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When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…

Human-Computer Interaction · Computer Science 2022-10-17 Ying Yang , Tim Dwyer , Michael Wybrow , Benjamin Lee , Maxime Cordeil , Mark Billinghurst , Bruce H. Thomas

Recent advances in text-to-3D creation integrate the potent prior of Diffusion Models from text-to-image generation into 3D domain. Nevertheless, generating 3D scenes with multiple objects remains challenging. Therefore, we present…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yueming Zhao , Xuening Yuan , Hongyu Yang , Di Huang

Indoor scene modification has emerged as a prominent area within computer vision, particularly for its applications in Augmented Reality (AR) and Virtual Reality (VR). Traditional methods often rely on pre-existing object databases and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Yiyang Luo , Ke Lin , Chao Gu

Millions of people worldwide rely on alternative and augmentative communication devices to communicate. Visual scene displays (VSDs) can enhance communication for these individuals by embedding communication options within contextualized…

Human-Computer Interaction · Computer Science 2024-08-22 Cynthia Zastudil , Christine Holyfield , Christine Kapp , Xandria Crosland , Elizabeth Lorah , Tara Zimmerman , Stephen MacNeil

Generating immersive 3D scenes from texts is a core task in computer vision, crucial for applications in virtual reality and game development. Despite the promise of leveraging 2D diffusion priors, existing methods suffer from spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Jisheng Chu , Wenrui Li , Rui Zhao , Wangmeng Zuo , Shifeng Chen , Xiaopeng Fan

Generative models have shown substantial impact across multiple domains, their potential for scene synthesis remains underexplored in robotics. This gap is more evident in drone simulators, where simulation environments still rely heavily…

Generative AI, specifically text-to-image models, have revolutionized interior architectural design by enabling the rapid translation of conceptual ideas into visual representations from simple text prompts. While generative AI can produce…

Human-Computer Interaction · Computer Science 2025-06-19 Richa Gupta , Alexander Htet Kyaw

Creating new visual concepts often requires connecting distinct ideas through their most relevant shared attributes -- their vibe. We introduce Vibe Blending, a novel task for generating coherent and meaningful hybrids that reveals these…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Huzheng Yang , Katherine Xu , Andrew Lu , Michael D. Grossberg , Yutong Bai , Jianbo Shi

Generative AI has enabled novice designers to quickly create professional-looking visual representations for product concepts. However, novices have limited domain knowledge that could constrain their ability to write prompts that…

Human-Computer Interaction · Computer Science 2026-03-30 Sirui Tao , Ivan Liang , Cindy Peng , Zhiqing Wang , Srishti Palani , Steven P. Dow

Spatial intelligence is foundational to AI systems that interact with the physical world, particularly in 3D scene generation and spatial comprehension. Current methodologies for 3D scene generation often rely heavily on predefined…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Libin Liu , Shen Chen , Sen Jia , Jingzhe Shi , Zhongyu Jiang , Can Jin , Wu Zongkai , Jenq-Neng Hwang , Lei Li

Realistic visual renderings of street-design scenarios are essential for public engagement in active transportation planning. Traditional approaches are labor-intensive, hindering collective deliberation and collaborative decision-making.…

Artificial Intelligence · Computer Science 2026-03-18 Chenguang Wang , Xiang Yan , Yilong Dai , Ziyi Wang , Susu Xu

We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…

Computer Vision and Pattern Recognition · Computer Science 2022-12-02 Jing Yu Koh , Harsh Agrawal , Dhruv Batra , Richard Tucker , Austin Waters , Honglak Lee , Yinfei Yang , Jason Baldridge , Peter Anderson

Recent advancements in neural rendering technologies and their supporting devices have paved the way for immersive 3D experiences, significantly transforming human interaction with intelligent devices across diverse applications. However,…

Graphics · Computer Science 2025-04-01 Chaojian Li , Sixu Li , Linrui Jiang , Jingqun Zhang , Yingyan Celine Lin

Virtual Reality (VR) enables users to collaborate while exploring scenarios not realizable in the physical world. We propose CollabVR, a distributed multi-user collaboration environment, to explore how digital content improves expression…

Human-Computer Interaction · Computer Science 2019-11-19 Zhenyi He , Karl Rosenberg , Ken Perlin

Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Bingliang Li , Zhenhong Sun , Jiaming Bian , Yuehao Wu , Yifu Wang , Hongdong Li , Yatao Bian , Huadong Mo , Daoyi Dong

We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene…

Computer Vision and Pattern Recognition · Computer Science 2020-04-21 Yan Zhang , Mohamed Hassan , Heiko Neumann , Michael J. Black , Siyu Tang

More-than-human design challenges anthropocentric assumptions by foregrounding non-human entities as stakeholders, yet designers face an epistemic boundary: they cannot directly access non-human experience. We present an exploratory study…

Human-Computer Interaction · Computer Science 2026-05-19 Aung Pyae

The synthesis of immersive 3D scenes from text is rapidly maturing, driven by novel video generative models and feed-forward 3D reconstruction, with vast potential in AR/VR and world modeling. While panoramic images have proven effective…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Felix Wimbauer , Fabian Manhardt , Michael Oechsle , Nikolai Kalischek , Christian Rupprecht , Daniel Cremers , Federico Tombari

The Metaverse represents a transformative shift beyond traditional mobile Internet, creating an immersive, persistent digital ecosystem where users can interact, socialize, and work within 3D virtual environments. Powered by large models…

Computers and Society · Computer Science 2025-08-12 Yuntao Wang , Qinnan Hu , Zhou Su , Linkang Du , Qichao Xu , Weiwei Li

Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Zhexiao Xiong , Zhang Chen , Zhong Li , Yi Xu , Nathan Jacobs