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Egocentric world models present a promising direction for enabling agents to predict and plan, but their performance is constrained by the limited availability of egocentric training data and its inherent partial observability of humans'…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Danny Tran , Roberto Martín-Martín , Kristen Grauman

Personal data cover multiple aspects of our daily life and activities, including health, finance, social, Internet, Etc. Personal data visualisations aim to improve the user experience when exploring these large amounts of personal data and…

Human-Computer Interaction · Computer Science 2022-03-04 Yasmeen Anjeer Alshehhi , Mohamed Abdelrazek , Alessio Bonti

The problem of visual tracking evaluation is sporting a large variety of performance measures, and largely suffers from lack of consensus about which measures should be used in experiments. This makes the cross-paper tracker comparison…

Computer Vision and Pattern Recognition · Computer Science 2016-03-08 Luka Čehovin , Aleš Leonardis , Matej Kristan

In this paper we address the problem of motion event detection in athlete recordings from individual sports. In contrast to recent end-to-end approaches, we propose to use 2D human pose sequences as an intermediate representation that…

Computer Vision and Pattern Recognition · Computer Science 2020-04-23 Moritz Einfalt , Rainer Lienhart

Gait recognition is the process of identifying humans from their bipedal locomotion such as walking or running. As such, gait data is privacy sensitive information and should be anonymized where possible. With the rise of higher quality…

Cryptography and Security · Computer Science 2023-09-04 Simon Hanisch , Evelyn Muschter , Admantini Hatzipanayioti , Shu-Chen Li , Thorsten Strufe

Eye movements provide a window into human behaviour, attention, and interaction dynamics. Challenges in real-world, multi-person environments have, however, restrained eye-tracking research predominantly to single-person, in-lab settings.…

Human-Computer Interaction · Computer Science 2025-05-27 Shreshth Saxena , Areez Visram , Neil Lobo , Zahid Mirza , Mehak Rafi Khan , Biranugan Pirabaharan , Alexander Nguyen , Lauren K. Fink

In many sports, player re-identification is crucial for automatic video processing and analysis. However, most of the current studies on player re-identification in multi- or single-view sports videos focus on re-identification in the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Tomohiro Suzuki , Kazushi Tsutsui , Kazuya Takeda , Keisuke Fujii

We explore the problem of automatically inferring the amount of kilocalories used by human during physical activity from his/her video observation. To study this underresearched task, we introduce Vid2Burn -- an omni-source benchmark for…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Kunyu Peng , Alina Roitberg , Kailun Yang , Jiaming Zhang , Rainer Stiefelhagen

Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Rosario Leonardi , Francesco Ragusa , Daniele Materia , Alessandro Passanisi , James Fort , Jakob Engel , Giovanni Maria Farinella

In healthcare applications, there is a growing need to develop machine learning models that use data from a single source, such as that from a wrist wearable device, to monitor physical activities, assess health risks, and provide immediate…

Machine Learning · Computer Science 2024-05-28 Haoting Zhang , Donglin Zhan , Yunduan Lin , Jinghai He , Qing Zhu , Zuo-Jun Max Shen , Zeyu Zheng

Wearable cameras offer a hands-free way to record egocentric images of daily experiences, where social events are of special interest. The first step towards detection of social events is to track the appearance of multiple persons involved…

Computer Vision and Pattern Recognition · Computer Science 2017-01-24 Maedeh Aghaei , Mariella Dimiccoli , Petia Radeva

Augmented reality (AR) offers promising opportunities to support movement-based activities, such as personal training or physical therapy, with real-time, spatially-situated visual cues. While many approaches leverage AR to guide motion,…

Human-Computer Interaction · Computer Science 2025-10-02 Jade Kandel , Sriya Kasumarthi , Spiros Tsalikis , Chelsea Duppen , Daniel Szafir , Michael Lewek , Henry Fuchs , Danielle Szafir

Accurate prediction of future person location and movement trajectory from an egocentric wearable camera can benefit a wide range of applications, such as assisting visually impaired people in navigation, and the development of mobility…

Computer Vision and Pattern Recognition · Computer Science 2023-01-02 Jianing Qiu , Frank P. -W. Lo , Xiao Gu , Yingnan Sun , Shuo Jiang , Benny Lo

Sports franchises invest a lot in training their athletes. use of latest technology for this purpose is also very common. We propose a system of capturing motion of athletes during weight training and analyzing that data to find out any…

Human-Computer Interaction · Computer Science 2020-09-22 Muhammad Umair Khan , Khawar Saeed , Sidra Qadeer

With the rapid increase of users of wearable cameras in recent years and of the amount of data they produce, there is a strong need for automatic retrieval and summarization techniques. This work addresses the problem of automatically…

Computer Vision and Pattern Recognition · Computer Science 2017-08-21 Aniol Lidon , Marc Bolaños , Mariella Dimiccoli , Petia Radeva , Maite Garolera , Xavier Giró-i-Nieto

In geographic data videos, camera movements are frequently used and combined to present information from multiple perspectives. However, creating and editing camera movements requires significant time and professional skills. This work aims…

Human-Computer Interaction · Computer Science 2023-09-12 Wenchao Li , Zhan Wang , Yun Wang , Di Weng , Liwenhan Xie , Siming Chen , Haidong Zhang , Huamin Qu

From Vision-Language-Action (VLA) systems to robotics, existing egocentric datasets primarily focus on action recognition tasks, while largely overlooking the inherent role of motion analysis in sports and other fast-movement scenarios. To…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Si-En Hong , James Tribble , Alexander Lake , Hao Wang , Chaoyi Zhou , Ashish Bastola , Siyu Huang , Eisa Chaudhary , Brian Canada , Ismahan Arslan-Ari , Abolfazl Razi

Rapid development of social robots stimulates active research in human motion modeling, interpretation and prediction, proactive collision avoidance, human-robot interaction and co-habitation in shared spaces. Modern approaches to this end…

Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Gen Li , Kaifeng Zhao , Siwei Zhang , Xiaozhong Lyu , Mihai Dusmanu , Yan Zhang , Marc Pollefeys , Siyu Tang

We introduce a new dynamic model with the capability of recognizing both activities that an individual is performing as well as where that ndividual is located. Our model is novel in that it utilizes a dynamic graphical model to jointly…

Artificial Intelligence · Computer Science 2012-07-02 Amarnag Subramanya , Alvin Raj , Jeff A. Bilmes , Dieter Fox
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