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Related papers: PaceMaker: A Practical Tool for Pacing Video Games

200 papers

Software development teams establish elaborate continuous integration pipelines containing automated test cases to accelerate the development process of software. Automated tests help to verify the correctness of code modifications…

Software Engineering · Computer Science 2023-12-05 Chidera Biringa , Gokhan Kul

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

A match cut is a transition between a pair of shots that uses similar framing, composition, or action to fluidly bring the viewer from one scene to the next. Match cuts are frequently used in film, television, and advertising. However,…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Boris Chen , Amir Ziai , Rebecca Tucker , Yuchen Xie

Activity progress prediction aims to estimate what percentage of an activity has been completed. Currently this is done with machine learning approaches, trained and evaluated on complicated and realistic video datasets. The videos in these…

Computer Vision and Pattern Recognition · Computer Science 2023-08-11 Frans de Boer , Jan C. van Gemert , Jouke Dijkstra , Silvia L. Pintea

Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense of time. While these designs can provide enjoyable…

Human-Computer Interaction · Computer Science 2023-03-28 Meshaiel Alsheail , Dmitry Alexandrovskz , Kathrin Gerling

Many analysis and verifications tasks, such as static program analyses and model-checking for temporal logics reduce to the solution of systems of equations over suitable lattices. Inspired by recent work on lattice-theoretic progress…

Logic in Computer Science · Computer Science 2021-04-20 Paolo Baldan , Barbara König , Tommaso Padoan , Christina Mika-Michalski

A growing number of visual computing applications depend on the analysis of large video collections. The challenge is that scaling applications to operate on these datasets requires efficient systems for pixel data access and parallel…

Computer Vision and Pattern Recognition · Computer Science 2018-05-21 Alex Poms , Will Crichton , Pat Hanrahan , Kayvon Fatahalian

fairseq is an open-source sequence modeling toolkit that allows researchers and developers to train custom models for translation, summarization, language modeling, and other text generation tasks. The toolkit is based on PyTorch and…

Computation and Language · Computer Science 2019-04-03 Myle Ott , Sergey Edunov , Alexei Baevski , Angela Fan , Sam Gross , Nathan Ng , David Grangier , Michael Auli

Video frame interpolation (VFI) that leverages the bio-inspired event cameras as guidance has recently shown better performance and memory efficiency than the frame-based methods, thanks to the event cameras' advantages, such as high…

Computer Vision and Pattern Recognition · Computer Science 2025-05-07 Haoyue Liu , Jinghan Xu , Yi Chang , Hanyu Zhou , Haozhi Zhao , Lin Wang , Luxin Yan

Generating high-quality motion plans for multiple robot arms is challenging due to the high dimensionality of the system and the potential for inter-arm collisions. Traditional motion planning methods often produce motions that are…

Robotics · Computer Science 2025-08-08 Philip Huang , Yorai Shaoul , Jiaoyang Li

There have been a resurge lately on virtual therapy and other virtual- and tele-medicine services due to the new normal of practicing 'shelter at home'. In this paper, we propose a creative drawing game for virtual therapy and investigate…

Human-Computer Interaction · Computer Science 2020-10-19 Lauren Baron , Brian Cohn , Roghayeh Barmaki

Recent advances in video generation have shown promise for generating future scenarios, critical for planning and control in autonomous driving and embodied intelligence. However, real-world applications demand more than visually plausible…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Tianshuo Xu , Zhifei Chen , Leyi Wu , Hao Lu , Yuying Chen , Lihui Jiang , Bingbing Liu , Yingcong Chen

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

We propose a decoupled 3D scene generation framework called SceneMaker in this work. Due to the lack of sufficient open-set de-occlusion and pose estimation priors, existing methods struggle to simultaneously produce high-quality geometry…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Yukai Shi , Weiyu Li , Zihao Wang , Hongyang Li , Xingyu Chen , Ping Tan , Lei Zhang

We propose mechanisms for a mathematical social-choice game that is designed to mediate decision-making processes for city planning, urban area redevelopment, and architectural design (massing) of urban housing complexes. The proposed game…

Computers and Society · Computer Science 2023-10-03 Pirouz Nourian , Shervin Azadi , Nan Bai , Bruno de Andrade , Nour Abu Zaid , Samaneh Rezvani , Ana Pereira Roders

Caches only exploit spatial and temporal locality in a set of address referenced in a program. Due to dynamic construction of linked data-structures, they are difficult to cache as the spatial locality between the nodes is highly dependent…

Hardware Architecture · Computer Science 2018-01-25 Nitish Kumar Srivastava , Akshay Dilip Navalakha

Design prototyping involves creating mockups of products or concepts to gather feedback and iterate on ideas. While prototyping often requires specific parts of objects, such as when constructing a novel creature for a video game, existing…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Mo Zhou , Josh Myers-Dean , Danna Gurari

Motion comics, a digital animation format that enhances comic book narratives, have wide applications in storytelling, education, and advertising. However, their creation poses significant challenges for amateur creators, primarily due to…

Human-Computer Interaction · Computer Science 2025-03-13 Longfei Chen , Shengxin Li , Ziang Li , Quan Li