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Related papers: Exploring Engagement and Perceived Learning Outcom…

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Flipped Classrooms (FC) are a promising teaching strategy, where students engage with the learning material before attending face-to-face sessions. While pre-class activities are critical for course success, many students struggle to engage…

Human-Computer Interaction · Computer Science 2023-05-29 Paola Mejia-Domenzain , Eva Laini , Seyed Parsa Neshaei , Thiemo Wambsganss , Tanja Käser

This study delved into the viability of Robot-supported flipped classes in English for Medical Purposes reading comprehension. In a 16-session course, the reading comprehension and then workspace performance of 444 students, with…

Robotics · Computer Science 2024-12-18 Amin Rezasoltani , Ehsa Saffari , Farzam Tajdari

Blended learning has become a dominant educational model in higher education in the UK and worldwide, particularly after the COVID-19 pandemic. This is further enriched with accompanying pedagogical changes, such as strengthened…

Computers and Society · Computer Science 2025-11-18 Muhidin Mohamed , Shubhadeep Mukherjee , Bhavana Baad

Most STEM students experience the introductory physics sequence in large-enrollment (N $\gtrsim$ 100 students) classrooms, led by one lecturer and supported by a few teaching assistants. This work describes methods and principles we used to…

Physics Education · Physics 2018-07-12 Chad T. Kishimoto , Michael G. Anderson , Joe P. Salamon

Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…

Computers and Society · Computer Science 2014-04-17 Colleen Marzilli , Julie Delello , Shelly Marmion , Rochell McWhorter , Paul Roberts , T. Scott Marzilli

Many studies in educational data mining address specific learner groups, such as first-in-family to attend Higher Education, or focus on differences in characteristics such as gender or ethnicity, with the aim of predicting performance and…

Computers and Society · Computer Science 2022-12-23 Robert D. Macredie , Martin Shepperd , Tommaso Turchi , Terry Young

We describe the impact of physics education research-based pedagogical techniques in flipped and active-engagement non-flipped courses on student performance on validated conceptual surveys. We compare student performance in courses which…

Physics Education · Physics 2025-04-04 Nafis I Karim , Alexandru Maries , Chandralekha Singh

Blended learning is generally defined as the combination of traditional face-to-face learning and online learning. This learning mode has been widely used in advanced education across the globe due to the COVID-19 pandemic's social distance…

Computers and Society · Computer Science 2023-09-20 Yu Ye , Gongjin Zhang , Hongbiao Si , Liang Xu , Shenghua Hu , Yong Li , Xulong Zhang , Kaiyu Hu , Fangzhou Ye

ICT or Information and Communication Technology has pervaded the fields of education.In recent years the term e-learning has emerged as a result of the integration of ICT in the education fields. Following the application this technology…

Computers and Society · Computer Science 2013-06-19 Maryam Tayebinik , Marlia Puteh

When does a course count as 'inverted'? When first faced with a new teaching method, deliberate lectures may want to test it without abandoning the advantages of the established method. Aftes the experiment they have to evaluate additional…

Physics Education · Physics 2012-09-21 Isabel Braun , Gottfried Metzger , Stefan Ritter , Mikko Vasko , Hans-Peter Voss

Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

General Economics · Economics 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

Reciprocal questioning is essential for effective teaching and learning, fostering active engagement and deeper understanding through collaborative interactions, especially in large classrooms. Can large language model (LLM), such as…

Computers and Society · Computer Science 2023-11-28 Chee Wei Tan

This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in…

Computers and Society · Computer Science 2025-05-02 Roberto B. Figueroa , Insung Jung

The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…

Human-Computer Interaction · Computer Science 2025-04-22 Zheng Wei , Junxiang Liao , Lik-Hang Lee , Huamin Qu , Xian Xu

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

Physics Education · Physics 2017-10-13 Angela He

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…

Computers and Society · Computer Science 2015-02-25 Bousaaid Mourad , Ayaou Tarik , Afdel Karim , Estraillier Pascal

Digital innovation in education has revolutionized teaching and learning processes, demanding a rethink of pedagogical competence among educators. This study evaluates the preparation of instructors to use digital technologies into their…

Physics Education · Physics 2025-02-25 Ning Yulin , Solomon Danquah Danso

With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…

Human-Computer Interaction · Computer Science 2021-05-10 Hong Gao , Efe Bozkir , Lisa Hasenbein , Jens-Uwe Hahn , Richard Göllner , Enkelejda Kasneci

Considering learner engagement has a mutual benefit for both learners and instructors. Instructors can help learners increase their attention, involvement, motivation, and interest. On the other hand, instructors can improve their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-08 Somayeh Malekshahi , Javad M. Kheyridoost , Omid Fatemi