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Aiming to link natural language descriptions to specific regions in a 3D scene represented as 3D point clouds, 3D visual grounding is a very fundamental task for human-robot interaction. The recognition errors can significantly impact the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Ziyang Lu , Yunqiang Pei , Guoqing Wang , Yang Yang , Zheng Wang , Heng Tao Shen

Embodied decision-making enables agents to translate high-level goals into executable actions through continuous interactions within the physical world, forming a cornerstone of general-purpose embodied intelligence. Large language models…

Artificial Intelligence · Computer Science 2025-10-15 Zixing Lei , Sheng Yin , Yichen Xiong , Yuanzhuo Ding , Wenhao Huang , Yuxi Wei , Qingyao Xu , Yiming Li , Weixin Li , Yunhong Wang , Siheng Chen

Embodied agents can benefit from skills that guide object search, action execution, and state changes across diverse environments. Since embodied environments vary across layouts, object states, and other execution factors, these skills…

Artificial Intelligence · Computer Science 2026-05-12 Ruofei Ju , Xinrui Wang , Xin Ding , Yifan Yang , Hao Wu , Shiqi Jiang , Qianxi Zhang , Hao Wen , Xiangyu Li , Weijun Wang , Kun Li , Yunxin Liu , Haipeng Dai , Wei Wang , Ting Cao

Embodied Reference Understanding requires identifying a target object in a visual scene based on both language instructions and pointing cues. While prior works have shown progress in open-vocabulary object detection, they often fail in…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Fevziye Irem Eyiokur , Dogucan Yaman , Hazım Kemal Ekenel , Alexander Waibel

Embodied long-horizon manipulation requires robotic systems to process multimodal inputs-such as vision and natural language-and translate them into executable actions. However, existing learning-based approaches often depend on large,…

Learning-based methods for training embodied agents typically require a large number of high-quality scenes that contain realistic layouts and support meaningful interactions. However, current simulators for Embodied AI (EAI) challenges…

Artificial Intelligence · Computer Science 2021-11-11 Yizhou Zhao , Kaixiang Lin , Zhiwei Jia , Qiaozi Gao , Govind Thattai , Jesse Thomason , Gaurav S. Sukhatme

The problem of building a coherent and non-monotonous conversational agent with proper discourse and coverage is still an area of open research. Current architectures only take care of semantic and contextual information for a given query…

Computation and Language · Computer Science 2025-04-22 Gaurav Kumar , Rishabh Joshi , Jaspreet Singh , Promod Yenigalla

Embodied AI is a recent research area that aims at creating intelligent agents that can move and operate inside an environment. Existing approaches in this field demand the agents to act in completely new and unexplored scenes. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Federico Landi , Roberto Bigazzi , Marcella Cornia , Silvia Cascianelli , Lorenzo Baraldi , Rita Cucchiara

Real-world image manipulation has achieved fantastic progress in recent years. GAN inversion, which aims to map the real image to the latent code faithfully, is the first step in this pipeline. However, existing GAN inversion methods fail…

Computer Vision and Pattern Recognition · Computer Science 2023-05-19 Bangrui Jiang , Zhenhua Guo , Yujiu Yang

Unmanned Aerial Vehicles (UAVs) are increasingly important in dynamic environments such as logistics transportation and disaster response. However, current tasks often rely on human operators to monitor aerial videos and make operational…

Robotics · Computer Science 2026-05-25 Fei Lin , Yonglin Tian , Tengchao Zhang , Jun Huang , Sangtian Guan , Fei-Yue Wang

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Shikun Zhang , Cunjian Chen , Yiqun Wang , Qiuhong Ke , Yong Li

Embodied task planning requires agents to execute long-horizon, goal-directed actions in complex 3D environments, where success depends on both immediate perception and accumulated experience across tasks. However, most existing LLM-based…

Robotics · Computer Science 2026-04-21 Xiaoyu Ma , Lianyu Hu , Wenbing Tang , Zixuan Hu , Zeqin Liao , Zhizhen Wu , Yang Liu

Facade renovation offers a more sustainable alternative to full demolition, yet producing design proposals that preserve existing structures while expressing new intent remains challenging. Current workflows typically require detailed…

Artificial Intelligence · Computer Science 2026-01-14 Warissara Booranamaitree , Xusheng Du , Yushu Cai , Zhengyang Wang , Ye Zhang , Haoran Xie

In embodied AI, visual perception should be active rather than passive: the system must decide where to look and at what scale to sense to acquire maximally informative data under pixel and spatial budget constraints. Existing vision models…

Robotics · Computer Science 2026-04-06 Jiashu Yang , Yifan Han , Yucheng Xie , Ning Guo , Wenzhao Lian

Human-robot interaction is increasingly moving toward multi-robot, socially grounded environments. Existing systems struggle to integrate multimodal perception, embodied expression, and coordinated decision-making in a unified framework.…

Robotics · Computer Science 2026-03-25 Shaid Hasan , Breenice Lee , Sujan Sarker , Tariq Iqbal

Recently there has been a rising interest in training agents, embodied in virtual environments, to perform language-directed tasks by deep reinforcement learning. In this paper, we propose a simple but effective neural language grounding…

Artificial Intelligence · Computer Science 2018-09-06 Haonan Yu , Xiaochen Lian , Haichao Zhang , Wei Xu

Large vision-language models (VLMs) have achieved substantial progress in multimodal perception and reasoning. When integrated into an embodied agent, existing embodied VLM works either output detailed action sequences at the manipulation…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Jingkang Yang , Yuhao Dong , Shuai Liu , Bo Li , Ziyue Wang , Chencheng Jiang , Haoran Tan , Jiamu Kang , Yuanhan Zhang , Kaiyang Zhou , Ziwei Liu

3D layout generation and editing play a crucial role in Embodied AI and immersive VR interaction. However, manual creation requires tedious labor, while data-driven generation often lacks diversity. The emergence of large models introduces…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Haiyan Jiang , Deyu Zhang , Dongdong Weng , Weitao Song , Henry Been-Lirn Duh

The integration of Large Language Models (LLMs) into multiagent systems has opened new possibilities for collaborative reasoning and cooperation with AI agents. This paper explores different prompting methods and evaluates their…

Humans build viewpoint-independent cognitive maps through navigation, enabling intuitive reasoning about object permanence and spatial relations. We argue that multimodal large language models (MLLMs), despite extensive video training, lack…

Machine Learning · Computer Science 2025-12-02 Jacob Thompson , Emiliano Garcia-Lopez , Yonatan Bisk
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