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In this work, we model Moving Target Defence (MTD) as a partially observable stochastic game between an attacker and a defender. The attacker tries to compromise the system through probing actions, while the defender minimizes the risk by…

Computer Science and Game Theory · Computer Science 2025-08-26 Mandar Datar , Yann Dujardin

A system relying on the collective behavior of decision-makers can be vulnerable to a variety of adversarial attacks. How well can a system operator protect performance in the face of these risks? We frame this question in the context of…

Systems and Control · Electrical Eng. & Systems 2024-09-23 Keith Paarporn , Mahnoosh Alizadeh , Jason R. Marden

Malicious agents in collaborative learning and outsourced data collection threaten the training of clean models. Backdoor attacks, where an attacker poisons a model during training to successfully achieve targeted misclassification, are a…

Machine Learning · Computer Science 2022-01-31 Siddhartha Datta , Nigel Shadbolt

We focus on adversarial patrolling games on arbitrary graphs, where the Defender can control a mobile resource, the targets are alarmed by an alarm system, and the Attacker can observe the actions of the mobile resource of the Defender and…

Artificial Intelligence · Computer Science 2018-06-20 Giuseppe De Nittis , Nicola Gatti

We consider a two-player network inspection game, in which a defender allocates sensors with potentially heterogeneous detection capabilities in order to detect multiple attacks caused by a strategic attacker. The objective of the defender…

Computer Science and Game Theory · Computer Science 2023-02-13 Bobak McCann , Mathieu Dahan

We study the class of reach-avoid dynamic games in which multiple agents interact noncooperatively, and each wishes to satisfy a distinct target criterion while avoiding a failure criterion. Reach-avoid games are commonly used to express…

Systems and Control · Electrical Eng. & Systems 2022-03-03 Dennis R. Anthony , Duy P. Nguyen , David Fridovich-Keil , Jaime F. Fisac

Fairness is desirable yet challenging to achieve within multi-agent systems, especially when agents differ in latent traits that affect their abilities. This hidden heterogeneity often leads to unequal distributions of wealth, even when…

Computer Science and Game Theory · Computer Science 2025-06-23 Jakub Tłuczek , Victor Villin , Christos Dimitrakakis

Large-scale heterogeneous multiagent systems feature various realistic factors in the real world, such as agents with diverse abilities and overall system cost. In comparison to homogeneous systems, heterogeneous systems offer significant…

Artificial Intelligence · Computer Science 2024-03-28 Qingxu Fu , Zhiqiang Pu , Min Chen , Tenghai Qiu , Jianqiang Yi

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

Computer Science and Game Theory · Computer Science 2009-08-04 Mugurel Ionut Andreica

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…

Robotics · Computer Science 2025-10-17 Cade Armstrong , Ryan Park , Xinjie Liu , Kushagra Gupta , David Fridovich-Keil

An insider is defined as a team member who covertly deviates from the team's optimal collaborative control strategy in pursuit of a private objective, while maintaining an outward appearance of cooperation. Such insider threats can severely…

Optimization and Control · Mathematics 2025-12-04 Gehui Xu , Kaiwen Chen , Thomas Parisini , Andreas A. Malikopoulos

Cooperative multi-agent multi-armed bandits (CMA2B) consider the collaborative efforts of multiple agents in a shared multi-armed bandit game. We study latent vulnerabilities exposed by this collaboration and consider adversarial attacks on…

Machine Learning · Computer Science 2023-11-06 Jinhang Zuo , Zhiyao Zhang , Xuchuang Wang , Cheng Chen , Shuai Li , John C. S. Lui , Mohammad Hajiesmaili , Adam Wierman

We consider the multi-agent reinforcement learning setting with imperfect information in which each agent is trying to maximize its own utility. The reward function depends on the hidden state (or goal) of both agents, so the agents must…

Artificial Intelligence · Computer Science 2018-03-28 Roberta Raileanu , Emily Denton , Arthur Szlam , Rob Fergus

Our objective in this paper is to develop a machinery that makes a given organizational strategic plan resilient to the actions of competitor agents (adverse environmental actions). We assume that we are given a goal tree representing…

Artificial Intelligence · Computer Science 2025-02-18 Aditya Ghose , Asjad Khan

This paper provides a unified view to explain different adversarial attacks and defense methods, i.e. the view of multi-order interactions between input variables of DNNs. Based on the multi-order interaction, we discover that adversarial…

Machine Learning · Computer Science 2021-11-10 Jie Ren , Die Zhang , Yisen Wang , Lu Chen , Zhanpeng Zhou , Yiting Chen , Xu Cheng , Xin Wang , Meng Zhou , Jie Shi , Quanshi Zhang

Previous studies in the perimeter defense game have largely focused on the fully observable setting where the true player states are known to all players. However, this is unrealistic for practical implementation since defenders may have to…

Computer Vision and Pattern Recognition · Computer Science 2022-09-27 Elijah S. Lee , Giuseppe Loianno , Dinesh Jayaraman , Vijay Kumar

In stochastic games with incomplete information, the uncertainty is evoked by the lack of knowledge about a player's own and the other players' types, i.e. the utility function and the policy space, and also the inherent stochasticity of…

Machine Learning · Computer Science 2022-03-21 Hannes Eriksson , Debabrota Basu , Mina Alibeigi , Christos Dimitrakakis

In the standard setting of approachability there are two players and a target set. The players play repeatedly a known vector-valued game where the first player wants to have the average vector-valued payoff converge to the target set which…

Machine Learning · Statistics 2016-06-20 Shie Mannor , Vianney Perchet , Gilles Stoltz

Designing cyber defense systems to account for cognitive biases in human decision making has demonstrated significant success in improving performance against human attackers. However, much of the attention in this area has focused on…

Artificial Intelligence · Computer Science 2025-05-16 Tailia Malloy , Cleotilde Gonzalez

We present a model for layered security with applications to the protection of sites such as stadiums or large gathering places. We formulate the problem as one of maximizing the capture of illegal contraband. The objective function is…

Other Computer Science · Computer Science 2022-04-20 Tsvetan Asamov , Emre Yamangil , Endre Boros , Paul Kantor , Fred Roberts