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An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Traditional methods for constructing acoustic models involve expensive and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Arjun Somayazulu , Sagnik Majumder , Changan Chen , Kristen Grauman

An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Derong Jin , Ruohan Gao

We address the challenge of sound propagation simulations in 3D virtual rooms with moving sources, which have applications in virtual/augmented reality, game audio, and spatial computing. Solutions to the wave equation can describe wave…

Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-17 James Brooks-Park , Martin Bo Møller , Jan Østergaard , Søren Bech , Steven van de Par

Psychoacoustic experiments have shown that directional properties of the direct sound, salient reflections, and the late reverberation of an acoustic room response can have a distinct influence on the auditory perception of a given room.…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-28 Thomas Deppisch , Sebastià V. Amengual Garí , Paul Calamia , Jens Ahrens

As humans, we hear sound every second of our life. The sound we hear is often affected by the acoustics of the environment surrounding us. For example, a spacious hall leads to more reverberation. Room Impulse Responses (RIR) are commonly…

Artificial Intelligence · Computer Science 2023-10-10 Yinfeng Yu , Changan Chen , Lele Cao , Fangkai Yang , Fuchun Sun

We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data. To this end, we study the impact of incorporating the following factors in the room impulse…

Sound · Computer Science 2020-11-19 Eric Bezzam , Robin Scheibler , Cyril Cadoux , Thibault Gisselbrecht

We present an end-to-end binaural audio rendering approach (Listen2Scene) for virtual reality (VR) and augmented reality (AR) applications. We propose a novel neural-network-based binaural sound propagation method to generate acoustic…

Audio and Speech Processing · Electrical Eng. & Systems 2024-02-09 Anton Ratnarajah , Dinesh Manocha

In this paper we introduce StoRIR - a stochastic room impulse response generation method dedicated to audio data augmentation in machine learning applications. This technique, in contrary to geometrical methods like image-source or ray…

Audio and Speech Processing · Electrical Eng. & Systems 2020-08-18 Piotr Masztalski , Mateusz Matuszewski , Karol Piaskowski , Michał Romaniuk

We address the problem of estimating room impulse responses (RIRs) in noisy, uncontrolled environments where non-stationary sounds such as speech or footsteps corrupt conventional deconvolution. We propose AnyRIR, a non-intrusive method…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-21 Kyung Yun Lee , Nils Meyer-Kahlen , Karolina Prawda , Vesa Välimäki , Sebastian J. Schlecht

Room Impulse Responses (RIRs) accurately characterize acoustic properties of indoor environments and play a crucial role in applications such as speech enhancement, speech recognition, and audio rendering in augmented reality (AR) and…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-05 Chunxi Wang , Maoshen Jia , Wenyu Jin

Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…

Sound · Computer Science 2021-08-17 Nikhil Singh , Jeff Mentch , Jerry Ng , Matthew Beveridge , Iddo Drori

Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…

Sound · Computer Science 2024-07-30 Matteo Scerbo , Lauri Savioja , Enzo De Sena

We propose a multimodal deep learning model for VR auralization that generates spatial room impulse responses (SRIRs) in real time to reconstruct scene-specific auditory perception. Employing SRIRs as the output reduces computational…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-08 Zhiyu Li , Xinwen Yue , Shenghui Zhao , Jing Wang

Prediction of room impulse responses (RIRs) is essential for room acoustics, spatial audio, and immersive applications, yet conventional simulations and measurements remain computationally expensive and time-consuming. This work proposes a…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-30 Imran Muhammad , Gerald Schuller

Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomplish auralization for a variable listener perspective. As an alternative, we propose and test a technique to interpolate room impulse…

Audio and Speech Processing · Electrical Eng. & Systems 2023-12-07 Kaspar Müller , Franz Zotter

The Room Acoustics and Speaker Distance Estimation (SDE) Challenge at ICASSP 2025 explores the effectiveness of augmented room impulse response (RIR) data for improving SDE model performance. This challenge at GenDARA involves generating…

Sound · Computer Science 2026-05-04 Anton Ratnarajah , Mehmet Ergezer , Arun Nair , Mrudula Athi

The Image Source Method (ISM) is one of the most employed techniques to calculate acoustic Room Impulse Responses (RIRs), however, its computational complexity grows fast with the reverberation time of the room and its computation time can…

Audio and Speech Processing · Electrical Eng. & Systems 2020-10-12 David Diaz-Guerra , Antonio Miguel , Jose R. Beltran

Immersion in virtual and augmented reality solutions is reliant on plausible spatial audio. However, plausibly representing a space for immersive audio often requires many individual acoustic measurements of source-microphone pairs with…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-07 Ben Heritage , Fiona Ryder , Michael McLoughlin , Karolina Prawda

We introduce HiFi-HARP, a large-scale dataset of 7th-order Higher-Order Ambisonic Room Impulse Responses (HOA-RIRs) consisting of more than 100,000 RIRs generated via a hybrid acoustic simulation in realistic indoor scenes. HiFi-HARP…

Sound · Computer Science 2025-10-27 Shivam Saini , Jürgen Peissig