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We present a method to combine markerless motion capture and dense pose feature estimation into a single framework. We demonstrate that dense pose information can help for multiview/single-view motion capture, and multiview motion capture…

Computer Vision and Pattern Recognition · Computer Science 2018-12-12 Xiu Li , Yebin Liu , Hanbyul Joo , Qionghai Dai , Yaser Sheikh

Robotic cloth manipulation is a relevant challenging problem for autonomous robotic systems. Highly deformable objects as textile items can adopt multiple configurations and shapes during their manipulation. Hence, robots should not only…

Robotics · Computer Science 2022-09-21 Adrià Luque , David Parent , Adrià Colomé , Carlos Ocampo-Martinez , Carme Torras

Research in user interaction with mixed reality environments using multiple displays has become increasingly relevant with the prevalence of mobile devices in everyday life and increased commoditization of large display area technologies…

Human-Computer Interaction · Computer Science 2020-02-13 Travis Gesslein , Jens Grubert

We present an open-source library for seamless robot control through motion capture using smartphones and smartwatches. Our library features three modes: Watch Only Mode, enabling control with a single smartwatch; Upper Arm Mode, offering…

Robotics · Computer Science 2024-06-04 Fabian C Weigend , Neelesh Kumar , Oya Aran , Heni Ben Amor

In this paper, we consider a tunable liquid convex lens-assisted imaging receiver for indoor multiple-input multiple-output (MIMO) visible light communication (VLC) systems. In contrast to existing MIMO VLC receivers that rely on fixed…

Signal Processing · Electrical Eng. & Systems 2025-07-08 Kapila W. S. Palitharathna , Christodoulos Skouroumounis , Ioannis Krikidis

We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture…

Mobile manipulators consist of a mobile platform equipped with one or more robot arms and are of interest for a wide array of challenging tasks because of their extended workspace and dexterity. Typically, mobile manipulators are deployed…

Robotics · Computer Science 2020-03-18 Ke Dong , Karime Pereida , Florian Shkurti , Angela P. Schoellig

Model Predictive Control (MPC) is a common tool for the control of nonlinear, real-world systems, such as legged robots. However, solving MPC quickly enough to enable its use in real-time is often challenging. One common solution is given…

Systems and Control · Electrical Eng. & Systems 2024-09-20 Zachary Olkin , Aaron D. Ames

Loco-manipulation demands coordinated whole-body motion to manipulate objects effectively while maintaining locomotion stability, presenting significant challenges for both planning and control. In this work, we propose a whole-body model…

Robotics · Computer Science 2025-11-26 Lukas Molnar , Jin Cheng , Gabriele Fadini , Dongho Kang , Fatemeh Zargarbashi , Stelian Coros

This work introduces MotionLCM, extending controllable motion generation to a real-time level. Existing methods for spatial-temporal control in text-conditioned motion generation suffer from significant runtime inefficiency. To address this…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Wenxun Dai , Ling-Hao Chen , Jingbo Wang , Jinpeng Liu , Bo Dai , Yansong Tang

Human-robot handover is a fundamental yet challenging task in human-robot interaction and collaboration. Recently, remarkable progressions have been made in human-to-robot handovers of unknown objects by using learning-based grasp…

Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fostering the vision of ubiquitous interaction with information in a digitally augmented physical world. For interacting with such devices, three…

Human-Computer Interaction · Computer Science 2023-03-29 Florian Müller

Humans excel at grasping objects and manipulating them. Capturing human grasps is important for understanding grasping behavior and reconstructing it realistically in Virtual Reality (VR). However, grasp capture - capturing the pose of a…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Samarth Brahmbhatt , Charles C. Kemp , James Hays

Objective The coordination of human movement directly reflects function of the central nervous system. Small deficits in movement are often the first sign of an underlying neurological problem. The objective of this research is to develop a…

Computer Vision and Pattern Recognition · Computer Science 2023-02-17 Renjie Li , Chun Yu Lao , Rebecca St. George , Katherine Lawler , Saurabh Garg , Son N. Tran , Quan Bai , Jane Alty

Grasping is a core task in robotics with various applications. However, most current implementations are primarily designed for rigid items, and their performance drops considerably when handling fragile or deformable materials that require…

Robotics · Computer Science 2025-09-29 Leonel Giacobbe , Jingdao Chen , Chuangchuang Sun

Recent advances in imitation learning have shown great promise for developing robust robot manipulation policies from demonstrations. However, this promise is contingent on the availability of diverse, high-quality datasets, which are not…

Robotics · Computer Science 2025-09-24 Omar Rayyan , John Abanes , Mahmoud Hafez , Anthony Tzes , Fares Abu-Dakka

Timely and adequate rehabilitation is critical in facilitating post-stroke recovery. However, the organization and delivery of rehabilitation are resource-demanding, and are only available to approximately 25% of stroke survivors in…

Human-Computer Interaction · Computer Science 2024-02-13 Elton H. L. Yeung , Yingxian Chen , Wilton W. T. Fok , Gary K. K. Lau

Regulatory limits on Maximum Permissible Exposure (MPE) require handheld devices to reduce transmit power when operated near the user's body. Current proximity sensors provide only binary detection, triggering conservative power back-off…

Signal Processing · Electrical Eng. & Systems 2026-02-20 Marouan Mizmizi , Zhibin Yu , Guanglong Du , Umberto Spagnolini

We present a method to simulate movement in interaction with computers, using Model Predictive Control (MPC). The method starts from understanding interaction from an Optimal Feedback Control (OFC) perspective. We assume that users aim to…

Human-Computer Interaction · Computer Science 2022-04-21 Markus Klar , Florian Fischer , Arthur Fleig , Miroslav Bachinski , Jörg Müller

We present a controlled, quantitative study with 12 participants comparing interaction with a haptically enhanced mixing board against interaction with a mouse in an abstract task that is motivated by several practical parameter space…

Human-Computer Interaction · Computer Science 2011-10-13 Steven Bergner , Matthew Crider , Arthur E. Kirkpatrick , Torsten Möller