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Biological infants are naturally curious and try to comprehend their physical surroundings by interacting, in myriad multisensory ways, with different objects - primarily macroscopic solid objects - around them. Through their various…

Artificial Intelligence · Computer Science 2021-05-18 Tejas Gaikwad , Romi Banerjee

Young children develop sophisticated internal models of the world based on their visual experience. Can such models be learned from a child's visual experience without strong inductive biases? To investigate this, we train state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2023-09-25 A. Emin Orhan , Brenden M. Lake

Imitation learning from human demonstrations is a promising paradigm for teaching robots manipulation skills in the real world. However, learning complex long-horizon tasks often requires an unattainable amount of demonstrations. To reduce…

Robotics · Computer Science 2023-10-16 Chen Wang , Linxi Fan , Jiankai Sun , Ruohan Zhang , Li Fei-Fei , Danfei Xu , Yuke Zhu , Anima Anandkumar

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

Human-Computer Interaction · Computer Science 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual…

We propose to learn tasks directly from visual demonstrations by learning to predict the outcome of human and robot actions on an environment. We enable a robot to physically perform a human demonstrated task without knowledge of the…

Robotics · Computer Science 2017-03-09 Adam Tow , Niko Sünderhauf , Sareh Shirazi , Michael Milford , Jürgen Leitner

Deep reinforcement learning (DRL) has proven to be an effective tool for creating general video-game AI. However most current DRL video-game agents learn end-to-end from the video-output of the game, which is superfluous for many…

Machine Learning · Computer Science 2018-05-29 William Woof , Ke Chen

If a robot is supposed to roam an environment and interact with objects, it is often necessary to know all possible objects in advance, so that a database with models of all objects can be generated for visual identification. However, this…

Artificial Intelligence · Computer Science 2015-10-05 Laura Steinert , Jens Hoefinghoff , Josef Pauli

The intuitive collaboration of humans and intelligent robots (embodied AI) in the real-world is an essential objective for many desirable applications of robotics. Whilst there is much research regarding explicit communication, we focus on…

Robotics · Computer Science 2020-08-04 Ali Shafti , Jonas Tjomsland , William Dudley , A. Aldo Faisal

Robots deployed to the real world must be able to interact with other agents in their environment. Dynamic game theory provides a powerful mathematical framework for modeling scenarios in which agents have individual objectives and…

Although learning has found wide application in multi-agent systems, its effects on the temporal evolution of a system are far from understood. This paper focuses on the dynamics of Q-learning in large-scale multi-agent systems modeled as…

Multiagent Systems · Computer Science 2022-03-04 Shuyue Hu , Chin-Wing Leung , Ho-fung Leung , Harold Soh

This paper presents a novel yet intuitive approach to unsupervised feature learning. Inspired by the human visual system, we explore whether low-level motion-based grouping cues can be used to learn an effective visual representation.…

Computer Vision and Pattern Recognition · Computer Science 2017-04-13 Deepak Pathak , Ross Girshick , Piotr Dollár , Trevor Darrell , Bharath Hariharan

What is the right supervisory signal to train visual representations? Current approaches in computer vision use category labels from datasets such as ImageNet to train ConvNets. However, in case of biological agents, visual representation…

Computer Vision and Pattern Recognition · Computer Science 2016-07-27 Lerrel Pinto , Dhiraj Gandhi , Yuanfeng Han , Yong-Lae Park , Abhinav Gupta

Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike…

Robotics · Computer Science 2024-11-07 Lingfeng Sun , Yixiao Wang , Pin-Yun Hung , Changhao Wang , Xiang Zhang , Zhuo Xu , Masayoshi Tomizuka

Object-centric representations are a promising path toward more systematic generalization by providing flexible abstractions upon which compositional world models can be built. Recent work on simple 2D and 3D datasets has shown that models…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 Thomas Kipf , Gamaleldin F. Elsayed , Aravindh Mahendran , Austin Stone , Sara Sabour , Georg Heigold , Rico Jonschkowski , Alexey Dosovitskiy , Klaus Greff

Imitation learning is an effective approach for autonomous systems to acquire control policies when an explicit reward function is unavailable, using supervision provided as demonstrations from an expert, typically a human operator.…

Machine Learning · Computer Science 2018-06-20 YuXuan Liu , Abhishek Gupta , Pieter Abbeel , Sergey Levine

Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes.…

Machine Learning · Computer Science 2020-01-01 Karl Schmeckpeper , Annie Xie , Oleh Rybkin , Stephen Tian , Kostas Daniilidis , Sergey Levine , Chelsea Finn

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

Computer Science and Game Theory · Computer Science 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Human learning and intelligence work differently from the supervised pattern recognition approach adopted in most deep learning architectures. Humans seem to learn rich representations by exploration and imitation, build causal models of…

Artificial Intelligence · Computer Science 2021-10-28 Martin Stetter , Elmar W. Lang
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