Related papers: NP-Completeness and Physical Zero-Knowledge Proofs…
We prove that the quiver problem is NP complete.
Proving the NP-completeness of pencil-and-paper puzzles typically relies on reductions from combinatorial problems such as the satisfiability problem (SAT). Although the properties of these problems are well studied, their purely…
We consider first the zero-nonzero determination problem, which consists in determining the list of zero-nonzero conditions realized by a finite list of polynomials on a finite set Z included in C^k with C an algebraic closed field. We…
This paper investigates an extremely classic NP-complete problem: How to determine if a graph G, where each vertex has a degree of at most 4, can be 3-colorable(The research in this paper focuses on graphs G that satisfy the condition where…
In this paper we show that a generalized version of the Nikoli puzzle Slant is NP-complete. We also give polynomial time algorithms for versions of the puzzle where some constraints are omitted. These problems correspond to simultaneously…
We prove that Cypher 25, the graph query language of Neo4j, is Turing-complete. The proof shows that a single RETURN statement using reduce(), CASE expressions, and list comprehensions can simulate any 2-counter machine (Minsky 1967). We…
For a non-negative integer $N$, let $\mathcal{Z}_{N}:=\sum^N_{c = 0} \mathbb{Q} \cdot \zeta(-c,s+c)$, where the right-hand side is the vector space spanned by the Euler-Zagier double zeta functions over $\mathbb{Q}$. In this paper, we show…
A 3-SAT problem is called positive and planar if all the literals are positive and the clause-variable incidence graph (i.e., SAT graph) is planar. The NAE 3-SAT and 1-in-3-SAT are two variants of 3-SAT that remain NP-complete even when…
This work solves 3SAT, a classical NP-complete problem, on a CMOS-based Ising hardware chip with all-to-all connectivity. The paper addresses practical issues in going from algorithms to hardware. It considers several degrees of freedom in…
"Flat origami" refers to the folding of flat, zero-curvature paper such that the finished object lies in a plane. Mathematically, flat origami consists of a continuous, piecewise isometric map $f:P\subseteq\mathbb{R}^2\to\mathbb{R}^2$ along…
Tatami puzzles are pencil puzzles with an objective to partition a rectangular grid into rectangular regions such that no four regions share a corner point, as well as satisfying other constraints. In this paper, we develop a physical…
The satisfiability problem is known to be $\mathbf{NP}$-complete in general and for many restricted cases. One way to restrict instances of $k$-SAT is to limit the number of times a variable can be occurred. It was shown that for an…
Some classical graph problems such as finding minimal spanning tree, shortest path or maximal flow can be done efficiently. We describe slight variations of such problems which are shown to be NP-complete. Our proofs use straightforward…
A complete graph is the graph in which every two vertices are adjacent. For a graph $G=(V,E)$, the complete width of $G$ is the minimum $k$ such that there exist $k$ independent sets $\mathtt{N}_i\subseteq V$, $1\le i\le k$, such that the…
We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…
The Inverse 3-SAT problem is known to be coNP Complete. This article shows a new interesting way to solve directly the problem by using closure under resolution and partial assignment properties. An algorithm is proposed which lets solve…
Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…
"Solitaire Chess" is a logic puzzle published by Thinkfun, that can be seen as a single person version of traditional chess. Given a chess board with some chess pieces of the same color placed on it, the task is to capture all pieces but…
In this paper, an algorithm for determining 3-colorability, i.e. the decision problem (YES/NO), in planar graphs is presented. The algorithm, although not exact (it could produce false positives) has two very important features: (i) it has…
Several fragments of the satisfiability problem have been studied in the literature. Among these, Linear 3-SAT is a satisfaction problem in which each clause (viewed as a set of literals) intersects with at most one other clause; moreover,…