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Data management on GPUs has become increasingly relevant due to a tremendous rise in processing power and available GPU memory. Similar to main-memory systems, there is a need for performant GPU-resident index structures to speed up query…

Databases · Computer Science 2023-09-28 Justus Henneberg , Felix Schuhknecht

Ray tracing (RT) is a 3D graphics technique that offers highly realistic visuals. It is becoming prominent and accessible as GPU vendors have integrated dedicated ray tracing acceleration hardware. However, tracing millions of rays through…

Hardware Architecture · Computer Science 2026-05-18 Yavuz Selim Tozlu , Anshul Naithani , Huiyang Zhou

We propose a programming technology that bridges cross-platform compatibility and hardware acceleration in ray tracing applications. Our methodology enables developers to define algorithms while our translator manages implementation…

Graphics · Computer Science 2024-09-20 Vladimir Frolov , Vadim Sanzharov , Garifullin Albert , Maxim Raenchuk , Alexei Voloboy

Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

Fast, incremental evolution of physics instrumentation raises the question of efficient software abstraction and transferability of algorithms across similar technologies. This contribution aims to provide an answer by introducing Track…

Instrumentation and Detectors · Physics 2024-01-08 Petr Mánek , Petr Burian , Eric David-Bosne , Petr Smolyanskiy , Benedikt Bergmann

Ray tracing (RT) simulation is a widely used approach to enable modeling wireless channels in applications such as network digital twins. However, the computational cost to execute ray tracing (RT) is proportional to factors such as the…

Networking and Internet Architecture · Computer Science 2025-07-24 Cláudio Modesto , Lucas Mozart , Pedro Batista , André Cavalcante , Aldebaro Klautau

With the introduction of Nvidia RTX hardware, ray tracing is now viable as a general real time rendering technique for complex 3D scenes. Leveraging this new technology, we present Raygun, an open source rendering, simulation, and game…

Graphics · Computer Science 2020-01-28 Alexander Hirsch , Peter Thoman

Penetration depth calculation quantifies the extent of overlap between two objects and is crucial in fields like simulations, the metaverse, and robotics. Recognizing its significance, efforts have been made to accelerate this computation…

Graphics · Computer Science 2025-09-17 YoungWoo Kim , Sungmin Kwon , Duksu Kim

General Purpose computing on Graphical Processing Units (GPGPU) has resulted in unprecedented levels of speedup over its CPU counterparts, allowing programmers to harness the computational power of GPU shader cores to accelerate other…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-20 Vani Nagarajan , Milind Kulkarni

NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have full hardware support for ray tracing primitives. It still a…

Graphics · Computer Science 2020-06-23 Vinicius da Silva , Luiz Velho

The data engineering and data science community has embraced the idea of using Python & R dataframes for regular applications. Driven by the big data revolution and artificial intelligence, these applications are now essential in order to…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-01-20 Niranda Perera , Kaiying Shan , Supun Kamburugamuwe , Thejaka Amila Kanewela , Chathura Widanage , Arup Sarker , Mills Staylor , Tianle Zhong , Vibhatha Abeykoon , Geoffrey Fox

Ray tracing has been typically known as a graphics rendering method capable of producing highly realistic imagery and visual effects generated by computers. More recently the performance improvements in Graphics Processing Units (GPUs) have…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-15 Vinh Pham Van , Juan Fumero , Athanasios Stratikopoulos , Florin Blanaru , Christos Kotselidis

Recent research on ray tracing cores has explored repurposing these cores to solve non-graphical problems by reformulating them as geometric queries, leveraging the inherent parallelism of ray tracing. Although successful in specific cases,…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-01 Enzo Meneses , Cristóbal A. Navarro , Héctor Ferrada , Konstantin Verichev , Cristian Salazar-Concha

Ray tracing accelerated with graphics processing units (GPUs) is an accurate and efficient simulation technique of wireless communication channels. In this paper, we extend a GPU-accelerated ray tracer (RT) to support the effects of…

Signal Processing · Electrical Eng. & Systems 2024-02-21 Sara Sandh , Hamed Radpour , Benjamin Rainer , Markus Hofer , Thomas Zemen

Neighbor search is of fundamental important to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-10 Yuhao Zhu

In this work, we introduce a platform for register-transfer level (RTL) architecture design space exploration. The platform is an open-source, parameterized, synthesizable set of RTL modules for designing RISC-V based single and multi-core…

Hardware Architecture · Computer Science 2019-08-28 Sahan Bandara , Alan Ehret , Donato Kava , Michel A. Kinsy

Sampling-based motion planning algorithms, like the Rapidly-Exploring Random Tree (RRT) and its widely used variant, RRT-Connect, provide efficient solutions for high-dimensional planning problems faced by real-world robots. However, these…

Robotics · Computer Science 2025-10-08 Chih H. Huang , Pranav Jadhav , Brian Plancher , Zachary Kingston

Industrial recommendation systems (RS) rely on the multi-stage pipeline to balance effectiveness and efficiency when delivering items from a vast corpus to users. Existing RS benchmark datasets primarily focus on the exposure space, where…

Information Retrieval · Computer Science 2024-10-29 Qi Liu , Kai Zheng , Rui Huang , Wuchao Li , Kuo Cai , Yuan Chai , Yanan Niu , Yiqun Hui , Bing Han , Na Mou , Hongning Wang , Wentian Bao , Yunen Yu , Guorui Zhou , Han Li , Yang Song , Defu Lian , Kun Gai

Reinforcement Learning (RL) has gained significant momentum in the development of network protocols. However, RL-based protocols are still in their infancy, and substantial research is required to build deployable solutions. Developing a…

Networking and Internet Architecture · Computer Science 2023-10-05 Luca Giacomoni , Basil Benny , George Parisis

The study of complex many-body systems via analysis of the trajectories of the units that dynamically move and interact within them is a non-trivial task. The workflow for extracting meaningful information from the raw trajectory data is…

Materials Science · Physics 2025-10-31 Simone Martino , Matteo Becchi , Andrew Tarzia , Daniele Rapetti , Giovanni M. Pavan
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