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Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…
Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network…
Resource constraints, e.g. limited product inventory or financial strength, may affect consumers' choices or preferences in some recommendation tasks but are usually ignored in previous recommendation methods. In this paper, we aim to mine…
Precise user and item embedding learning is the key to building a successful recommender system. Traditionally, Collaborative Filtering(CF) provides a way to learn user and item embeddings from the user-item interaction history. However,…
User simulators can rapidly generate a large volume of timely user behavior data, providing a testing platform for reinforcement learning-based recommender systems, thus accelerating their iteration and optimization. However, prevalent user…
Peer-to-peer (P2P) energy trading has emerged as a next-generation energy management mechanism for the smart grid that enables each prosumer of the network to participate in energy trading with one another and the grid. This poses a…
In this thesis, we introduce Greenformers, a collection of model efficiency methods to improve the model efficiency of the recently renowned transformer models with a low-rank approximation approach. The development trend of deep learning…
Social recommender systems exploit users' social relationships to improve the recommendation accuracy. Intuitively, a user tends to trust different subsets of her social friends, regarding with different scenarios. Therefore, the main…
In this paper, we analyze a round-based pricing scheme that encourages favorable behavior from users of real-time P2P applications like P2PTV. In the design of pricing schemes, we consider price to be a function of usage and capacity of…
Some group activities, such as team sports and choreographed dances, involve closely coupled interaction between participants. Here we investigate the tasks of inferring and predicting participant behavior, in terms of motion paths and…
Current virtual reality systems are typically limited by performance/cost, usability (size), or a combination of both. By using a networked client/server environment, we have solved these limitations for the client. However, in doing so we…
User activity sequences have emerged as one of the most important signals in recommender systems. We present a foundational model, PinFM, for understanding user activity sequences across multiple applications at a billion-scale visual…
Deploying large-scale transformer models on edge devices presents significant challenges due to strict constraints on memory, compute, and latency. In this work, we propose a lightweight yet effective multi-stage optimization pipeline…
Efficient inference is a critical challenge in deep generative modeling, particularly as diffusion models grow in capacity and complexity. While increased complexity often improves accuracy, it raises compute costs, latency, and memory…
Data-driven approaches which aim to identify and predict player engagement are becoming increasingly popular in games industry contexts. This is due to the growing practice of tracking and storing large volumes of in-game telemetries…
The past decade has witnessed the burgeoning and continuous development of blockchain and its applications. Besides various cryptocurrencies, an industry that has quickly embraced this trend is gaming. Thanks to the support of blockchain,…
In this work, we propose and study optimal proactive resource allocation and demand shaping for data networks. Motivated by the recent findings on the predictability of human behavior patterns in data networks, and the emergence of highly…
Multifaceted user modeling aims to uncover fine-grained patterns and learn representations from user data, revealing their diverse interests and characteristics, such as profile, preference, and personality. Recent studies on foundation…
Reinforcement learning-based recommender systems have recently gained popularity. However, due to the typical limitations of simulation environments (e.g., data inefficiency), most of the work cannot be broadly applied in all domains. To…
Within the domain of Massively Multiplayer Online (MMO) economy research, Agent-Based Modeling (ABM) has emerged as a robust tool for analyzing game economics, evolving from rule-based agents to decision-making agents enhanced by…