Related papers: High performance Lunar landing simulations
The goal of the Mars Sample Return campaign is to collect soil samples from the surface of Mars and return them to Earth for further study. The samples will be acquired and stored in metal tubes by the Perseverance rover and deposited on…
We envision an integrated process for developing lunar construction equipment, where physical design and control are explored in parallel. In this paper, we describe a technical framework that supports this process. It relies on OpenPLX, a…
A human return to the Moon will require that astronauts are well equipped with instrumentation to aid their investigations during geological field work. Two instruments are described in detail. The first is a portable X-ray Spectrometer,…
Until now, there is no confirmed moon beyond our solar system (exomoon). Exomoons offer us new possibly habitable places which might also be outside the classical habitable zone. But until now, the search for exomoons needs much…
The exploration of planetary surfaces is predominately unmanned, calling for a landing vehicle and an autonomous and/or teleoperated rover. Artificial intelligence and machine learning techniques can be leveraged for better mission…
Several physical mechanisms are involved in excavating granular materials beneath a vertical jet of gas. These occur, for example, beneath the exhaust plume of a rocket landing on the soil of the Moon or Mars. A series of experiments and…
Over the past decades, various super-resolution (SR) techniques have been developed to enhance the spatial resolution of digital images. Despite the great number of methodical contributions, there is still a lack of comparative validations…
Extraterrestrial rovers with a general-purpose robotic arm have many potential applications in lunar and planetary exploration. Introducing autonomy into such systems is desirable for increasing the time that rovers can spend gathering…
Aerial navigation on Mars requires vision-based pipelines that are robust to the diverse illumination conditions and terrain morphology of the Martian surface. A key bottleneck for training and evaluating such methods is the scarcity of…
High-resolution simulations often rely on the Adaptive Mesh Resolution (AMR) technique to optimize memory consumption versus attainable precision. While this technique allows for dramatic improvements in terms of computing performance, the…
The renewed interest in lunar exploration and the development of future lunar communication and navigation services highlight the need for a precise, stable, and interoperable geodetic and timing infrastructure on the Moon. NovaMoon,…
Vision-aided wireless sensing is emerging as a cornerstone of 6G mobile computing. While data-driven approaches have advanced rapidly, establishing a precise geometric correspondence between ego-centric visual data and radio propagation…
The preparation of a space-mission that carries out any kind of imaging to detect high-precision low-amplitude variability of its targets requires a robust model for the expected performance of its instruments. This model cannot be derived…
We summarize the status of a computer simulator for microlens planet surveys. The simulator generates synthetic light curves of microlensing events observed with specified networks of telescopes over specified periods of time. Particular…
We address the problem of estimating realistic, spatially varying reflectance for complex planetary surfaces such as the lunar regolith, which is critical for high-fidelity rendering and vision-based navigation. Existing lunar rendering…
Generating multiview-consistent $360^\circ$ ground-level scenes from satellite imagery is a challenging task with broad applications in simulation, autonomous navigation, and digital twin cities. Existing approaches primarily focus on…
Deep vision models are now mature enough to be integrated in industrial and possibly critical applications such as autonomous navigation. Yet, data collection and labeling to train such models requires too much efforts and costs for a…
This paper presents the preliminary design of the descent and landing trajectory of the ESA Argonaut lunar lander. The mission scenario and driving system constraints are presented and accounted for in the design of a fuel-optimal…
MADNESS (multiresolution adaptive numerical environment for scientific simulation) is a high-level software environment for solving integral and differential equations in many dimensions that uses adaptive and fast harmonic analysis methods…
End-to-end mission performance simulators (E2ES) are suitable tools to accelerate satellite mission development from concet to deployment. One core element of these E2ES is the generation of synthetic scenes that are observed by the various…