English
Related papers

Related papers: Winning Strategies for the Synchronization Game on…

200 papers

The searching for the stable patterns in the evolution of cellular automata is implemented using stochastic synchronization between the present structures of the system and its precedent configurations. For most of the known evolution rules…

Cellular Automata and Lattice Gases · Physics 2007-05-23 J. R. Sanchez , R. Lopez-Ruiz

We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. Our main result, the interreducibility of the existence of sure winning strategies for the protagonist,…

Computer Science and Game Theory · Computer Science 2023-10-03 Martin Fränzle , Sarah Winter , Martin Zimmermann

A binary relation over a free monoid is synchronous if it can be recognized by a synchronous automaton that reads its two tapes simultaneously. We consider the case where the free monoid is generated by a single element (which makes it…

Formal Languages and Automata Theory · Computer Science 2023-10-06 Christian Choffrut

We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…

Computer Science and Game Theory · Computer Science 2022-02-28 Laurent Doyen

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

Systems and Control · Electrical Eng. & Systems 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian

This paper investigates mixed strategies in dynamic games with perfect information. We present an example to show that a player may obtain higher payoff by playing mixed strategy. By contrast, the main result of the paper shows that every…

Optimization and Control · Mathematics 2020-01-01 Enxian Chen , Wei He , Yeneng Sun , Hanping Xu

We investigate concurrent two-player win/lose stochastic games on finite graphs with prefix-independent objectives. We characterize subgame optimal strategies and use this characterization to show various memory transfer results: 1) For a…

Computer Science and Game Theory · Computer Science 2023-01-26 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

Formal Languages and Automata Theory · Computer Science 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

We consider the computational power of silent transitions in one-way automata with storage. Specifically, we ask which storage mechanisms admit a transformation of a given automaton into one that accepts the same language and reads at least…

Formal Languages and Automata Theory · Computer Science 2013-02-18 Georg Zetzsche

Pin proved that every circular automaton with a prime number of states containing a non-permutation is synchronizing. In this paper, we investigate the synchronization of circular semi-flower automata. We first prove that every semi-flower…

Formal Languages and Automata Theory · Computer Science 2018-08-07 Shubh N. Singh , Ankit Raj

We introduce "synchronous algebras", an algebraic structure tailored to recognize automatic relations (aka. synchronous relations, or regular relations). They are the equivalent of monoids for regular languages, however they conceptually…

Formal Languages and Automata Theory · Computer Science 2024-11-26 Rémi Morvan

We study two-player games played on the infinite graph of sentential forms induced by a context-free grammar (that comes with an ownership partitioning of the non-terminals). The winning condition is inclusion of the derived terminal word…

Logic in Computer Science · Computer Science 2016-11-02 Lukáš Holík , Roland Meyer , Sebastian Muskalla

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

Computer Science and Game Theory · Computer Science 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

We study synchronous values of games, especially synchronous games. It is known that a synchronous game has a perfect strategy if and only if it has a perfect synchronous strategy. However, we give examples of synchronous games, in…

Learning in zero-sum games studies a situation where multiple agents competitively learn their strategy. In such multi-agent learning, we often see that the strategies cycle around their optimum, i.e., Nash equilibrium. When a game…

Computer Science and Game Theory · Computer Science 2025-03-06 Yuma Fujimoto , Kaito Ariu , Kenshi Abe

The syntactic monoid of a language is generalized to the level of a symmetric monoidal closed category D. This allows for a uniform treatment of several notions of syntactic algebras known in the literature, including the syntactic monoids…

Logic in Computer Science · Computer Science 2015-06-17 Jiri Adamek , Stefan Milius , Henning Urbat

We consider the first problem that appears in any application of synchronizing automata, namely, the problem of deciding whether or not a given $n$-state $k$-letter automaton is synchronizing. First we generalize results from…

Formal Languages and Automata Theory · Computer Science 2019-03-20 Mikhail V. Berlinkov

This paper concerns the general problem of classifying the finite deterministic automata that admit a synchronizing (or reset) word. (For our purposes it is irrelevant if the automata has initial or final states.) Our departure point is the…

Group Theory · Mathematics 2012-05-04 João Araújo , Wolfram Bentz , Peter J. Cameron

We introduce synchronizing objectives for Markov decision processes (MDP). Intuitively, a synchronizing objective requires that eventually, at every step there is a state which concentrates almost all the probability mass. In particular, it…

Logic in Computer Science · Computer Science 2011-02-22 Laurent Doyen , Thierry Massart , Mahsa Shirmohammadi

An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to…

Computer Science and Game Theory · Computer Science 2020-01-16 Marcin Jurdzinski , Ashutosh Trivedi