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We present a controlled, quantitative study with 12 participants comparing interaction with a haptically enhanced mixing board against interaction with a mouse in an abstract task that is motivated by several practical parameter space…

Human-Computer Interaction · Computer Science 2011-10-13 Steven Bergner , Matthew Crider , Arthur E. Kirkpatrick , Torsten Möller

This paper presents advancement towards making an efficient and viable wheel chair control system based on brain computer interface via electro-oculogram (EOG) signals. The system utilizes the movement of eye as the element of purpose for…

Human-Computer Interaction · Computer Science 2020-04-13 Mohtashim Baqar , Azfar Ghani , Azeem Aftab , Shahzad Karim Khawar

There is growing industry interest in creating unobtrusive designs for electrooculography (EOG) sensing of eye gestures on glasses (e.g. JINS MEME and Apple eyewear). We present VergeIO, the first EOG-based glasses that enables depth-aware…

Human-Computer Interaction · Computer Science 2026-02-10 Xiyuxing Zhang , Duc Vu , Chengyi Shen , Yuntao Wang , Yuanchun Shi , Justin Chan

With the increasing of computer capabilities, Computer aided ergonomics (CAE) offers new possibilities to integrate conventional ergonomic knowledge and to develop new methods into the work design process. As mentioned in [1], different…

Robotics · Computer Science 2011-04-06 Ruina Ma , Damien Chablat , Fouad Bennis , Liang Ma

Spatial navigation of indoor space usage patterns reveals important cues about the cognitive health of individuals. In this work, we present a low-cost, scalable, open-source edge computing system using Bluetooth Low Energy (BLE) and…

Electrooculography (EOG) is an electrophysiological signal that determines the human eye orientation and is therefore widely used in Human Tracking Interfaces (HCI). The purpose of this project is to develop a communication method for…

Signal Processing · Electrical Eng. & Systems 2025-01-07 Aniket Raj , Amit Kumar

Motor Imagery-Based Brain-Computer Interfaces (MI-BCIs) are systems that detect and interpret brain activity patterns linked to the mental visualization of movement, and then translate these into instructions for controlling external…

Signal Processing · Electrical Eng. & Systems 2025-09-01 Dario Sanalitro , Marco Finocchiaro , Pasquale Memmolo , Emanuela Cutuli , Maide Bucolo

This paper presents the development of a new passive assistive handwriting device, which aims to stabilize the motion of people living with movement disorders. Many people living with conditions such as cerebral palsy, stroke, muscular…

Multi-modal entity alignment (MMEA) aims to identify equivalent entity pairs across different multi-modal knowledge graphs (MMKGs). Existing approaches focus on how to better encode and aggregate information from different modalities.…

Information Retrieval · Computer Science 2024-04-30 Zhiwei Hu , Víctor Gutiérrez-Basulto , Zhiliang Xiang , Ru Li , Jeff Z. Pan

Recent advances in upper limb prostheses have led to significant improvements in the number of movements provided by the robotic limb. However, the method for controlling multiple degrees of freedom via user-generated signals remains…

With increasing global age and disability assistive robots are becoming more necessary, and brain computer interfaces (BCI) are often proposed as a solution to understanding the intent of a disabled person that needs assistance. Most…

Human-Computer Interaction · Computer Science 2020-03-03 Daniel Freer , Guang-Zhong Yang

Objective. Covert aspects of ongoing user mental states provide key context information for user-aware human computer interactions. In this paper, we focus on the problem of estimating the vigilance of users using EEG and EOG signals.…

Human-Computer Interaction · Computer Science 2016-11-28 Wei-Long Zheng , Bao-Liang Lu

This study describes and evaluates i-GRIP, a novel movement intention estimator designed to facilitate the control of assistive devices for grasping tasks in individuals with upper limb impairments. Operating within a collaborative grasping…

Quantitative Methods · Quantitative Biology 2024-10-10 Etienne Moullet , Justin Carpentier , Christine Azevedo Coste , François Bailly

Electromyogram (EMG) pattern recognition can be used to classify hand gestures and movements for human-machine interface and prosthetics applications, but it often faces reliability issues resulting from limb position change. One method to…

Machine Learning · Computer Science 2021-03-10 Andy Zhou , Rikky Muller , Jan Rabaey

MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple users can not only see and hear but also interact with each other, grasp and manipulate objects, walk around in space, and get tactile feedback. MS2 allows walking in…

Human-Computer Interaction · Computer Science 2015-12-10 Misha Sra , Chris Schmandt

Motivation to perform movement therapy and caregiver burnout are major challenges to post-stroke life. Serious games have been shown to support therapeutic tasks in people with stroke, but there are few activities that simultaneously…

Human-Computer Interaction · Computer Science 2026-05-19 Elizabeth D. Vasquez , Jonathan Siskind , Marion S. Buckwalter , Maarten G. Lansberg , Sean Follmer , Allison M. Okamura

Otago Exercise Program (OEP) is a rehabilitation program for older adults to improve frailty, sarcopenia, and balance. Accurate monitoring of patient involvement in OEP is challenging, as self-reports (diaries) are often unreliable. With…

MAGIX is a planned experiment that will be implemented at the upcoming accelerator MESA in Mainz. Due to its location in the energy-recovering lane of the accelerator beam-currents up to 1mA with a maximum energy of 105 MeV will be…

Teleoperation enables a user to perform dangerous tasks (e.g., work in disaster zones or in chemical plants) from a remote location. Nevertheless, common approaches often provide cumbersome and unnatural usage. In this letter, we propose…

Robotics · Computer Science 2024-01-18 Alon Mizrahi , Avishai Sintov

Many people engage in self-directed sports training at home but lack the real-time guidance of professional coaches, making them susceptible to injuries or the development of incorrect habits. In this paper, we propose a novel application…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Wei-Hsin Yeh , Pei Hsin Lin , Yu-An Su , Wen Hsiang Cheng , Lun-Wei Ku
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