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Monocular 3D pose estimation is a promising, flexible alternative to costly motion capture systems for sports analysis. However, its practical application is hindered by two factors: a lack of realistic sports datasets and unclear…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Tomohiro Suzuki , Ryota Tanaka , Calvin Yeung , Keisuke Fujii

In this paper, we examine how soccer players can use their spatial relationships to control parts of the field and safely move play up the field via chains of ``safe configurations,'' i.e. configurations of players on a team ensuring the…

Physics and Society · Physics 2022-11-18 Catherine Pfaff , Emily Hunter , Haozhi Hong , Daniel Forestell , Ari Fialkov , Zoey Drassinower , Timothy Chan

Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where…

In the emerging field of esports research, there is an increasing demand for quantitative results that can be used by players, coaches and analysts to make decisions and present meaningful commentary for spectators. We present…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Ben Boudaoud , Kamran Binaee , Zander Majercik , Morgan McGuire , Joohwan Kim

In many real-world complex systems, the behavior can be observed as a collection of discrete events generated by multiple interacting agents. Analyzing the dynamics of these multi-agent systems, especially team sports, often relies on…

Artificial Intelligence · Computer Science 2025-05-23 Rikuhei Umemoto , Keisuke Fujii

The use of drones or Unmanned Aerial Vehicles (UAVs) for aerial photography and cinematography is becoming widespread. The following optimization problem has been recently considered. Let us imagine a sporting event where a group of runners…

Computational Geometry · Computer Science 2024-03-22 José-Miguel Díaz-Báñez , Ruy Fabila-Monroy

This paper presents the OmniRace approach to controlling a racing drone with 6-degree of freedom (DoF) hand pose estimation and gesture recognition. To our knowledge, it is the first-ever technology that allows for low-level control of…

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

Coverage control has been widely used for constructing mobile sensor network such as for environmental monitoring, and one of the most commonly used methods is the Lloyd algorithm based on Voronoi partitions. However, when this method is…

Robotics · Computer Science 2021-04-29 Kazuki Shibata , Tatsuya Miyano , Tomohiko Jimbo

Penalties are fraught and game-changing moments in soccer games that teams explicitly prepare for. Consequently, there has been substantial interest in analyzing them in order to provide advice to practitioners. From a data science…

Machine Learning · Computer Science 2025-06-02 Lotte Bransen , Tim Janssen , Jesse Davis

Modern agents built on frontier language models often cannot adapt their weights. What, then, remains trainable? We argue it is the agent's \emph{workspace}, the structured external substrate it reads, writes, and tests; we call its…

Artificial Intelligence · Computer Science 2026-05-12 Elad Sarafian , Gal Kaplun , Ron Banner , Daniel Soudry , Boris Ginsburg

In sports, such as alpine skiing, coaches would like to know the speed and various biomechanical variables of their athletes and competitors. Existing methods use either body-worn sensors, which are cumbersome to setup, or manual image…

Computer Vision and Pattern Recognition · Computer Science 2019-09-02 Roman Bachmann , Jörg Spörri , Pascal Fua , Helge Rhodin

We report an emergence of bifurcation in basketball, a single-particle system governed by Newtonian mechanics. When shooting the basketball, the obvious control parameters are the launch speed and the launch angle. We propose to use the…

Popular Physics · Physics 2016-12-06 Byeong June Min

Watching a 360{\deg} sports video requires a viewer to continuously select a viewing angle, either through a sequence of mouse clicks or head movements. To relieve the viewer from this "360 piloting" task, we propose "deep 360 pilot" -- a…

Computer Vision and Pattern Recognition · Computer Science 2017-05-05 Hou-Ning Hu , Yen-Chen Lin , Ming-Yu Liu , Hsien-Tzu Cheng , Yung-Ju Chang , Min Sun

The underlying physics of basketball shooting seems to be a straightforward example of the Newtonian mechanics that can easily be traced by numerical methods. However, a human basketball player does not make use of all the possible…

Popular Physics · Physics 2016-10-25 Byeong June Min

In this paper, we propose a novel approach to enhance the 3D body pose estimation of a person computed from videos captured from a single wearable camera. The key idea is to leverage high-level features linking first- and third-views in a…

Computer Vision and Pattern Recognition · Computer Science 2022-06-16 Ameya Dhamanaskar , Mariella Dimiccoli , Enric Corona , Albert Pumarola , Francesc Moreno-Noguer

The most profound technologies are those that disappear. They weave themselves into fabrics of everyday life until they are indistinguishable from it [1]. This research work is a mere effort for automated decision making during sports of…

Other Computer Science · Computer Science 2011-09-29 Wazir Zada Khan , Mohammed Y. Aalsalem , Quratul Ain Arshad

Ball trajectory data are one of the most fundamental and useful information in the evaluation of players' performance and analysis of game strategies. Although vision-based object tracking techniques have been developed to analyze sport…

Machine Learning · Computer Science 2019-07-09 Yu-Chuan Huang , I-No Liao , Ching-Hsuan Chen , Tsì-Uí İk , Wen-Chih Peng

Analysis of invasive sports such as soccer is challenging because the game situation changes continuously in time and space, and multiple agents individually recognize the game situation and make decisions. Previous studies using deep…

Artificial Intelligence · Computer Science 2023-12-04 Hiroshi Nakahara , Kazushi Tsutsui , Kazuya Takeda , Keisuke Fujii

Human pose detection systems based on state-of-the-art DNNs are on the go to be extended, adapted and re-trained to fit the application domain of specific sports. Therefore, plenty of noisy pose data will soon be available from videos…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Rainer Lienhart , Moritz Einfalt , Dan Zecha
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