Related papers: Learning Multiple Secrets in Mastermind
We study the problem of learning a hypergraph via edge detecting queries. In this problem, a learner queries subsets of vertices of a hidden hypergraph and observes whether these subsets contain an edge or not. In general, learning a…
We consider the basic problem of learning an unknown partition of $n$ elements into at most $k$ sets using simple queries that reveal information about a small subset of elements. Our starting point is the well-studied pairwise same-set…
We study the problem of learning a hidden hypergraph $G=(V,E)$ by making a single batch of queries (non-adaptively). We consider the hyperedge detection model, in which every query must be of the form: ``Does this set $S\subseteq V$ contain…
We study variants of Mastermind, a popular board game in which the objective is sequence reconstruction. In this two-player game, the so-called \textit{codemaker} constructs a hidden sequence $H = (h_1, h_2, \ldots, h_n)$ of colors selected…
Learning a hidden hypergraph is a natural generalization of the classical group testing problem that consists in detecting unknown hypergraph $H_{un}=H(V,E)$ by carrying out edge-detecting tests. In the given paper we focus our attention…
We study the problem of learning Transformer-based sequence models with black-box access to their outputs. In this setting, a learner may adaptively query the oracle with any sequence of vectors and observe the output of the target…
Mastermind is in essence a search problem in which a string of symbols that is kept secret must be found by sequentially playing strings that use the same alphabet, and using the responses that indicate how close are those other strings to…
Learning a hidden hypergraph is a natural generalization of the classical group testing problem that consists in detecting unknown hypergraph $H_{un}=H(V,E)$ by carrying out edge-detecting tests. In the given paper we focus our attention…
Since the 1960s Mastermind has been studied for the combinatorial and information theoretical interest the game has to offer. Many results have been discovered starting with Erd\H{o}s and R\'enyi determining the optimal number of queries…
Mastermind game is a two players zero sum game of imperfect information. The first player, called codemaker, chooses a secret code and the second player, called codebreaker, tries to break the secret code by making as few guesses as…
Consider a variant of the Mastermind game in which queries are $\ell_p$ distances, rather than the usual Hamming distance. That is, a codemaker chooses a hidden vector $\mathbf{y}\in\{-k,-k+1,\dots,k-1,k\}^n$ and answers to queries of the…
Mastermind is famous two-players game. The first player (codemaker) chooses a secret code which the second player (codebreaker) is supposed to crack within a minimum number of code guesses (queries). Therefore, codemaker's duty is to help…
In this paper we study the adaptive learnability of decision trees of depth at most $d$ from membership queries. This has many applications in automated scientific discovery such as drugs development and software update problem. Feldman…
We present a private learner for halfspaces over an arbitrary finite domain $X\subset \mathbb{R}^d$ with sample complexity $mathrm{poly}(d,2^{\log^*|X|})$. The building block for this learner is a differentially private algorithm for…
We analyze the general version of the classic guessing game Mastermind with $n$ positions and $k$ colors. Since the case $k \le n^{1-\varepsilon}$, $\varepsilon>0$ a constant, is well understood, we concentrate on larger numbers of colors.…
We consider the problem of finding an edge in a hidden undirected graph $G = (V, E)$ with $n$ vertices, in a model where we only allowed queries that ask whether or not a subset of vertices contains an edge. We study the non-adaptive model…
Permutation Mastermind is a version of the classical mastermind game in which the number of positions $n$ is equal to the number of colors $k$, and repetition of colors is not allowed, neither in the codeword nor in the queries. In this…
We study the problem of unlearning datapoints from a learnt model. The learner first receives a dataset $S$ drawn i.i.d. from an unknown distribution, and outputs a model $\widehat{w}$ that performs well on unseen samples from the same…
Motivated by the recent empirical successes of deep generative models, we study the computational complexity of the following unsupervised learning problem. For an unknown neural network $F:\mathbb{R}^d\to\mathbb{R}^{d'}$, let $D$ be the…
We study the query complexity of a permutation-based variant of the guessing game Mastermind. In this variant, the secret is a pair $(z,\pi)$ which consists of a binary string $z \in \{0,1\}^n$ and a permutation $\pi$ of $[n]$. The secret…