Related papers: Whittle Index Learning Algorithms for Restless Ban…
This paper studies a class of constrained restless multi-armed bandits (CRMAB). The constraints are in the form of time varying set of actions (set of available arms). This variation can be either stochastic or semi-deterministic. Given a…
We propose a soft gradient boosting framework for sequential regression that embeds a learnable linear feature transform within the boosting procedure. At each boosting iteration, we train a soft decision tree and learn a linear input…
Stochastic delays in feedback lead to unstable sequential learning using multi-armed bandits. Recently, empirical Bayesian shrinkage has been shown to improve reward estimation in bandit learning. Here, we propose a novel adaptation to…
Learning in multi-player games can model a large variety of practical scenarios, where each player seeks to optimize its own local objective function, which at the same time relies on the actions taken by others. Motivated by the frequent…
Learning diverse and high-performance behaviors from a limited set of demonstrations is a grand challenge. Traditional imitation learning methods usually fail in this task because most of them are designed to learn one specific behavior…
In this paper, we consider a queueing system with multiple channels (or servers) and multiple classes of users. We aim at allocating the available channels among the users in such a way to minimize the expected total average queue length of…
Off-policy, value-based reinforcement learning methods such as Q-learning are appealing because they can learn from arbitrary experience, including data collected by older policies or other agents. In practice, however, bootstrapping makes…
Learning from prior tasks and transferring that experience to improve future performance is critical for building lifelong learning agents. Although results in supervised and reinforcement learning show that transfer may significantly…
Many popular learning-rate schedules for deep neural networks combine a decaying trend with local perturbations that attempt to escape saddle points and bad local minima. We derive convergence guarantees for bandwidth-based step-sizes, a…
Machine learning models excel with abundant annotated data, but annotation is often costly and time-intensive. Active learning (AL) aims to improve the performance-to-annotation ratio by using query methods (QMs) to iteratively select the…
Pretraining reinforcement learning methods with demonstrations has been an important concept in the study of reinforcement learning since a large amount of computing power is spent on online simulations with existing reinforcement learning…
We study the problem of best-arm identification in a distributed variant of the multi-armed bandit setting, with a central learner and multiple agents. Each agent is associated with an arm of the bandit, generating stochastic rewards…
We introduce the safe linear stochastic bandit framework---a generalization of linear stochastic bandits---where, in each stage, the learner is required to select an arm with an expected reward that is no less than a predetermined (safe)…
Restless multi-armed bandits with partially observable states has applications in communication systems, age of information and recommendation systems. In this paper, we study multi-state partially observable restless bandit models. We…
Stochastic multi-armed bandits form a class of online learning problems that have important applications in online recommendation systems, adaptive medical treatment, and many others. Even though potential attacks against these learning…
We address the intractable multi-armed bandit problem with switching costs, for which Asawa and Teneketzis introduced in [M. Asawa and D. Teneketzis. 1996. Multi-armed bandits with switching penalties. IEEE Trans. Automat. Control, 41…
Active learning aims to reduce annotation cost by predicting which samples are useful for a human teacher to label. However it has become clear there is no best active learning algorithm. Inspired by various philosophies about what…
The primary goal of my Ph.D. study is to develop provably efficient and practical algorithms for data-driven sequential decision-making under uncertainty. My work focuses on reinforcement learning (RL), multi-armed bandits, and their…
In this paper we study the online learning problem involving rested and restless multiarmed bandits with multiple plays. The system consists of a single player/user and a set of K finite-state discrete-time Markov chains (arms) with unknown…
We study capacity-constrained treatment-adherence outreach via a belief-state restless multi-armed bandit model where patients are a partially observed two-state (adherent/nonadherent) Markov processes and interventions induce reset-type…