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Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…
We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…
Transformers have excelled in natural language processing and computer vision, paving their way to sensor-based Human Activity Recognition (HAR). Previous studies show that transformers outperform their counterparts exclusively when they…
Capturing users' precise preferences is of great importance in various recommender systems (eg., e-commerce platforms), which is the basis of how to present personalized interesting product lists to individual users. In spite of significant…
Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…
A fundamental step in the development of machine learning models commonly involves the tuning of hyperparameters, often leading to multiple model training runs to work out the best-performing configuration. As machine learning tasks and…
Providing customized products and services in the modern business world is one of the most efficient solutions to improve users' experience and their engagements with the industries. To aim, recommender systems, by producing personalized…
The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…
The outputs of win probability models are often used to evaluate player actions. However, in some sports, such as the popular esport Counter-Strike, there exist important team-level decisions. For example, at the beginning of each round in…
The Gamer's Private Network (GPN) is a client/server technology created by WTFast for making the network performance of online games faster and more reliable. GPN s use middle-mile servers and proprietary algorithms to better connect online…
The pervasive uncertainty and dynamic nature of real-world environments present significant challenges for the widespread implementation of machine-driven Intelligent Decision-Making (IDM) systems. Consequently, IDM should possess the…
Networked public goods games model scenarios in which self-interested agents decide whether or how much to invest in an action that benefits not only themselves, but also their network neighbors. Examples include vaccination, security…
We study active preference learning as a framework for intuitively specifying the behaviour of autonomous robots. In active preference learning, a user chooses the preferred behaviour from a set of alternatives, from which the robot learns…
Meter-level load forecasting is crucial for efficient energy management and power system planning for Smart Grids (SGs), in tasks associated with regulation, dispatching, scheduling, and unit commitment of power grids. Although a variety of…
Deep reinforcement learning (DRL) techniques have become increasingly used in various fields for decision-making processes. However, a challenge that often arises is the trade-off between both the computational efficiency of the…
Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for…
Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to…
Incentive mechanism is crucial for federated learning (FL) when rational clients do not have the same interests in the global model as the server. However, due to system heterogeneity and limited budget, it is generally impractical for the…
The latest generation of games and pervasive communication technologies poses challenges in service management and Service-Level Agreement compliance for mobile users. State-of-the-art edge-gaming techniques enhance throughput, reduce…
Understanding human behavior in urban environments is a crucial field within city sciences. However, collecting accurate behavioral data, particularly in newly developed areas, poses significant challenges. Recent advances in generative…