English

Back to the Future: Efficient, Time-Consistent Solutions in Reach-Avoid Games

Systems and Control 2022-03-03 v3 Multiagent Systems Robotics Systems and Control

Abstract

We study the class of reach-avoid dynamic games in which multiple agents interact noncooperatively, and each wishes to satisfy a distinct target criterion while avoiding a failure criterion. Reach-avoid games are commonly used to express safety-critical optimal control problems found in mobile robot motion planning. Here, we focus on finding time-consistent solutions, in which future motion plans remain optimal even when a robot diverges from the plan early on due to, e.g., intrinsic dynamic uncertainty or extrinsic environment disturbances. Our main contribution is a computationally-efficient algorithm for multi-agent reach-avoid games which renders time-consistent solutions for all players. We demonstrate our approach in two- and three-player simulated driving scenarios, in which our method provides safe control strategies for all agents.

Keywords

Cite

@article{arxiv.2109.07673,
  title  = {Back to the Future: Efficient, Time-Consistent Solutions in Reach-Avoid Games},
  author = {Dennis R. Anthony and Duy P. Nguyen and David Fridovich-Keil and Jaime F. Fisac},
  journal= {arXiv preprint arXiv:2109.07673},
  year   = {2022}
}

Comments

accepted to ICRA 2022

R2 v1 2026-06-24T06:00:46.692Z