Related papers: Evaluating and Comparing Crowd Simulations: Perspe…
This paper presents a new use case for continuous crowdsourcing, where multiple players collectively control a single character in a video game. Similar approaches have already been proposed, but they suffer from certain limitations: (1)…
One crucial information for a pedestrian crowd simulation is the number of agents moving from an origin to a certain target. While this setup has a large impact on the simulation, it is in most setups challenging to find the number of…
Crowd evacuation simulation is critical for enhancing public safety, and demanded for realistic virtual environments. Current mainstream evacuation models overlook the complex human behaviors that occur during evacuation, such as pedestrian…
Fatal crush conditions occur in crowds with tragic frequency. Event organisers and architects are often criticised for failing to consider the causes and implications of crush, but the reality is that the prediction and mitigation of such…
Crowdsourcing models applied to work on mobile devices continuously reach new ways of solving sophisticated problems, now with a use of portable advanced devices, where users are not limited to a stationary use. There exists an open problem…
Evaluating workers is a critical aspect of any crowdsourcing system. In this paper, we devise techniques for evaluating workers by finding confidence intervals on their error rates. Unlike prior work, we focus on "conciseness"---that is,…
Crowdsourcing technologies rely on groups of people to input information that may be critical for decision-making. This work examines obfuscation in the context of reporting technologies. We show that widespread use of reporting platforms…
Mobile on-body sensing has distinct advantages for the analysis and understanding of crowd dynamics: sensing is not geographically restricted to a specific instrumented area, mobile phones offer on-body sensing and they are already deployed…
Assessing the validity of user simulators when used for the evaluation of information retrieval systems remains an open question, constraining their effective use and the reliability of simulation-based results. To address this issue, we…
In this paper we deal with pedestrian modeling, aiming at simulating crowd behavior in normal and emergency scenarios, including highly congested mass events. We are specifically concerned with a new agent-based, continuous-in-space,…
Crowdsourcing has been widely used recently as an alternative to traditional annotations that is costly and usually done by experts. However, crowdsourcing tasks are not interesting by themselves, therefore, combining tasks with game will…
Conducting user studies is a crucial component in many scientific fields. While some studies require participants to be physically present, other studies can be conducted both physically (e.g. in-lab) and online (e.g. via crowdsourcing).…
Crowdsourcing is rapidly evolving and applied in situations where ideas, labour, opinion or expertise of large groups of people are used. Crowdsourcing is now used in various policy-making initiatives; however, this use has usually focused…
In the event of a disaster, saving human lives is of utmost importance. For developing proper evacuation procedures and guidance systems, behavioural data on how people respond during panic and stress is crucial. In the absence of real…
Security is an important topic in our contemporary world, and the ability to automate the detection of any events of interest that can take place in a crowd is of great interest to a population. We hypothesize that the detection of events…
A simulation model for the dynamic behaviour of pedestrian crowds is mathematically formulated in terms of a social force model, that means, pedestrians behave in a way as if they would be subject to an acceleration force and to repulsive…
Traffic jams on roadways, echo chambers on social media, crowds of moving pedestrians, and opinion dynamics during elections are all complex social systems. These applications may seem disparate, but some of the questions that they motivate…
Can Crowds serve as useful allies in policy design? How do non-expert Crowds perform relative to experts in the assessment of policy measures? Does the geographic location of non-expert Crowds, with relevance to the policy context, alter…
Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Several recent works have applied Reinforcement Learning methods to animate virtual agents, however they often make different design choices when…
In crowded environments, individuals must navigate around other occupants to reach their destinations. Understanding and controlling traffic flows in these spaces is relevant for coordinating robot swarms and designing infrastructure for…