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High-quality novel view synthesis for large-scale scenes presents a challenging dilemma in 3D computer vision. Existing methods typically partition large scenes into multiple regions, reconstruct a 3D representation using Gaussian splatting…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Xiaohan Zhang , Sitong Wang , Yushen Yan , Yi Yang , Mingda Xu , Qi Liu

The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Zhe Xin , Chenyang Wu , Penghui Huang , Yanyong Zhang , Yinian Mao , Guoquan Huang

3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Sara Sabour , Lily Goli , George Kopanas , Mark Matthews , Dmitry Lagun , Leonidas Guibas , Alec Jacobson , David J. Fleet , Andrea Tagliasacchi

Recent advancements in 3D Gaussian Splatting (3DGS) have substantially improved novel view synthesis, enabling high-quality reconstruction and real-time rendering. However, blurring artifacts, such as floating primitives and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Haodong Chen , Runnan Chen , Qiang Qu , Zhaoqing Wang , Tongliang Liu , Xiaoming Chen , Yuk Ying Chung

The introduction of 3D Gaussian Splatting (3DGS) has advanced novel view synthesis by utilizing Gaussians to represent scenes. Encoding Gaussian point features with anchor embeddings has significantly enhanced the performance of newer 3DGS…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Junyan Su , Baozhu Zhao , Xiaohan Zhang , Qi Liu

3D Gaussian Splatting (3DGS) has recently emerged as an innovative and efficient 3D representation technique. While its potential for extended reality (XR) applications is frequently highlighted, its practical effectiveness remains…

Computer Vision and Pattern Recognition · Computer Science 2025-01-17 Shi Qiu , Binzhu Xie , Qixuan Liu , Pheng-Ann Heng

3D Gaussian Splats (3DGS) have proven a versatile rendering primitive, both for inverse rendering as well as real-time exploration of scenes. In these applications, coherence across camera frames and multiple views is crucial, be it for…

3D Gaussian Splatting (3DGS) has emerged as an efficient and high-fidelity paradigm for novel view synthesis. To adapt 3DGS for dynamic content, deformable 3DGS incorporates temporally deformable primitives with learnable latent embeddings…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Mufan Liu , Qi Yang , He Huang , Wenjie Huang , Zhenlong Yuan , Zhu Li , Yiling Xu

3D Gaussian Splatting (3DGS) demonstrates unparalleled superior performance in 3D scene reconstruction. However, 3DGS heavily relies on the sharp images. Fulfilling this requirement can be challenging in real-world scenarios especially when…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Yijia Guo , Liwen Hu , Yuanxi Bai , Jiawei Yao , Lei Ma , Tiejun Huang

While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from either over-smoothing due to low-rank decomposition or feature…

Graphics · Computer Science 2025-08-08 Yifan Zhou , Beizhen Zhao , Pengcheng Wu , Hao Wang

We observe that Gaussians exhibit distinct roles and characteristics analogous to traditional artistic techniques -- like how artists first sketch outlines before filling in broader areas with color, some Gaussians capture high-frequency…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Yuang Shi , Géraldine Morin , Simone Gasparini , Wei Tsang Ooi

The accurate reconstruction of dynamic street scenes is critical for applications in autonomous driving, augmented reality, and virtual reality. Traditional methods relying on dense point clouds and triangular meshes struggle with moving…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Peizhen Zheng , Dongjing Jiang , Qingchong Jiao , Redouane EL Bouchtaoui , Flynnwell Jianfei Zhang

Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Kornel Howil , Joanna Waczyńska , Piotr Borycki , Tadeusz Dziarmaga , Marcin Mazur , Przemysław Spurek

Reconstructing high-fidelity underwater scenes remains a challenging task due to light absorption, scattering, and limited visibility inherent in aquatic environments. This paper presents an enhanced Gaussian Splatting-based framework that…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhuodong Jiang , Haoran Wang , Guoxi Huang , Brett Seymour , Nantheera Anantrasirichai

In the rapidly evolving field of 3D reconstruction, 3D Gaussian Splatting (3DGS) and 2D Gaussian Splatting (2DGS) represent significant advancements. Although 2DGS compresses 3D Gaussian primitives into 2D Gaussian surfels to effectively…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Zhuoxiao Li , Shanliang Yao , Yijie Chu , Angel F. Garcia-Fernandez , Yong Yue , Eng Gee Lim , Xiaohui Zhu

3D Gaussian Splatting (3D GS) achieves impressive results in novel view synthesis for small, single-object scenes through Gaussian ellipsoid initialization and adaptive density control. However, when applied to large-scale remote sensing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 BoCheng Li , WenJuan Zhang , Bing Zhang , YiLing Yao , YaNing Wang

Three-dimensional Gaussian Splatting (3DGS) has recently emerged as an efficient representation for novel-view synthesis, achieving impressive visual quality. However, in scenes dominated by large and low-texture regions, common in indoor…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Xirui Jin , Renbiao Jin , Boying Li , Danping Zou , Wenxian Yu

3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results while advancing real-time rendering performance. However, it relies heavily on the quality of the initial point cloud, resulting in blurring and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Zheng Zhang , Wenbo Hu , Yixing Lao , Tong He , Hengshuang Zhao

Open-vocabulary panoptic reconstruction is essential for advanced robotics perception and simulation. However, existing methods based on 3D Gaussian Splatting (3DGS) often struggle to simultaneously achieve geometric accuracy, coherent…

Robotics · Computer Science 2026-04-14 Xuan Yu , Yuxuan Xie , Changjian Jiang , Shichao Zhai , Rong Xiong , Yu Zhang , Yue Wang

3D Gaussian Splatting (3DGS) integrates the strengths of primitive-based representations and volumetric rendering techniques, enabling real-time, high-quality rendering. However, 3DGS models typically overfit to single-scene training and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-18 Yichen Zhang , Zihan Wang , Jiali Han , Peilin Li , Jiaxun Zhang , Jianqiang Wang , Lei He , Keqiang Li