Related papers: Winning Strategies for the Synchronization Game on…
The searching for the stable patterns in the evolution of cellular automata is implemented using stochastic synchronization between the present structures of the system and its precedent configurations. For most of the known evolution rules…
We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. Our main result, the interreducibility of the existence of sure winning strategies for the protagonist,…
A binary relation over a free monoid is synchronous if it can be recognized by a synchronous automaton that reads its two tapes simultaneously. We consider the case where the free monoid is generated by a single element (which makes it…
We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…
This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…
This paper investigates mixed strategies in dynamic games with perfect information. We present an example to show that a player may obtain higher payoff by playing mixed strategy. By contrast, the main result of the paper shows that every…
We investigate concurrent two-player win/lose stochastic games on finite graphs with prefix-independent objectives. We characterize subgame optimal strategies and use this characterization to show various memory transfer results: 1) For a…
We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…
We consider the computational power of silent transitions in one-way automata with storage. Specifically, we ask which storage mechanisms admit a transformation of a given automaton into one that accepts the same language and reads at least…
Pin proved that every circular automaton with a prime number of states containing a non-permutation is synchronizing. In this paper, we investigate the synchronization of circular semi-flower automata. We first prove that every semi-flower…
We introduce "synchronous algebras", an algebraic structure tailored to recognize automatic relations (aka. synchronous relations, or regular relations). They are the equivalent of monoids for regular languages, however they conceptually…
We study two-player games played on the infinite graph of sentential forms induced by a context-free grammar (that comes with an ownership partitioning of the non-terminals). The winning condition is inclusion of the derived terminal word…
In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…
We study synchronous values of games, especially synchronous games. It is known that a synchronous game has a perfect strategy if and only if it has a perfect synchronous strategy. However, we give examples of synchronous games, in…
Learning in zero-sum games studies a situation where multiple agents competitively learn their strategy. In such multi-agent learning, we often see that the strategies cycle around their optimum, i.e., Nash equilibrium. When a game…
The syntactic monoid of a language is generalized to the level of a symmetric monoidal closed category D. This allows for a uniform treatment of several notions of syntactic algebras known in the literature, including the syntactic monoids…
We consider the first problem that appears in any application of synchronizing automata, namely, the problem of deciding whether or not a given $n$-state $k$-letter automaton is synchronizing. First we generalize results from…
This paper concerns the general problem of classifying the finite deterministic automata that admit a synchronizing (or reset) word. (For our purposes it is irrelevant if the automata has initial or final states.) Our departure point is the…
We introduce synchronizing objectives for Markov decision processes (MDP). Intuitively, a synchronizing objective requires that eventually, at every step there is a state which concentrates almost all the probability mass. In particular, it…
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to…