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Reconstructing and processing the 3D objects are popular activities in the research field of computer graphics, image processing and computer vision. The 3D objects are processed based on the methods like geometric modeling, a branch of…

Computer Vision and Pattern Recognition · Computer Science 2023-10-18 Sinh Van Nguyen , Son Thanh Le , Minh Khai Tran , Le Thanh Sach

A metric-accurate semantic 3D representation is essential for many robotic tasks. This work proposes a simple, yet powerful, way to integrate the 2D embeddings of a Vision-Language Model in a metric-accurate 3D representation at real-time.…

Robotics · Computer Science 2025-08-11 Christian Rauch , Björn Ellensohn , Linus Nwankwo , Vedant Dave , Elmar Rueckert

3D reconstruction and view synthesis are foundational problems in computer vision, graphics, and immersive technologies such as augmented reality (AR), virtual reality (VR), and digital twins. Traditional methods rely on computationally…

Autonomous Vehicles (AVs) use natural images and videos as input to understand the real world by overlaying and inferring digital elements, facilitating proactive detection in an effort to assure safety. A crucial aspect of this process is…

Despite the growing accessibility of augmented reality (AR) for visualization, existing computer-aided design (CAD) systems remain confined to traditional screens or require complex setups or predefined parameters, limiting immersion and…

Human-Computer Interaction · Computer Science 2025-09-22 Oğuz Arslan , Artun Akdoğan , Mustafa Doga Dogan

Real-time 3D mapping is a critical component in many important applications today including robotics, AR/VR, and 3D visualization. 3D mapping involves continuously fusing depth maps obtained from depth sensors in phones, robots, and…

Hardware Architecture · Computer Science 2022-10-18 Sankeerth Durvasula , Raymond Kiguru , Samarth Mathur , Jenny Xu , Jimmy Lin , Nandita Vijaykumar

Due to the wide diffusion of 3D printing technologies, geometric algorithms for Additive Manufacturing are being invented at an impressive speed. Each single step, in particular along the Process Planning pipeline, can now count on dozens…

Graphics · Computer Science 2017-09-22 Marco Livesu , Stefano Ellero , Jonás Martìnez , Sylvain Lefebvre , Marco Attene

Assistive drawing aims to facilitate the creative process by providing intelligent guidance to artists. Existing solutions often fail to effectively model intricate stroke details or adequately address the temporal aspects of drawing. We…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Haoyun Qin , Jian Lin , Hanyuan Liu , Xueting Liu , Chengze Li

Popular Virtual Reality (VR) tools allow users to draw varying-width, ribbon-like 3D brush strokes by moving a hand-held controller in 3D space. Artists frequently use dense collections of such strokes to draw virtual 3D shapes. We propose…

Graphics · Computer Science 2019-04-30 Enrique Rosales , Jafet Rodriguez , Alla Sheffer

With the growing popularity of cloud gaming and cloud virtual reality (VR), interactive 3D applications have become a major type of workloads for the cloud. However, despite their growing importance, there is limited public research on how…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-04 Tianyi Liu , Sen He , Sunzhou Huang , Danny Tsang , Lingjia Tang , Jason Mars , Wei Wang

A significant challenge in object detection is accurate identification of an object's position in image space, whereas one algorithm with one set of parameters is usually not enough, and the fusion of multiple algorithms and/or parameters…

Computer Vision and Pattern Recognition · Computer Science 2018-03-20 Pan Wei , John E. Ball , Derek T. Anderson

Understanding sensor data can be difficult for non-experts because of the complexity and different semantic meanings of sensor modalities. This leads to a need for intuitive and effective methods to present sensor information. However,…

Human-Computer Interaction · Computer Science 2025-03-26 Yunqi Guo , Kaiyuan Hou , Heming Fu , Hongkai Chen , Zhenyu Yan , Guoliang Xing , Xiaofan Jiang

With the rapid advancement of technology, Augmented Reality (AR) technology, known for its ability to deeply integrate virtual information with the real world, is gradually transforming traditional work modes and teaching methods.…

Artificial Intelligence · Computer Science 2024-04-30 Keqin Li , Peng Xirui , Jintong Song , Bo Hong , Jin Wang

The motivation of this paper is to develop a smart system using multi-modal vision for next-generation mechanical assembly. It includes two phases where in the first phase human beings teach the assembly structure to a robot and in the…

Robotics · Computer Science 2016-01-27 Weiwei Wan , Feng Lu , Zepei Wu , Kensuke Harada

Graphics rendering that builds on machine learning and radiance fields is gaining significant attention due to its outstanding quality and speed in generating photorealistic images from novel viewpoints. However, prior work has primarily…

Graphics · Computer Science 2025-02-25 Junseo Lee , Jaisung Kim , Junyong Park , Jaewoong Sim

Mixed reality (MR) is a key technology which promises to change the future of warfare. An MR hybrid of physical outdoor environments and virtual military training will enable engagements with long distance enemies, both real and simulated.…

Image and Video Processing · Electrical Eng. & Systems 2022-11-23 David Ramirez , Suren Jayasuriya , Andreas Spanias

Extended Reality (XR) systems for physical skill training have largely emphasized simulation rather than real-time in-situ instruction. We present WeldAR, an Augmented Reality (AR) system with five learning modules that overlays real-time…

Human-Computer Interaction · Computer Science 2026-03-10 Chuhan Xu , Lia Sparingga Purnamasari , Zhenfang Chen , Daragh Byrne , Dina El-Zanfaly

While high fidelity and efficiency are central to the creation of digital head avatars, recent methods relying on 2D or 3D generative models often experience limitations such as shape distortion, expression inaccuracy, and identity…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Xiaochen Zhao , Jingxiang Sun , Lizhen Wang , Jinli Suo , Yebin Liu

As the digital and physical worlds become more intertwined, there has been a lot of interest in digital avatars that closely resemble their real-world counterparts. Current digitization methods used in 3D production pipelines require costly…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Yifan Wang , Ivan Molodetskikh , Ondrej Texler , Dimitar Dinev

The complexity of the data generated by (magneto)-hydrodynamic (HD/MHD) simulations requires advanced tools for their analysis and visualization. The dramatic improvements in virtual reality (VR) technologies have inspired us to seek the…

Human-Computer Interaction · Computer Science 2023-08-09 S. Orlando , M. Miceli , U. Lo Cicero , S. Ustamujic