Related papers: SonoHaptics: An Audio-Haptic Cursor for Gaze-Based…
In this study we describe a methodology to realize visual images cognition in the broader sense, by a cross-modal stimulation through the auditory channel. An original algorithm of conversion from bi-dimensional images to sounds has been…
Tremendous progress in visual scene generation now turns a single image into an explorable 3D world, yet immersion remains incomplete without sound. We introduce Image2AVScene, the task of generating a 3D audio-visual scene from a single…
Multimodal large language models (LMMs) excel in world knowledge and problem-solving abilities. Through the use of a world-facing camera and contextual AI, emerging smart accessories aim to provide a seamless interface between humans and…
Open-vocabulary panoptic reconstruction offers comprehensive scene understanding, enabling advances in embodied robotics and photorealistic simulation. In this paper, we propose PanopticRecon++, an end-to-end method that formulates panoptic…
Visual speaker recognition based on lip motion offers a silent, hands-free, and behavior-driven biometric solution that remains effective even when acoustic cues are unavailable. Compared to traditional methods that rely heavily on…
The contact-rich nature of manipulation makes it a significant challenge for robotic teleoperation. While haptic feedback is critical for contact-rich tasks, providing intuitive directional cues within wearable teleoperation interfaces…
Mapping and understanding complex 3D environments is fundamental to how autonomous systems perceive and interact with the physical world, requiring both precise geometric reconstruction and rich semantic comprehension. While existing 3D…
Safe navigation for the visually impaired individuals remains a critical challenge, especially concerning head-level obstacles, which traditional mobility aids often fail to detect. We introduce GuideTouch, a compact, affordable, standalone…
Stereohaptic vibration is an innovative vibrotactile technology that extends the conventional tactile localization to the surrounding space, representing a virtual vibration source in the external environment. Previously, we have developed…
When watching videos, the occurrence of a visual event is often accompanied by an audio event, e.g., the voice of lip motion, the music of playing instruments. There is an underlying correlation between audio and visual events, which can be…
Audio-Visual Segmentation (AVS) aims to extract the sounding object from a video frame, which is represented by a pixel-wise segmentation mask for application scenarios such as multi-modal video editing, augmented reality, and intelligent…
We propose a new approach for interaction in Virtual Reality (VR) using mobile robots as proxies for haptic feedback. This approach allows VR users to have the experience of sharing and manipulating tangible physical objects with remote…
While current personal smart devices excel in digital domains, they fall short in assisting users during human environment interaction. This paper proposes Heads Up eXperience (HUX), an AI system designed to bridge this gap, serving as a…
Virtual-reality (VR) and augmented-reality (AR) technology is increasingly combined with eye-tracking. This combination broadens both fields and opens up new areas of application, in which visual perception and related cognitive processes…
The quantification of audio aesthetics remains a complex challenge in audio processing, primarily due to its subjective nature, which is influenced by human perception and cultural context. Traditional methods often depend on human…
We present a new object representation, called Dense RepPoints, that utilizes a large set of points to describe an object at multiple levels, including both box level and pixel level. Techniques are proposed to efficiently process these…
Combining 3D vision with tactile sensing could unlock a greater level of dexterity for robots and improve several manipulation tasks. However, obtaining a close-up 3D view of the location where manipulation contacts occur can be…
Sound plays a crucial role in enhancing user experience and immersiveness in Augmented Reality (AR). However, current platforms lack support for AR sound authoring due to limited interaction types, challenges in collecting and specifying…
In 3D user interfaces, reaching out to grab and manipulate something works great until it is out of reach. Indirect techniques like gaze and pinch offer an alternative for distant interaction, but do not provide the same immediacy or…
Grounding objects in images using visual cues is a well-established approach in computer vision, yet the potential of audio as a modality for object recognition and grounding remains underexplored. We introduce YOSS, "You Only Speak Once to…