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Related papers: Level Planarity Is More Difficult Than We Thought

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In this paper we study the problem of augmenting a planar graph such that it becomes 3-regular and remains planar. We show that it is NP-hard to decide whether such an augmentation exists. On the other hand, we give an efficient algorithm…

Combinatorics · Mathematics 2012-09-19 Tanja Hartmann , Jonathan Rollin , Ignaz Rutter

We consider the problem of finding a 1-planar drawing for a general graph, where a 1-planar drawing is a drawing in which each edge participates in at most one crossing. Since this problem is known to be NP-hard we investigate the…

Data Structures and Algorithms · Computer Science 2018-12-18 Michael J. Bannister , Sergio Cabello , David Eppstein

This article contains a short and entertaining list of unsolved problems in Plane Geometry. Their statement may seem naive and can be understood at an elementary level. But their solutions have refused to appear for forty years in the best…

History and Overview · Mathematics 2021-04-20 Luis Felipe Prieto-Martínez

In this paper, we give a polynomial-time algorithm for deciding whether an input bipartite graph admits a 2-layer fan-planar drawing, resolving an open problem posed in several papers since 2015.

Computational Geometry · Computer Science 2025-08-26 Yasuaki Kobayashi , Yuto Okada

Back in the Eighties, Heath showed that every 3-planar graph is subhamiltonian and asked whether this result can be extended to a class of graphs of degree greater than three. In this paper we affirmatively answer this question for the…

Discrete Mathematics · Computer Science 2014-01-06 Michael A. Bekos , Martin Gronemann , Chrysanthi N. Raftopoulou

Recently, Fulek et al. have presented Hanani-Tutte results for (radial) level planarity, i.e., a graph is (radial) level planar if it admits a (radial) level drawing where any two (independent) edges cross an even number of times. We show…

Discrete Mathematics · Computer Science 2018-08-30 Guido Brückner , Ignaz Rutter , Peter Stumpf

We introduce and study the problem Ordered Level Planarity which asks for a planar drawing of a graph such that vertices are placed at prescribed positions in the plane and such that every edge is realized as a y-monotone curve. This can be…

Computational Geometry · Computer Science 2021-05-11 Boris Klemz , Günter Rote

The parallel computational complexity of the quadratic map is studied. A parallel algorithm is described that generates typical pseudotrajectories of length t in a time that scales as log t and increases slowly in the accuracy demanded of…

Chaotic Dynamics · Physics 2015-06-26 J. Machta

We survey most of the different types of approximation algorithms which minimize the number of output vertices. We present their main qualities and their inherent drawbacks.

Computational Geometry · Computer Science 2009-09-29 Lilian Buzer

We give a linear-time algorithm to decide 3-colorability of a triangle-free graph embedded in a fixed surface, and a quadratic-time algorithm to output a 3-coloring in the affirmative case. The algorithms also allow to prescribe the…

Discrete Mathematics · Computer Science 2020-11-10 Zdenek Dvorak , Daniel Kral , Robin Thomas

The study of network representations of physical, biological, and social phenomena can help us better understand the structural and functional dynamics of their networks and formulate predictive models of these phenomena. However, due to…

Social and Information Networks · Computer Science 2019-05-14 Varsha Chauhan , Alexander Gutfraind , Ilya Safro

It is shown that every 2-planar graph is quasiplanar, that is, if a simple graph admits a drawing in the plane such that every edge is crossed at most twice, then it also admits a drawing in which no three edges pairwise cross. We further…

Computational Geometry · Computer Science 2019-09-05 Michael Hoffmann , Csaba D. Tóth

We give a linear-time algorithm to decide 3-colorability (and find a 3-coloring, if it exists) of quadrangulations of a fixed surface. The algorithm also allows to prescribe the coloring for a bounded number of vertices.

Combinatorics · Mathematics 2020-08-20 Zdenek Dvorak , Daniel Kral , Robin Thomas

Planar graph drawings tend to be aesthetically pleasing. In this poster we explore a Neural Network's capability of learning various planar graph classes. Additionally, we also investigate the effectiveness of the model in generalizing…

Computational Geometry · Computer Science 2022-09-07 Smon van Wageningen , Tamara Mchedlidze

We perform a refined complexity-theoretic analysis of three classical problems in the context of Hierarchical Task Network Planning: the verification of a provided plan, whether an executable plan exists, and whether a given state can be…

Computational Complexity · Computer Science 2025-01-23 Cornelius Brand , Robert Ganian , Fionn Mc Inerney , Simon Wietheger

We study the set of image tuples arising from fixed cameras observing varying planar 3-dimensional point configurations. We derive a formula for the number of complex critical points of the triangulation problem, which seeks to reconstruct…

Algebraic Geometry · Mathematics 2026-05-01 Petr Hrubý , Elima Shehu

Qualitative numerical planning is classical planning extended with non-negative real variables that can be increased or decreased "qualitatively", i.e., by positive indeterminate amounts. While deterministic planning with numerical…

Artificial Intelligence · Computer Science 2020-11-30 Blai Bonet , Hector Geffner

In the Segment Intersection Graph Representation Problem, we want to represent the vertices of a graph as straight line segments in the plane such that two segments cross if and only if there is an edge between the corresponding vertices.…

Computational Geometry · Computer Science 2025-02-25 Simon D. Fink , Matthias Pfretzschner , Peter Stumpf

A plane graph is rectilinear planar if it admits an embedding-preserving straight-line drawing where each edge is either horizontal or vertical. We prove that rectilinear planarity testing can be solved in optimal $O(n)$ time for any plane…

Data Structures and Algorithms · Computer Science 2021-03-01 Walter Didimo , Michael Kaufmann , Giuseppe Liotta , Giacomo Ortali

We define the \emph{visual complexity} of a plane graph drawing to be the number of basic geometric objects needed to represent all its edges. In particular, one object may represent multiple edges (e.g., one needs only one line segment to…

Computational Geometry · Computer Science 2018-09-10 Gregor Hültenschmidt , Philipp Kindermann , Wouter Meulemans , André Schulz