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Related papers: Unimotion: Unifying 3D Human Motion Synthesis and …

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We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our…

Robotics · Computer Science 2025-12-12 Chen Tessler , Yifeng Jiang , Erwin Coumans , Zhengyi Luo , Gal Chechik , Xue Bin Peng

Full-stack multimodal interaction in real-time is a central goal in building intelligent embodied agents capable of natural, dynamic communication. However, existing systems are either limited to unimodal generation or suffer from degraded…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Xiang Deng , Feng Gao , Yong Zhang , Youxin Pang , Xu Xiaoming , Zhuoliang Kang , Xiaoming Wei , Yebin Liu

The ability of intelligent systems to predict human behaviors is crucial, particularly in fields such as autonomous vehicle navigation and social robotics. However, the complexity of human motion have prevented the development of a…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Yang Gao , Po-Chien Luan , Alexandre Alahi

Pre-trained video models learn powerful priors for generating high-quality, temporally coherent content. While these models excel at temporal coherence, their dynamics are often constrained by the continuous nature of their training data.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhoujie Fu , Xianfang Zeng , Jinghong Lan , Xinyao Liao , Cheng Chen , Junyi Chen , Jiacheng Wei , Wei Cheng , Shiyu Liu , Yunuo Chen , Gang Yu , Guosheng Lin

In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific scenes. Existing text datasets are mainly constructed…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Junran Peng , Yiheng Huang , Silei Shen , Zeji Wei , Jingwei Yang , Baojie Wang , Yonghao He , Chuanchen Luo , Man Zhang , Xucheng Yin , Wei Sui

The focus of this paper is on 3D motion editing. Given a 3D human motion and a textual description of the desired modification, our goal is to generate an edited motion as described by the text. The key challenges include the scarcity of…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Nikos Athanasiou , Alpár Cseke , Markos Diomataris , Michael J. Black , Gül Varol

Multi-person interactive motion generation, a critical yet under-explored domain in computer character animation, poses significant challenges such as intricate modeling of inter-human interactions beyond individual motions and generating…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Boyuan Li , Xihua Wang , Ruihua Song , Wenbing Huang

Existing text-driven 3D human motion editing methods have demonstrated significant progress, but are still difficult to precisely control over detailed, part-specific motions due to their global modeling nature. In this paper, we propose…

Graphics · Computer Science 2026-01-01 Yujie Yang , Zhichao Zhang , Jiazhou Chen , Zichao Wu

Human motion synthesis is a fundamental task in computer animation. Despite recent progress in this field utilizing deep learning and motion capture data, existing methods are always limited to specific motion categories, environments, and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Zhikai Zhang , Yitang Li , Haofeng Huang , Mingxian Lin , Li Yi

Human motion modeling traditionally separates motion generation and estimation into distinct tasks with specialized models. Motion generation models focus on creating diverse, realistic motions from inputs like text, audio, or keyframes,…

Graphics · Computer Science 2025-05-05 Jiefeng Li , Jinkun Cao , Haotian Zhang , Davis Rempe , Jan Kautz , Umar Iqbal , Ye Yuan

Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough…

Graphics · Computer Science 2023-04-19 Yichen Peng , Chunqi Zhao , Haoran Xie , Tsukasa Fukusato , Kazunori Miyata , Takeo Igarashi

Large-scale pre-trained diffusion models have exhibited remarkable capabilities in diverse video generations. Given a set of video clips of the same motion concept, the task of Motion Customization is to adapt existing text-to-video…

Computer Vision and Pattern Recognition · Computer Science 2023-10-13 Rui Zhao , Yuchao Gu , Jay Zhangjie Wu , David Junhao Zhang , Jiawei Liu , Weijia Wu , Jussi Keppo , Mike Zheng Shou

Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move. However, most existing motion models ignore these…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Shashank Tripathi , Omid Taheri , Christoph Lassner , Michael J. Black , Daniel Holden , Carsten Stoll

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

Recent works have sought to enhance the controllability and precision of text-driven motion generation. Some approaches leverage large language models (LLMs) to produce more detailed texts, while others incorporate global 3D coordinate…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Keming Shen , Bizhu Wu , Junliang Chen , Xiaoqin Wang , Linlin Shen

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Ziyan Guo , Haoxuan Qu , Hossein Rahmani , Dewen Soh , Ping Hu , Qiuhong Ke , Jun Liu

In recent years, there has been significant interest in creating 3D avatars and motions, driven by their diverse applications in areas like film-making, video games, AR/VR, and human-robot interaction. However, current efforts primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zeyu Zhang , Yiran Wang , Biao Wu , Shuo Chen , Zhiyuan Zhang , Shiya Huang , Wenbo Zhang , Meng Fang , Ling Chen , Yang Zhao

This work aims to generate natural and diverse group motions of multiple humans from textual descriptions. While single-person text-to-motion generation is extensively studied, it remains challenging to synthesize motions for more than one…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Mengyi Shan , Lu Dong , Yutao Han , Yuan Yao , Tao Liu , Ifeoma Nwogu , Guo-Jun Qi , Mitch Hill

Motion, speech, and sound effects are fundamental elements of human-centric videos, yet their heterogeneous temporal characteristics make joint generation highly challenging. Existing audio-video generation models often fail to maintain…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Shihao Cheng , Jiaxu Zhang , Quanyue Song , Shansong Liu , Zhizhi Guo , Xiaolei Zhang , Chi Zhang , Xuelong Li , Zhigang Tu