Related papers: Multi-hypotheses Conditioned Point Cloud Diffusion…
The manual annotation for large-scale point clouds costs a lot of time and is usually unavailable in harsh real-world scenarios. Inspired by the great success of the pre-training and fine-tuning paradigm in both vision and language tasks,…
LiDAR-based 3D sensors provide point clouds, a canonical 3D representation used in various scene understanding tasks. Modern LiDARs face key challenges in several real-world scenarios, such as long-distance or low-albedo objects, producing…
A 3D point cloud is an unstructured, sparse, and irregular dataset, typically collected by airborne LiDAR systems over a geological region. Laser pulses emitted from these systems reflect off objects both on and above the ground, resulting…
We propose CrossHuman, a novel method that learns cross-guidance from parametric human model and multi-frame RGB images to achieve high-quality 3D human reconstruction. To recover geometry details and texture even in invisible regions, we…
To date, little attention has been given to multi-view 3D human mesh estimation, despite real-life applicability (e.g., motion capture, sport analysis) and robustness to single-view ambiguities. Existing solutions typically suffer from poor…
This work studies the multi-human parsing problem. Existing methods, either following top-down or bottom-up two-stage paradigms, usually involve expensive computational costs. We instead present a high-performance Single-stage Multi-human…
Point-based representations have consistently played a vital role in geometric data structures. Most point cloud learning and processing methods typically leverage the unordered and unconstrained nature to represent the underlying geometry…
This paper aims to generate physically-layered 3D humans from text prompts. Existing methods either generate 3D clothed humans as a whole or support only tight and simple clothing generation, which limits their applications to virtual…
As two fundamental representation modalities of 3D objects, 3D point clouds and multi-view 2D images record shape information from different domains of geometric structures and visual appearances. In the current deep learning era,…
We present a framework that adapts 2D diffusion models for 3D shape completion from incomplete point clouds. While text-to-image diffusion models have achieved remarkable success with abundant 2D data, 3D diffusion models lag due to the…
We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we propose a hybrid…
3D human mesh recovery from point clouds is essential for various tasks, including AR/VR and human behavior understanding. Previous works in this field either require high-quality 3D human scans or sequential point clouds, which cannot be…
Deterministic models for 3D hand pose reconstruction, whether single-staged or cascaded, struggle with pose ambiguities caused by self-occlusions and complex hand articulations. Existing cascaded approaches refine predictions in a…
Single-view textured human reconstruction aims to reconstruct a clothed 3D digital human by inputting a monocular 2D image. Existing approaches include feed-forward methods, limited by scarce 3D human data, and diffusion-based methods,…
Recent work has showcased the significant potential of diffusion models in pose-guided person image synthesis. However, owing to the inconsistency in pose between the source and target images, synthesizing an image with a distinct pose,…
Diffusion models have recently enabled state-of-the-art reconstruction of positron emission tomography (PET) images while requiring only image training data. However, domain shift remains a key concern for clinical adoption: priors trained…
We introduce DiHuR, a novel Diffusion-guided model for generalizable Human 3D Reconstruction and view synthesis from sparse, minimally overlapping images. While existing generalizable human radiance fields excel at novel view synthesis,…
Human pose and shape estimation (HPS) has attracted increasing attention in recent years. While most existing studies focus on HPS from 2D images or videos with inherent depth ambiguity, there are surging need to investigate HPS from 3D…
Diffusion-based image generators can now produce high-quality and diverse samples, but their success has yet to fully translate to 3D generation: existing diffusion methods can either generate low-resolution but 3D consistent outputs, or…
We present a new framework to reconstruct holistic 3D indoor scenes including both room background and indoor objects from single-view images. Existing methods can only produce 3D shapes of indoor objects with limited geometry quality…