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To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural…
With rapid advancements in generative modeling, deepfake techniques are increasingly narrowing the gap between real and synthetic videos, raising serious privacy and security concerns. Beyond traditional face swapping and reenactment, an…
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led…
This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial…
Modeling hand-object manipulations is essential for understanding how humans interact with their environment. While of practical importance, estimating the pose of hands and objects during interactions is challenging due to the large mutual…
Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…
Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of…
This study aims to improve the generation of 3D gestures by utilizing multimodal information from human speech. Previous studies have focused on incorporating additional modalities to enhance the quality of generated gestures. However,…
Speech-to-face generation is an intriguing area of research that focuses on generating realistic facial images based on a speaker's audio speech. However, state-of-the-art methods employing GAN-based architectures lack stability and cannot…
The diversity of sign representation is essential for Sign Language Production (SLP) as it captures variations in appearance, facial expressions, and hand movements. However, existing SLP models are often unable to capture diversity while…
We propose an approach to self-supervised representation learning based on maximizing mutual information between features extracted from multiple views of a shared context. For example, one could produce multiple views of a local…
Audio-driven simultaneous gesture generation is vital for human-computer communication, AI games, and film production. While previous research has shown promise, there are still limitations. Methods based on VAEs are accompanied by issues…
Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression…
Transformer models have demonstrated remarkable success in many domains such as natural language processing (NLP) and computer vision. With the growing interest in transformer-based architectures, they are now utilized for gesture…
Although an object may appear in numerous contexts, we often describe it in a limited number of ways. Language allows us to abstract away visual variation to represent and communicate concepts. Building on this intuition, we propose an…
Speech is the surface form of a finite set of phonetic units, which can be represented by discrete codes. We propose the Code BERT (CoBERT) approach for self-supervised speech representation learning. The idea is to convert an utterance to…
An ability to model a generative process and learn a latent representation for speech in an unsupervised fashion will be crucial to process vast quantities of unlabelled speech data. Recently, deep probabilistic generative models such as…
Sign Language Production (SLP) is the tough task of turning sign language into sign videos. The main goal of SLP is to create these videos using a sign gloss. In this research, we've developed a new method to make high-quality sign videos…
In modern society, people should not be identified based on their disability, rather, it is environments that can disable people with impairments. Improvements to automatic Sign Language Recognition (SLR) will lead to more enabling…
Generating expressive and diverse human gestures from audio is crucial in fields like human-computer interaction, virtual reality, and animation. Though existing methods have achieved remarkable performance, they often exhibit limitations…