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Let $P$ and $Q$ be two simple polygons in the plane of total complexity $n$, each of which can be decomposed into at most $k$ convex parts. We present an $(1-\varepsilon)$-approximation algorithm, for finding the translation of $Q$, which…

Computational Geometry · Computer Science 2014-06-24 Sariel Har-Peled , Subhro Roy

Two vertex-labelled polygons are \emph{compatible} if they have the same clockwise cyclic ordering of vertices. The definition extends to polygonal regions (polygons with holes) and to triangulations---for every face, the clockwise cyclic…

Computational Geometry · Computer Science 2017-06-29 Anna Lubiw , Debajyoti Mondal

We describe an algorithm for computing the separating common tangents of two simple polygons using linear time and only constant workspace. A tangent of a polygon is a line touching the polygon such that all of the polygon lies to the same…

Computational Geometry · Computer Science 2015-11-13 Mikkel Abrahamsen

A geometric graph is a drawing of a graph in the plane where the vertices are drawn as points in general position and the edges as straight-line segments connecting their endpoints. It is plane if it contains no crossing edges. We study…

Computational Geometry · Computer Science 2025-06-26 Marco Ricci , Jonathan Rollin , André Schulz , Alexandra Weinberger

We propose an algorithm for tracing polylines on a triangle mesh such that: they are aligned with a N-symmetry direction field, and two such polylines cannot cross or merge. This property is fundamental for mesh segmentation and is very…

Computational Geometry · Computer Science 2016-06-15 Nicolas Ray , Dmitry Sokolov

A rectilinear polygon is a polygon whose edges are axis-aligned. Walking counterclockwise on the boundary of such a polygon yields a sequence of left turns and right turns. The number of left turns always equals the number of right turns…

Computational Geometry · Computer Science 2022-09-23 William S. Evans , Krzysztof Fleszar , Philipp Kindermann , Noushin Saeedi , Chan-Su Shin , Alexander Wolff

In this paper, we consider the problem of representing graphs by triangles whose sides touch. As a simple necessary condition, we show that pairs of vertices must have a small common neighborhood. On the positive side, we present linear…

Discrete Mathematics · Computer Science 2010-01-19 Emden R. Gansner , Yifan Hu , Stephen G. Kobourov

Polytopes are the basic finite data structures for convex sets: they appear as feasible regions in linear optimization, as geometric summaries in algorithms, and as random objects in stochastic geometry. A natural geometric question is…

Metric Geometry · Mathematics 2026-03-10 Steven Hoehner

The Meeting problem for $k\geq 2$ searchers in a polygon $P$ (possibly with holes) consists in making the searchers move within $P$, according to a distributed algorithm, in such a way that at least two of them eventually come to see each…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-09 Giuseppe A. Di Luna , Paola Flocchini , Nicola Santoro , Giovanni Viglietta , Masafumi Yamashita

In this paper, a novel technique for tight outer-approximation of the intersection region of a finite number of ellipses in 2-dimensional (2D) space is proposed. First, the vertices of a tight polygon that contains the convex intersection…

Computational Geometry · Computer Science 2017-09-19 Siamak Yousefi , Xiao-Wen Chang , Henk Wymeersch , Benoit Champagne , Godfried Toussaint

A (general) polygonal line tiling is a graph formed by a string of cycles, each intersecting the previous at an edge, no three intersecting. In 2022, Matsushita proved the matching complex of a certain type of polygonal line tiling with…

Combinatorics · Mathematics 2023-03-13 Margaret Bayer , Marija Jelić Milutinović , Julianne Vega

We study the problem of stabbing rectilinear polygons, where we are given $n$ rectilinear polygons in the plane that we want to stab, i.e., we want to select horizontal line segments such that for each given rectilinear polygon there is a…

Computational Geometry · Computer Science 2024-02-06 Arindam Khan , Aditya Subramanian , Tobias Widmann , Andreas Wiese

Vertex connectivity and edge connectivity are fundamental concepts in graph theory that have been widely studied from both structural and algorithmic perspectives. The focus of this paper is on computing these two parameters for graphs…

Data Structures and Algorithms · Computer Science 2025-10-14 Therese Biedl , Prosenjit Bose , Karthik Murali

We study the problem of covering a given set of $n$ points in a high, $d$-dimensional space by the minimum enclosing polytope of a given arbitrary shape. We present algorithms that work for a large family of shapes, provided either only…

Computational Geometry · Computer Science 2007-05-23 Rina Panigrahy

We study two simple modifications of self-avoiding polygons. Osculating polygons are a super-set in which we allow the perimeter of the polygon to touch at a vertex. Neighbour-avoiding polygons are only allowed to have nearest neighbour…

Statistical Mechanics · Physics 2009-11-07 Iwan Jensen

We derive a mixed integer nonlinear programming formulation for the problem of finding a convex polygon with a given number of vertices that is small (diameter at most one) and has maximum perimeter. The formulation is based on a geometric…

Optimization and Control · Mathematics 2024-04-03 Bernd Mulansky , Andreas Potschka

Simple rectilinear polygons (i.e. rectilinear polygons without holes or cutpoints) can be regarded as finite rectangular cell complexes coordinatized by two finite dendrons. The intrinsic $l_1$-metric is thus inherited from the product of…

Combinatorics · Mathematics 2016-03-22 Hans-Jürgen Bandelt , Victor Chepoi , David Eppstein

Given $n$ line segments in the plane, do they form the edge set of a \emph{weakly simple polygon}; that is, can the segment endpoints be perturbed by at most $\varepsilon$, for any $\varepsilon>0$, to obtain a simple polygon? While the…

Computational Geometry · Computer Science 2018-12-27 Hugo A. Akitaya , Csaba D. Tóth

Untangling is a process in which some vertices of a planar graph are moved to obtain a straight-line plane drawing. The aim is to move as few vertices as possible. We present an algorithm that untangles the cycle graph C_n while keeping at…

Computational Geometry · Computer Science 2011-02-07 Josef Cibulka

Given a planar straight-line graph $G=(V,E)$ in $\mathbb{R}^2$, a \emph{circumscribing polygon} of $G$ is a simple polygon $P$ whose vertex set is $V$, and every edge in $E$ is either an edge or an internal diagonal of $P$. A circumscribing…

Computational Geometry · Computer Science 2021-06-30 Hugo A. Akitaya , Matias Korman , Oliver Korten , Mikhail Rudoy , Diane L. Souvaine , Csaba D. Tóth