located on a communication…

Computer Science and Game Theory · Computer Science 2025-09-12 Toygar T. Kerman , Anastas P. Tenev , Konstantin Zabarnyi

This paper presents a distributed communication model to investigate multistable perception, where a stimulus gives rise to multiple competing perceptual interpretations. We formalize stable perception as consensus achieved through…

Computer Science and Game Theory · Computer Science 2023-10-19 Yuqing Kong

A broadcast strategy for multiple access communication over slowly fading channels is introduced, in which the channel state information is known to only the receiver. In this strategy, the transmitters split their information streams into…

Information Theory · Computer Science 2017-12-27 Samia Kazemi , Ali Tajer

Bayesian persuasion studies how an informed sender should partially disclose information so as to influence the behavior of self-interested receivers. In the last years, a growing attention has been devoted to relaxing the assumption that…

Computer Science and Game Theory · Computer Science 2022-09-02 Matteo Castiglioni , Alberto Marchesi , Nicola Gatti

We study how a decision-maker can acquire more information from an agent by reducing her own ability to observe what the agent transmits. In a large class of binary-action games, opacity design is just as good as full commitment to actions…

Theoretical Economics · Economics 2024-02-07 Mark Whitmeyer

In many two-sided markets, the parties to be matched have incomplete information about their characteristics. We consider the settings where the parties engaged are extremely patient and are interested in long-term partnerships. Hence, once…

Computer Science and Game Theory · Computer Science 2019-08-30 Kartik Ahuja , Mihaela van der Schaar

Competition among news sources may encourage some sources to share fake news and misinformation to influence the public. While sharing misinformation may lead to a short-term gain in audience engagement, it may damage the reputation of…

Social and Information Networks · Computer Science 2024-11-26 Arash Amini , Yigit Ege Bayiz , Eun-Ju Lee , Zeynep Somer-Topcu , Radu Marculescu , Ufuk Topcu

Adversarial environments require agents to navigate a key strategic trade-off: acquiring information enhances situational awareness, but may simultaneously expose them to threats. To investigate this tension, we formulate a…

Artificial Intelligence · Computer Science 2025-10-10 Valerio La Gatta , Dolev Mutzari , Sarit Kraus , VS Subrahmanian

A principal delegates decisions to a biased agent. Payoffs depend on a state that the principal cannot observe. Initially, the agent does not observe the state, but he can acquire information about it at a cost. We characterize the…

Theoretical Economics · Economics 2023-11-21 Ian Ball , Xin Gao

We consider stopping problems in which a decision maker (DM) faces an unknown state of nature and decides sequentially whether to stop and take an irreversible action; pay a fee and obtain additional information; or wait without acquiring…

Theoretical Economics · Economics 2022-05-16 Ehud Lehrer , Tao Wang

We consider a model where an agent has a repeated decision to make and wishes to maximize their total payoff. Payoffs are influenced by an action taken by the agent, but also an unknown state of the world that evolves over time. Before…

Computer Science and Game Theory · Computer Science 2021-01-20 Nicole Immorlica , Ian Kash , Brendan Lucier

We study continuous-time persuasion where a sender controls both how informative a signal is over time and when to stop providing information to a receiver. Given an exogenous signal process, the sender can both garble the evolving signal…

Theoretical Economics · Economics 2025-12-19 Can Urgun , Mark Whitmeyer