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We consider the capacitated selfish replication (CSR) game with binary preferences, over general undirected networks. We first show that such games have an associated ordinary potential function, and hence always admit a pure-strategy Nash…

Computer Science and Game Theory · Computer Science 2016-03-14 Seyed Rasoul Etesami , Tamer Basar

We consider robust combinatorial optimization problems where the decision maker can react to a scenario by choosing from a finite set of $k$ solutions. This approach is appropriate for decision problems under uncertainty where the…

Optimization and Control · Mathematics 2019-03-28 André Chassein , Marc Goerigk , Jannis Kurtz , Michael Poss

Decision-theoretic planning with risk-sensitive planning objectives is important for building autonomous agents or decision-support systems for real-world applications. However, this line of research has been largely ignored in the…

Artificial Intelligence · Computer Science 2012-07-09 Yaxin Liu , Sven Koenig

The Constraint Satisfaction Problem (CSP) framework offers a simple and sound basis for representing and solving simple decision problems, without uncertainty. This paper is devoted to an extension of the CSP framework enabling us to deal…

Artificial Intelligence · Computer Science 2013-02-21 Helene Fargier , Jerome Lang , Roger Martin-Clouaire , Thomas Schiex

Balancing the trade-off between safety and efficiency is of significant importance for path planning under uncertainty. Many risk-aware path planners have been developed to explicitly limit the probability of collision to an acceptable…

Robotics · Computer Science 2022-10-26 Fei Meng , Liangliang Chen , Han Ma , Jiankun Wang , Max Q. -H. Meng

Identifying algorithms that flexibly and efficiently discover temporally-extended multi-phase plans is an essential step for the advancement of robotics and model-based reinforcement learning. The core problem of long-range planning is…

Artificial Intelligence · Computer Science 2020-07-09 Aidan Curtis , Minjian Xin , Dilip Arumugam , Kevin Feigelis , Daniel Yamins

We study decision rule approximations for generic multi-stage robust linear optimization problems. We consider linear decision rules for the case when the objective coefficients, the recourse matrices, and the right-hand sides are…

Optimization and Control · Mathematics 2021-05-04 Guanglin Xu , Grani A. Hanasusanto

In the synthesis of distributed systems, we automate the development of distributed programs and hardware by automatically deriving correct implementations from formal specifications. For synchronous distributed systems, the synthesis…

Logic in Computer Science · Computer Science 2021-10-19 Bernd Finkbeiner , Manuel Gieseking , Jesko Hecking-Harbusch , Ernst-Rüdiger Olderog

We introduce a framework for the control of discrete-time switched stochastic systems with uncertain distributions. In particular, we consider stochastic dynamics with additive noise whose distribution lies in an ambiguity set of…

Systems and Control · Electrical Eng. & Systems 2024-05-21 Ibon Gracia , Dimitris Boskos , Morteza Lahijanian , Luca Laurenti , Manuel Mazo

Training large reasoning models (LRMs) with reinforcement learning in STEM domains is hindered by the scarcity of high-quality, diverse, and verifiable problem sets. Existing synthesis methods, such as Chain-of-Thought prompting, often…

Artificial Intelligence · Computer Science 2025-05-27 Xiong Jun Wu , Zhenduo Zhang , ZuJie Wen , Zhiqiang Zhang , Wang Ren , Lei Shi , Cai Chen , Deng Zhao , Qing Wang , Xudong Han , Chengfu Tang , Dingnan Jin , Qing Cui , Jun Zhou

Reactive synthesis is a framework for modeling and automatically synthesizing strategies in robotics, typically through computing a \emph{winning} strategy in a 2-player game between the robot and the environment. Winning strategies,…

Robotics · Computer Science 2024-10-14 Karan Muvvala , Morteza Lahijanian

We study the reactive synthesis problem (RS) for specifications given in Metric Interval Temporal Logic (MITL). RS is known to be undecidable in a very general setting, but on infinite words only; and only the very restrictive BRRS subcase…

Logic in Computer Science · Computer Science 2016-06-24 Thomas Brihaye , Morgane Estiévenart , Gilles Geeraerts , Hsi-Ming Ho , Benjamin Monmege , Nathalie Sznajder

We consider the problem of synthesizing resilient and stochastically stable strategies for systems of cooperating agents striving to minimize the expected time between consecutive visits to selected locations in a known environment. A…

Multiagent Systems · Computer Science 2023-05-18 David Klaška , Antonín Kučera , Martin Kurečka , Vít Musil , Petr Novotný , Vojtěch Řehák

The Promise Constraint Satisfaction Problem (PCSP) is a recently introduced vast generalization of the Constraint Satisfaction Problem (CSP). We investigate the computational complexity of a class of PCSPs beyond the most studied cases -…

Computational Complexity · Computer Science 2020-10-12 Libor Barto , Diego Battistelli , Kevin M. Berg

Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Mickael Randour , Jean-François Raskin

We study the synthesis problem for systems with a parameterized number of processes. As in the classical case due to Church, the system selects actions depending on the program run so far, with the aim of fulfilling a given specification.…

Logic in Computer Science · Computer Science 2019-11-01 Béatrice Bérard , Benedikt Bollig , Mathieu Lehaut , Nathalie Sznajder

The Resource-Constrained Project Scheduling Problem (RCPSP) is a classical scheduling problem that has received significant attention due to of its numerous applications in industry. However, in practice, task durations are subject to…

Artificial Intelligence · Computer Science 2025-11-18 Guillaume Infantes , Stéphanie Roussel , Antoine Jacquet , Emmanuel Benazera

Classical reactive synthesis approaches aim to synthesize a reactive system that always satisfies a given specifications. These approaches often reduce to playing a two-player zero-sum game where the goal is to synthesize a winning…

Computer Science and Game Theory · Computer Science 2025-06-09 Karan Muvvala , Qi Heng Ho , Morteza Lahijanian

In this paper, we address complexity issues for timeline-based planning over dense temporal domains. The planning problem is modeled by means of a set of independent, but interacting, components, each one represented by a number of state…

Logic in Computer Science · Computer Science 2018-09-11 Laura Bozzelli , Alberto Molinari , Angelo Montanari , Adriano Peron

We consider systems of rational agents who act and interact in pursuit of their individual and collective objectives. We study and formalise the reasoning of an agent, or of an external observer, about the expected choices of action of the…

Computer Science and Game Theory · Computer Science 2021-02-12 Valentin Goranko , Fengkui Ju