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We present a method that uses a text-to-image model to generate consistent content across multiple image scales, enabling extreme semantic zooms into a scene, e.g., ranging from a wide-angle landscape view of a forest to a macro shot of an…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Xiaojuan Wang , Janne Kontkanen , Brian Curless , Steve Seitz , Ira Kemelmacher , Ben Mildenhall , Pratul Srinivasan , Dor Verbin , Aleksander Holynski

3D terrain models are essential in fields such as video game development and film production. Since surface color often correlates with terrain geometry, capturing this relationship is crucial to achieving realism. However, most existing…

Graphics · Computer Science 2025-12-18 Kazuki Higo , Toshiki Kanai , Yuki Endo , Yoshihiro Kanamori

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Sketch-based terrain generation seeks to create realistic landscapes for virtual environments in various applications such as computer games, animation and virtual reality. Recently, deep learning based terrain generation has emerged,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Zexin Hu , Kun Hu , Clinton Mo , Lei Pan , Zhiyong Wang

Despite the remarkable developments achieved by recent 3D generation works, scaling these methods to geographic extents, such as modeling thousands of square kilometers of Earth's surface, remains an open challenge. We address this through…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Shang Liu , Chenjie Cao , Chaohui Yu , Wen Qian , Jing Wang , Fan Wang

Generating ground-level images from aerial views is a challenging task due to extreme viewpoint disparity, occlusions, and a limited field of view. We introduce Top2Ground, a novel diffusion-based method that directly generates…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Jae Joong Lee , Bedrich Benes

The recent advancement of generative foundational models has ushered in a new era of image generation in the realm of natural images, revolutionizing art design, entertainment, environment simulation, and beyond. Despite producing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Zhiping Yu , Chenyang Liu , Liqin Liu , Zhenwei Shi , Zhengxia Zou

Boundary representation (B-rep) of geometric models is a fundamental format in Computer-Aided Design (CAD). However, automatically generating valid and high-quality B-rep models remains challenging due to the complex interdependence between…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Jing Li , Yihang Fu , Falai Chen

Diffusion models have recently achieved remarkable success in generative tasks (e.g., image and video generation), and the demand for high-quality content (e.g., 2K/4K videos) is rapidly increasing across various domains. However,…

Despite increasingly realistic image quality, recent 3D image generative models often operate on 3D volumes of fixed extent with limited camera motions. We investigate the task of unconditionally synthesizing unbounded nature scenes,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Lucy Chai , Richard Tucker , Zhengqi Li , Phillip Isola , Noah Snavely

We present GuidedSceneGen, a text-to-3D generation framework that produces metrically accurate, globally consistent, and semantically interpretable indoor scenes. Unlike prior text-driven methods that often suffer from geometric drift or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Stefan Ainetter , Thomas Deixelberger , Edoardo A. Dominici , Philipp Drescher , Konstantinos Vardis , Markus Steinberger

Terrain modeling has traditionally relied on procedural techniques, which often require extensive domain expertise and handcrafted rules. In this paper, we present MESA - a novel data-centric alternative by training a diffusion model on…

Graphics · Computer Science 2025-04-15 Paul Borne--Pons , Mikolaj Czerkawski , Rosalie Martin , Romain Rouffet

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Sikuang Li , Chen Yang , Jiemin Fang , Taoran Yi , Jia Lu , Jiazhong Cen , Lingxi Xie , Wei Shen , Qi Tian

Remote sensing vision tasks require extensive labeled data across multiple, interconnected domains. However, current generative data augmentation frameworks are task-isolated, i.e., each vision task requires training an independent…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Datao Tang , Hao Wang , Yudeng Xin , Hui Qiao , Dongsheng Jiang , Yin Li , Zhiheng Yu , Xiangyong Cao

3D world generation is essential for applications such as immersive content creation or autonomous driving simulation. Recent advances in 3D world generation have shown promising results; however, these methods are constrained by grid…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Jaeyoung Chung , Suyoung Lee , Jianfeng Xiang , Jiaolong Yang , Kyoung Mu Lee

Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…

Image and Video Processing · Electrical Eng. & Systems 2020-10-14 Emmanouil Panagiotou , Eleni Charou

The identification and modeling of the terrain from point cloud data is an important component of Terrestrial Remote Sensing (TRS) applications. The main focus in terrain modeling is capturing details of complex geological features of…

Computer Vision and Pattern Recognition · Computer Science 2019-10-14 Lee Easson , Alireza Tavakkoli , Jonathan Greenberg

High Definition (HD) maps are maps with precise definitions of road lanes with rich semantics of the traffic rules. They are critical for several key stages in an autonomous driving system, including motion forecasting and planning.…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Lu Mi , Hang Zhao , Charlie Nash , Xiaohan Jin , Jiyang Gao , Chen Sun , Cordelia Schmid , Nir Shavit , Yuning Chai , Dragomir Anguelov

In the era of deep learning, data is the critical determining factor in the performance of neural network models. Generating large datasets suffers from various difficulties such as scalability, cost efficiency and photorealism. To avoid…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Chahat Deep Singh , Riya Kumari , Cornelia Fermüller , Nitin J. Sanket , Yiannis Aloimonos

Current image-to-3D approaches suffer from high computational costs and lack scalability for high-resolution outputs. In contrast, we introduce a novel framework to directly generate explicit surface geometry and texture using multi-view 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Haoyu Wu , Meher Gitika Karumuri , Chuhang Zou , Seungbae Bang , Yuelong Li , Dimitris Samaras , Sunil Hadap
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