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Recently, the Metaverse is becoming increasingly attractive, with millions of users accessing the many available virtual worlds. However, how do users find the one Metaverse which best fits their current interests? So far, the search…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Ali Abdari , Alex Falcon , Giuseppe Serra

Spurred by the severe restrictions on mobility due to the COVID-19 pandemic, there is currently intense interest in developing the Metaverse, to offer virtual services/business online. A key enabler of such virtual service is the digital…

Computer Science and Game Theory · Computer Science 2021-11-02 Yue Han , Dusit Niyato , Cyril Leung , Chunyan Miao , Dong In Kim

Our world is not static and humans naturally cause changes in their environments through interactions, e.g., opening doors or moving furniture. Modeling changes caused by humans is essential for building digital twins, e.g., in the context…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Vladimir Guzov , Julian Chibane , Riccardo Marin , Yannan He , Yunus Saracoglu , Torsten Sattler , Gerard Pons-Moll

Traditional education has been updated with the development of information technology in human history. Within big data and cyber-physical systems, the Metaverse has generated strong interest in various applications (e.g., entertainment,…

Computers and Society · Computer Science 2022-11-29 Hong Lin , Shicheng Wan , Wensheng Gan , Jiahui Chen , Han-Chieh Chao

Tactile perception is essential for human interaction with the environment and is becoming increasingly crucial in robotics. Tactile sensors like the BioTac mimic human fingertips and provide detailed interaction data. Despite its utility…

Robotics · Computer Science 2024-10-21 Wadhah Zai El Amri , Malte Kuhlmann , Nicolás Navarro-Guerrero

Grasping is an incredible ability of animals using their arms and limbs in their daily life. The human hand is an especially astonishing multi-fingered tool for precise grasping, which helped humans to develop the modern world. The…

Robotics · Computer Science 2023-01-03 Jose James

Haptics in virtual reality is the emerging dimension after audiovisual experiences. Researchers designed several handheld VR controllers to simulate haptic experiences in virtual reality environments. Some of these devices, equipped to…

Human-Computer Interaction · Computer Science 2025-03-24 Takeru Hashimoto , Shigeo Yoshida , Takuji Narumi

Mixed Reality (MR) is a powerful interactive technology that yields new types of user experience. We present a semantic based interactive MR framework that exceeds the current geometry level approaches, a step change in generating…

Computer Vision and Pattern Recognition · Computer Science 2018-03-16 Long Chen , Wen Tang , Nigel John , Tao Ruan Wan , Jian Jun Zhang

Since Facebook was renamed Meta, a lot of attention, debate, and exploration have intensified about what the Metaverse is, how it works, and the possible ways to exploit it. It is anticipated that Metaverse will be a continuum of rapidly…

In an age defined by rapid data expansion, the connection between individuals and their digital footprints has become more intricate. The Human-Data Interaction (HDI) framework has become an essential approach to tackling the challenges and…

Computers and Society · Computer Science 2024-07-31 Ivan Durango , Jose A. Gallud , Victor M. R. Penichet

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…

Human-Computer Interaction · Computer Science 2023-02-08 Yuyang Wang , Lik-Hang Lee , Tristan Braud , Pan Hui

Traditional static user interfaces (UI) have given way to dynamic systems that can intelligently adapt to and respond to users' changing needs. Temporal interaction is an emerging field in human-computer interaction (HCI), which refers to…

Human-Computer Interaction · Computer Science 2023-11-17 Li He , Baixi Jiao , Yuxi Liu

The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with immersive experience, for instance, via head-mounted display for Virtual Reality (VR)…

Computer Science and Game Theory · Computer Science 2021-11-09 Minrui Xu , Dusit Niyato , Jiawen Kang , Zehui Xiong , Chunyan Miao , Dong In Kim

In recent years the concept of metaverse has evolved in the attempt of defining richer immersive and interactive environments supporting various types of virtual experiences and interactions among users. This has led to the emergence of…

Social and Information Networks · Computer Science 2023-09-01 Simone Casale-Brunet , Leonardo Chiariglione , Marco Mattavelli

The emergence of the metaverse is being widely viewed as a revolutionary technology owing to a myriad of factors, particularly the potential to increase the accessibility of learning for students with disabilities. However, not much is yet…

Computers and Society · Computer Science 2023-05-31 Reza Hadi Mogavi , Jennifer Hoffman , Chao Deng , Yiwei Du , Ehsan-Ul Haq , Pan Hui

Touch is one of the most intuitive ways for humans to interact with the world, and as we advance toward a ubiquitous computing environment where technology seamlessly integrates into daily life, natural interaction methods are essential.…

Human-Computer Interaction · Computer Science 2024-12-24 Dev Shah

Haptic feedback has been integrated into Virtual and Augmented Reality, complementing acoustic and visual information and contributing to an all-round immersive experience in multiple fields, spanning from the medical domain to…

Multimedia · Computer Science 2025-11-26 Antonio Luigi Stefani , Niccolò Bisagno , Andrea Rosani , Nicola Conci , Francesco De Natale

We present advancements in the design and development of in-vehicle infotainment systems that utilize gesture input and ultrasonic mid-air haptic feedback. Such systems employ state-of-the-art hand tracking technology and novel haptic…

Human-Computer Interaction · Computer Science 2020-05-19 Gareth Young , Hamish Milne , Daniel Griffiths , Elliot Padfield , Robert Blenkinsopp , Orestis Georgiou

This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many…

Human-Computer Interaction · Computer Science 2016-04-20 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

In 2013, the UltraHaptics system demonstrated that focused ultrasound could generate perceivable mid-air tactile sensations, building on earlier explorations of airborne ultrasound as a haptic medium. These contributions established…

Human-Computer Interaction · Computer Science 2025-12-09 Arthur Fleig
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